changeset 522 | ca089787f59d |
parent 509 | fd58135a4407 |
child 542 | ec26095f1bed |
--- a/hedgewars/uAI.pas Thu May 24 20:33:07 2007 +0000 +++ b/hedgewars/uAI.pas Sat May 26 16:49:37 2007 +0000 @@ -281,7 +281,7 @@ if ((Me^.State and (gstAttacking or gstHHJumping or gstFalling or gstMoving)) <> 0) or isInMultiShoot then exit; -DeleteCI(Me); // don't let collision info in Land to confuse AI +//DeleteCI(Me); // this might break demo Me^.State:= Me^.State or gstHHThinking; Me^.Message:= 0;