--- a/share/hedgewars/Data/Maps/ClimbHome/map.lua Wed Nov 16 16:18:32 2016 +0100
+++ b/share/hedgewars/Data/Maps/ClimbHome/map.lua Wed Nov 16 16:32:44 2016 +0100
@@ -35,8 +35,6 @@
local jokeAwardDamage = nil
local recordBroken = false
local ready = false
-local showWaterStats = false -- uses the AI team to draw water height.
-local scaleGraph = false
local dummyHog = nil
local dummySkip = 0
local baseWaterSpeed = 2
@@ -80,18 +78,6 @@
--EnableGameFlags(gfDisableLandObjects)
-- force seed instead. Some themes will still be easier, but at least you won't luck out on the same theme
Seed = ClimbHome
- if showWaterStats then
- AddTeam(" ", 0x545C9D, "Simple", "Island", "Default")
- elseif scaleGraph then
- AddTeam(" ", 0x050505, "Simple", "Island", "Default")
- end
- if showWaterStats or scaleGraph then
- dummyHog = AddHog(" ", 0, 1, "NoHat")
- HH[dummyHog] = nil
- totalHedgehogs = totalHedgehogs - 1
- teams[GetHogTeamName(dummyHog)] = nil
- SendStat(siClanHealth, tostring(32640), " ")
- end
end
function onGearAdd(gear)
@@ -118,9 +104,6 @@
end
function onGameStart()
- if showWaterStats or scaleGraph then
- DeleteGear(dummyHog)
- end
--SetClanColor(ClansCount-1, 0x0000ffff) appears to be broken
SendHealthStatsOff()
ShowMission(loc("Climb Home"),
@@ -406,18 +389,16 @@
end
if GameTime % 500 == 0 then
- --if isSinglePlayer and MaxHeight < 32000 and WaterRise == nil then
- -- WaterRise = AddGear(0,0,gtWaterUp, 0, 0, 0, 0)
- --end
- if showWaterStats == true then
- SendStat(siClanHealth, tostring(getActualHeight(WaterLine)), " ")
- end
- for t,i in pairs(teams) do
- if currTeam == t then
- SendStat(siClanHealth, tostring(getActualHeight(y)), t)
- else
- SendStat(siClanHealth, '0', t)
+ if not isSinglePlayer then
+ for t,i in pairs(teams) do
+ if currTeam == t then
+ SendStat(siClanHealth, tostring(getActualHeight(y)), t)
+ else
+ SendStat(siClanHealth, '0', t)
+ end
end
+ elseif CurrentHedgehog ~= nil then
+ SendStat(siClanHealth, tostring(getActualHeight(y)), GetHogTeamName(CurrentHedgehog))
end
-- play taunts
@@ -639,7 +620,7 @@
local winner = ranking[#ranking]
local loser = ranking[1]
SendStat(siGameResult, string.format(loc("%s wins!"), winner.name))
- SendStat(siGraphTitle, string.format(loc("Team’s best heights per round")))
+ SendStat(siGraphTitle, string.format(loc("Height over time")))
if winner.score < 1500 then
SendStat(siCustomAchievement, string.format(loc("This round’s award for ultimate disappointment goes to: Everyone!")))