QTfrontend/sdlkeys.cpp
changeset 13520 c5365f05d4de
child 14537 e1ae6d8e84b0
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/sdlkeys.cpp	Fri Jul 20 02:22:12 2018 +0200
@@ -0,0 +1,199 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ */
+
+#include "sdlkeys.h"
+
+#include <QtGlobal>
+
+char sdlkeys[1024][2][128] =
+{
+    {"mousel", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Left button")},
+    {"mousem", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Middle button")},
+    {"mouser", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Right button")},
+    {"wheelup", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel up")},
+    {"wheeldown", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel down")},
+    {"backspace", QT_TRANSLATE_NOOP("binds (keys)", "Backspace")},
+    {"tab", QT_TRANSLATE_NOOP("binds (keys)", "Tab")},
+    {"clear", QT_TRANSLATE_NOOP("binds (keys)", "Clear")},
+    {"return", QT_TRANSLATE_NOOP("binds (keys)", "Return")},
+    {"pause", QT_TRANSLATE_NOOP("binds (keys)", "Pause")},
+    {"escape", QT_TRANSLATE_NOOP("binds (keys)", "Escape")},
+    {"space", QT_TRANSLATE_NOOP("binds (keys)", "Space")},
+    {"!", "!"},
+    {"\"", "\""},
+    {"#", "#"},
+    {"$", "$"},
+    {"&", "&"},
+    {"'", "'"},
+    {"(", "("},
+    {")", ")"},
+    {"*", "*"},
+    {"+", "+"},
+    {",", ","},
+    {"-", "-"},
+    {".", "."},
+    {"/", "/"},
+    {"0", "0"},
+    {"1", "1"},
+    {"2", "2"},
+    {"3", "3"},
+    {"4", "4"},
+    {"5", "5"},
+    {"6", "6"},
+    {"7", "7"},
+    {"8", "8"},
+    {"9", "9"},
+    {":", ":"},
+    {";", ";"},
+    {"<", "<"},
+    {"=", "="},
+    {">", ">"},
+    {"?", "?"},
+    {"@", "@"},
+    {"[", "["},
+    {"\\", "\\"},
+    {"]", "]"},
+    {"^", "^"},
+    {"_", "_"},
+    {"`", "`"},
+    {"a", "A"},
+    {"b", "B"},
+    {"c", "C"},
+    {"d", "D"},
+    {"e", "E"},
+    {"f", "F"},
+    {"g", "G"},
+    {"h", "H"},
+    {"i", "I"},
+    {"j", "J"},
+    {"k", "K"},
+    {"l", "L"},
+    {"m", "M"},
+    {"n", "N"},
+    {"o", "O"},
+    {"p", "P"},
+    {"q", "Q"},
+    {"r", "R"},
+    {"s", "S"},
+    {"t", "T"},
+    {"u", "U"},
+    {"v", "V"},
+    {"w", "W"},
+    {"x", "X"},
+    {"y", "Y"},
+    {"z", "Z"},
+    {"delete", QT_TRANSLATE_NOOP("binds (keys)", "Delete")},
+    {"keypad_0", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 0")},
+    {"keypad_1", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 1")},
+    {"keypad_2", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 2")},
+    {"keypad_3", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 3")},
+    {"keypad_4", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 4")},
+    {"keypad_5", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 5")},
+    {"keypad_6", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 6")},
+    {"keypad_7", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 7")},
+    {"keypad_8", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 8")},
+    {"keypad_9", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 9")},
+    {"keypad_.", QT_TRANSLATE_NOOP("binds (keys)", "Numpad .")},
+    {"keypad_/", QT_TRANSLATE_NOOP("binds (keys)", "Numpad /")},
+    {"keypad_*", QT_TRANSLATE_NOOP("binds (keys)", "Numpad *")},
+    {"keypad_-", QT_TRANSLATE_NOOP("binds (keys)", "Numpad -")},
+    {"keypad_+", QT_TRANSLATE_NOOP("binds (keys)", "Numpad +")},
+    {"enter", QT_TRANSLATE_NOOP("binds (keys)", "Enter")},
+    {"equals", QT_TRANSLATE_NOOP("binds (keys)", "Equals")},
+    {"up", QT_TRANSLATE_NOOP("binds (keys)", "Up")},
+    {"down", QT_TRANSLATE_NOOP("binds (keys)", "Down")},
+    {"right", QT_TRANSLATE_NOOP("binds (keys)", "Right")},
+    {"left", QT_TRANSLATE_NOOP("binds (keys)", "Left")},
+    {"insert", QT_TRANSLATE_NOOP("binds (keys)", "Insert")},
+    {"home", QT_TRANSLATE_NOOP("binds (keys)", "Home")},
+    {"end", QT_TRANSLATE_NOOP("binds (keys)", "End")},
+    {"page_up", QT_TRANSLATE_NOOP("binds (keys)", "Page up")},
+    {"page_down", QT_TRANSLATE_NOOP("binds (keys)", "Page down")},
+    {"f1", "F1"},
+    {"f2", "F2"},
+    {"f3", "F3"},
+    {"f4", "F4"},
+    {"f5", "F5"},
+    {"f6", "F6"},
+    {"f7", "F7"},
+    {"f8", "F8"},
+    {"f9", "F9"},
+    {"f10", "F10"},
+    {"f11", "F11"},
+    {"f12", "F12"},
+    {"f13", "F13"},
+    {"f14", "F14"},
+    {"f15", "F15"},
+    {"numlock", QT_TRANSLATE_NOOP("binds (keys)", "Num lock")},
+    {"caps_lock", QT_TRANSLATE_NOOP("binds (keys)", "Caps lock")},
+    {"scroll_lock", QT_TRANSLATE_NOOP("binds (keys)", "Scroll lock")},
+    {"right_shift", QT_TRANSLATE_NOOP("binds (keys)", "Right shift")},
+    {"left_shift", QT_TRANSLATE_NOOP("binds (keys)", "Left shift")},
+    {"right_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Right ctrl")},
+    {"left_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Left ctrl")},
+    {"right_alt", QT_TRANSLATE_NOOP("binds (keys)", "Right alt")},
+    {"left_alt", QT_TRANSLATE_NOOP("binds (keys)", "Left alt")},
+    {"right_meta", QT_TRANSLATE_NOOP("binds (keys)", "Right meta")},
+    {"left_meta", QT_TRANSLATE_NOOP("binds (keys)", "Left meta")}
+};
+
+// button name definitions for Microsoft's XBox360 controller
+// don't modify button order!
+char xb360buttons[10][128] =
+{
+    QT_TRANSLATE_NOOP("binds (keys)", "A button"),
+    QT_TRANSLATE_NOOP("binds (keys)", "B button"),
+    QT_TRANSLATE_NOOP("binds (keys)", "X button"),
+    QT_TRANSLATE_NOOP("binds (keys)", "Y button"),
+    QT_TRANSLATE_NOOP("binds (keys)", "LB button"),
+    QT_TRANSLATE_NOOP("binds (keys)", "RB button"),
+    QT_TRANSLATE_NOOP("binds (keys)", "Back button"),
+    QT_TRANSLATE_NOOP("binds (keys)", "Start button"),
+    QT_TRANSLATE_NOOP("binds (keys)", "Left stick"),
+    QT_TRANSLATE_NOOP("binds (keys)", "Right stick")
+};
+
+// axis name definitions for Microsoft's XBox360 controller
+// don't modify axis order!
+char xbox360axes[][128] =
+{
+    QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Right)"),
+    QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Left)"),
+    QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Down)"),
+    QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Up)"),
+    QT_TRANSLATE_NOOP("binds (keys)", "Left trigger"),
+    QT_TRANSLATE_NOOP("binds (keys)", "Right trigger"),
+    QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Down)"),
+    QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Up)"),
+    QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Right)"),
+    QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Left)"),
+};
+char xb360dpad[128] = QT_TRANSLATE_NOOP("binds (keys)", "D-pad");
+
+// Generic controller binding names
+//: Game controller axis direction. %1 = axis number, %2 = direction
+char controlleraxis[128] = QT_TRANSLATE_NOOP("binds (keys)", "Axis %1 %2");
+//: Game controller button. %1 = button number
+char controllerbutton[128] = QT_TRANSLATE_NOOP("binds (keys)", "Button %1");
+//: Game controller D-pad button. %1 = D-pad number, %2 = direction
+char controllerhat[128] = QT_TRANSLATE_NOOP("binds (keys)", "D-pad %1 %2");
+char controllerup[128] = QT_TRANSLATE_NOOP("binds (keys)", "Up");
+char controllerdown[128] = QT_TRANSLATE_NOOP("binds (keys)", "Down");
+char controllerleft[128] = QT_TRANSLATE_NOOP("binds (keys)", "Left");
+char controllerright[128] = QT_TRANSLATE_NOOP("binds (keys)", "Right");
+