--- a/project_files/HedgewarsMobile/Classes/LevelViewController.m Wed Jun 23 21:39:14 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/LevelViewController.m Wed Jun 23 21:49:19 2010 +0200
@@ -1,177 +0,0 @@
-//
-// LevelViewController.m
-// HedgewarsMobile
-//
-// Created by Vittorio on 02/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "LevelViewController.h"
-#import "CommodityFunctions.h"
-
-
-@implementation LevelViewController
-@synthesize teamDictionary, levelArray, levelSprites, lastIndexPath;
-
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
- return rotationManager(interfaceOrientation);
-}
-
-
-#pragma mark -
-#pragma mark View lifecycle
-- (void)viewDidLoad {
- [super viewDidLoad];
-
- NSArray *array = [[NSArray alloc] initWithObjects:
- NSLocalizedString(@"Human",@""),
- NSLocalizedString(@"Brutal",@""),
- NSLocalizedString(@"Aggressive",@""),
- NSLocalizedString(@"Bully",@""),
- NSLocalizedString(@"Average",@""),
- NSLocalizedString(@"Weaky",@""),
- nil];
- self.levelArray = array;
- [array release];
-}
-
-- (void)viewWillAppear:(BOOL)animated {
- [super viewWillAppear:animated];
- [self.tableView reloadData];
- // this moves the tableview to the top
- [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
-}
-
-#pragma mark -
-#pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
- return 1;
-}
-
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
- return [self.levelArray count];
-}
-
-// Customize the appearance of table view cells.
--(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
- static NSString *CellIdentifier = @"Cell";
-
- NSInteger row = [indexPath row];
- UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
- if (cell == nil) {
- cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
- }
-
- cell.textLabel.text = [levelArray objectAtIndex:row];
- NSDictionary *hog = [[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:0];
- if ([[hog objectForKey:@"level"] intValue] == row) {
- cell.accessoryType = UITableViewCellAccessoryCheckmark;
- self.lastIndexPath = indexPath;
- } else {
- cell.accessoryType = UITableViewCellAccessoryNone;
- }
-
- NSString *botlevelPath = [[NSString alloc] initWithFormat:@"%@/%d.png",BOTLEVELS_DIRECTORY(),row];
- UIImage *levelImage = [[UIImage alloc] initWithContentsOfFile:botlevelPath];
- [botlevelPath release];
- cell.imageView.image = levelImage;
- [levelImage release];
-
- return cell;
-}
-
-
-/*
-// Override to support conditional editing of the table view.
-- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
- // Return NO if you do not want the specified item to be editable.
- return YES;
-}
-*/
-
-
-/*
-// Override to support editing the table view.
-- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
-
- if (editingStyle == UITableViewCellEditingStyleDelete) {
- // Delete the row from the data source
- [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES];
- }
- else if (editingStyle == UITableViewCellEditingStyleInsert) {
- // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
- }
-}
-*/
-
-
-/*
-// Override to support rearranging the table view.
-- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
-}
-*/
-
-
-/*
-// Override to support conditional rearranging of the table view.
-- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
- // Return NO if you do not want the item to be re-orderable.
- return YES;
-}
-*/
-
-
-#pragma mark -
-#pragma mark Table view delegate
-- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
- int newRow = [indexPath row];
- int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
-
- if (newRow != oldRow) {
- NSMutableArray *hogs = [teamDictionary objectForKey:@"hedgehogs"];
-
- for (NSMutableDictionary *hog in hogs) {
- [hog setObject:[NSNumber numberWithInt:newRow] forKey:@"level"];
- }
-
- // tell our boss to write this new stuff on disk
- [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
- [self.tableView reloadData];
-
- self.lastIndexPath = indexPath;
- [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
- }
- [self.tableView deselectRowAtIndexPath:indexPath animated:YES];
- [self.navigationController popViewControllerAnimated:YES];
-}
-
-
-#pragma mark -
-#pragma mark Memory management
--(void) didReceiveMemoryWarning {
- // Releases the view if it doesn't have a superview.
- [super didReceiveMemoryWarning];
- // Relinquish ownership any cached data, images, etc that aren't in use.
-}
-
--(void) viewDidUnload {
- self.lastIndexPath = nil;
- self.teamDictionary = nil;
- self.levelArray = nil;
- self.levelSprites = nil;
- [super viewDidUnload];
- MSG_DIDUNLOAD();
-}
-
--(void) dealloc {
- [levelArray release];
- [levelSprites release];
- [teamDictionary release];
- [lastIndexPath release];
- [super dealloc];
-}
-
-
-@end
-