--- a/hedgewars/uLandPainted.pas Wed May 16 18:22:28 2018 +0200
+++ b/hedgewars/uLandPainted.pas Wed Jul 31 23:14:27 2019 +0200
@@ -58,6 +58,7 @@
rec:= prec^;
rec.X:= SDLNet_Read16(@rec.X);
rec.Y:= SDLNet_Read16(@rec.Y);
+
if rec.X < -318 then rec.X:= -318;
if rec.X > 4096+318 then rec.X:= 4096+318;
if rec.Y < -318 then rec.Y:= -318;
@@ -81,7 +82,7 @@
var pe: PPointEntry;
prevPoint: PointRec;
radius: LongInt;
- color: Longword;
+ color, Xoffset, Yoffset: Longword;
lineNumber, linePoints: Longword;
begin
// shutup compiler
@@ -89,6 +90,8 @@
prevPoint.Y:= 0;
radius:= 0;
linePoints:= 0;
+ Xoffset:= (LAND_WIDTH-(playWidth)) div 2;
+ Yoffset:= LAND_HEIGHT-(playHeight);
pe:= pointsListHead;
while (pe <> nil) and (pe^.point.flags and $80 = 0) do
@@ -101,6 +104,8 @@
while(pe <> nil) do
begin
+ pe^.point.X:= LongInt(pe^.point.X) * playWidth div 4096 + Xoffset;
+ pe^.point.Y:= LongInt(pe^.point.Y) * playHeight div 2048 + Yoffset;
if (pe^.point.flags and $80 <> 0) then
begin
if (lineNumber > 0) and (linePoints = 0) and cAdvancedMapGenMode then
@@ -113,9 +118,10 @@
else
color:= lfBasic;
radius:= (pe^.point.flags and $3F) * 5 + 3;
+ radius:= (radius * playWidth div 4096);
linePoints:= FillRoundInLand(pe^.point.X, pe^.point.Y, radius, color);
end
- else
+ else
begin
inc(linePoints, DrawThickLine(prevPoint.X, prevPoint.Y, pe^.point.X, pe^.point.Y, radius, color));
end;
@@ -123,6 +129,13 @@
prevPoint:= pe^.point;
pe:= pe^.next;
end;
+
+ if (topY > 0) then
+ EraseLandRectRaw(0, 0, LAND_WIDTH, topY);
+ if (leftX > 0) then
+ EraseLandRectRaw(0, topY, leftX, LAND_HEIGHT - topY);
+ if (rightX < (LAND_WIDTH - 1)) then
+ EraseLandRectRaw(rightX + 1, topY, LAND_WIDTH - (rightX + 1), LAND_HEIGHT - topY);
end;
procedure initModule;