--- a/hedgewars/uConsts.pas Sun Oct 10 16:51:40 2010 -0400
+++ b/hedgewars/uConsts.pas Sun Oct 10 20:16:17 2010 -0400
@@ -160,7 +160,6 @@
Count: LongWord;
(* Using for place hedgehogs mode, but for any other situation where the initial count would be needed I guess.
For example, say, a mode where the weaponset is reset each turn, or on sudden death *)
- InitialCount: LongWord;
NumPerTurn: LongWord;
Timer: LongWord;
Pos: LongWord;
@@ -970,7 +969,6 @@
NumberInCase: 0;
Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_DontHold or ammoprop_Effect;
Count: AMMO_INFINITE;
- InitialCount: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -994,7 +992,6 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse;
Count: AMMO_INFINITE;
- InitialCount: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 3000;
Pos: 0;
@@ -1018,7 +1015,6 @@
NumberInCase: 3;
Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse;
Count: 5;
- InitialCount: 5;
NumPerTurn: 0;
Timer: 3000;
Pos: 0;
@@ -1042,7 +1038,6 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_Power or ammoprop_AltUse;
Count: AMMO_INFINITE;
- InitialCount: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1066,7 +1061,6 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_Power or ammoprop_NeedTarget or ammoprop_DontHold;
Count: 2;
- InitialCount: 2;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1090,7 +1084,6 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs;
Count: AMMO_INFINITE;
- InitialCount: AMMO_INFINITE;
NumPerTurn: 1;
Timer: 0;
Pos: 0;
@@ -1114,7 +1107,6 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_AttackInMove or ammoprop_NoCrosshair or ammoprop_DontHold;
Count: 2;
- InitialCount: 2;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1138,7 +1130,6 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_DontHold;
Count: AMMO_INFINITE;
- InitialCount: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1166,7 +1157,6 @@
ammoprop_Utility or
ammoprop_AltAttack;
Count: 5;
- InitialCount: 5;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1190,7 +1180,6 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_AttackInMove or ammoprop_DontHold or ammoprop_AltUse;
Count: 2;
- InitialCount: 2;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1214,7 +1203,6 @@
NumberInCase: 2;
Ammo: (Propz: 0;
Count: 3;
- InitialCount: 3;
NumPerTurn: 3;
Timer: 0;
Pos: 0;
@@ -1238,7 +1226,6 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_AttackInMove or ammoprop_DontHold or ammoprop_AltUse;
Count: 1;
- InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1262,7 +1249,6 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_ForwMsgs or ammoprop_AttackInMove;
Count: AMMO_INFINITE;
- InitialCount: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1286,7 +1272,6 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair;
Count: AMMO_INFINITE;
- InitialCount: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1310,7 +1295,6 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_DontHold;
Count: 1;
- InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1340,7 +1324,6 @@
ammoprop_Utility or
ammoprop_AltAttack;
Count: 2;
- InitialCount: 2;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1368,7 +1351,6 @@
ammoprop_DontHold or
ammoprop_NotBorder;
Count: 1;
- InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1396,7 +1378,6 @@
ammoprop_DontHold or
ammoprop_NotBorder;
Count: 1;
- InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1420,7 +1401,6 @@
NumberInCase: 2;
Ammo: (Propz: ammoprop_ForwMsgs;
Count: 1;
- InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1448,7 +1428,6 @@
ammoprop_Utility or
ammoprop_AttackingPut;
Count: 1;
- InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1477,7 +1456,6 @@
ammoprop_Utility or
ammoprop_DontHold;
Count: 2;
- InitialCount: 2;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1505,7 +1483,6 @@
ammoprop_Utility or
ammoprop_DontHold;
Count: 3;
- InitialCount: 3;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1529,7 +1506,6 @@
NumberInCase: 4;
Ammo: (Propz: 0;
Count: 4;
- InitialCount: 4;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1553,7 +1529,6 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold or ammoprop_AttackInMove;
Count: 1;
- InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1577,7 +1552,6 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_NoCrosshair or ammoprop_DontHold;
Count: 1;
- InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1601,7 +1575,6 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold;
Count: 1;
- InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1625,7 +1598,6 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse;
Count: 0;
- InitialCount: 0;
NumPerTurn: 0;
Timer: 3000;
Pos: 0;
@@ -1649,7 +1621,6 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_Power or ammoprop_AltUse;
Count: 0;
- InitialCount: 0;
NumPerTurn: 0;
Timer: 5000;
Pos: 0;
@@ -1677,7 +1648,6 @@
ammoprop_DontHold or
ammoprop_NotBorder;
Count: 1;
- InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1701,7 +1671,6 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_Power or ammoprop_AltUse;
Count: AMMO_INFINITE;
- InitialCount: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1725,7 +1694,6 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold;
Count: AMMO_INFINITE;
- InitialCount: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 5001;
Pos: 0;
@@ -1751,7 +1719,6 @@
ammoprop_DontHold or
ammoprop_AltAttack};
Count: 1;
- InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1780,7 +1747,6 @@
ammoprop_Utility or
ammoprop_Effect;
Count: 1;
- InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1809,7 +1775,6 @@
ammoprop_Utility or
ammoprop_Effect;
Count: 1;
- InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1838,7 +1803,6 @@
ammoprop_Utility or
ammoprop_Effect;
Count: 1;
- InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1867,7 +1831,6 @@
ammoprop_Utility or
ammoprop_Effect;
Count: 1;
- InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1896,7 +1859,6 @@
ammoprop_Utility or
ammoprop_Effect;
Count: 1;
- InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1925,7 +1887,6 @@
ammoprop_Utility or
ammoprop_Effect;
Count: 1;
- InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1949,7 +1910,6 @@
NumberInCase: 2;
Ammo: (Propz: 0;
Count: 2;
- InitialCount: 2;
NumPerTurn: 1;
Timer: 0;
Pos: 0;
@@ -1979,7 +1939,6 @@
ammoprop_Utility or
ammoprop_AltAttack;
Count: 1;
- InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -2003,7 +1962,6 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_Power or ammoprop_AltUse;
Count: AMMO_INFINITE;
- InitialCount: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 3000;
Pos: 0;
@@ -2029,7 +1987,6 @@
ammoprop_NoCrosshair or
ammoprop_DontHold;
Count: 1;
- InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -2056,7 +2013,6 @@
ammoprop_DontHold or
ammoprop_Utility;
Count: 1;
- InitialCount: 1;
NumPerTurn: 3;
Timer: 0;
Pos: 0;
@@ -2084,7 +2040,6 @@
ammoprop_DontHold or
ammoprop_NotBorder;
Count: 1;
- InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -2108,7 +2063,6 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse;
Count: AMMO_INFINITE;
- InitialCount: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 3000;
Pos: 0;
@@ -2132,7 +2086,6 @@
NumberInCase: 2;
Ammo: (Propz: ammoprop_AttackInMove;
Count: 1;
- InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -2156,7 +2109,6 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold;
Count: 1;
- InitialCount: 1;
NumPerTurn: 0;
Timer: 5001;
Pos: 0;
@@ -2180,7 +2132,6 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_Power or ammoprop_AltUse;
Count: 1;
- InitialCount: 0;
NumPerTurn: 1;
Timer: 0;
Pos: 0;
@@ -2204,7 +2155,6 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair;
Count: 1;
- InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;