--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert01.lua Wed Jan 16 15:40:11 2019 +0100
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert01.lua Wed Jan 16 19:59:08 2019 +0100
@@ -111,10 +111,12 @@
HogTurnLeft(hero.gear, true)
-- PAotH undercover scientist and chief Sandologist
teamA.name = AddTeam(teamA.name, teamA.color, "Earth", "Island", "Default", "cm_galaxy")
+ SetTeamPassive(teamA.name, true)
ally.gear = AddHog(ally.name, 0, 100, "Cowboy")
AnimSetGearPosition(ally.gear, ally.x, ally.y)
-- Smugglers
teamB.name = AddTeam(teamB.name, teamB.color, "chest", "Island", "Default", "cm_bloodyblade")
+ SetTeamPassive(teamB.name, true)
smuggler1.gear = AddHog(smuggler1.name, 1, 100, "hair_orange")
AnimSetGearPosition(smuggler1.gear, smuggler1.x, smuggler1.y)
smuggler2.gear = AddHog(smuggler2.name, 1, 100, "lambda")
@@ -205,31 +207,14 @@
end
function onNewTurn()
- local function getReady(hog)
- -- This clears the "Get ready, Hog!" caption from the engine, because it will name the
- -- false hog because we immediately switch the hog after the turn start.
- -- TODO: Find a better method for this and show the real hog name (preferably using an engine string)
- AddCaption("")
- end
-
- if CurrentHedgehog ~= hero.gear and not heroIsInBattle then
- AnimSwitchHog(hero.gear)
- getReady(hero.gear)
- SetTurnTimeLeft(MAX_TURN_TIME)
- elseif CurrentHedgehog == hero.gear and not heroIsInBattle then
+ if CurrentHedgehog == hero.gear and not heroIsInBattle then
SetTurnTimeLeft(MAX_TURN_TIME)
elseif (CurrentHedgehog == smuggler2.gear or CurrentHedgehog == smuggler3.gear) and ongoingBattle == 1 then
AnimSwitchHog(smuggler1.gear)
- getReady(smuggler1.gear)
elseif (CurrentHedgehog == smuggler1.gear or CurrentHedgehog == smuggler3.gear) and ongoingBattle == 2 then
AnimSwitchHog(smuggler2.gear)
- getReady(smuggler2.gear)
elseif (CurrentHedgehog == smuggler1.gear or CurrentHedgehog == smuggler2.gear) and ongoingBattle == 3 then
AnimSwitchHog(smuggler3.gear)
- getReady(smuggler3.gear)
- elseif CurrentHedgehog == ally.gear then
- AnimSwitchHog(hero.gear)
- getReady(hero.gear)
end
end
@@ -291,6 +276,7 @@
hero.dead = true
elseif (gear == smuggler1.gear or gear == smuggler2.gear or gear == smuggler3.gear) and heroIsInBattle then
heroIsInBattle = false
+ SetTeamPassive(teamB.name, true)
AddAmmo(hero.gear, amSkip, 0)
ongoingBattle = 0
end
@@ -397,8 +383,9 @@
dy = div(dy, 3)
end
SetGearMessage(hero.gear, 0)
+ SetTeamPassive(teamB.name, false)
+ heroIsInBattle = true
EndTurn(true)
- heroIsInBattle = true
AddAmmo(hero.gear, amSkip, 100)
ongoingBattle = 1
AnimSwitchHog(smuggler1.gear)
@@ -408,8 +395,9 @@
function heroFleeFirstBattle(gear)
AnimSay(smuggler1.gear, loc("Run away, you coward!"), SAY_SHOUT, 4000)
+ SetTeamPassive(teamB.name, true)
+ heroIsInBattle = false
EndTurn(true)
- heroIsInBattle = false
AddAmmo(hero.gear, amSkip, 0)
ongoingBattle = 0
end
@@ -424,6 +412,7 @@
function heroAtThirdBattle(gear)
heroIsInBattle = true
+ SetTeamPassive(teamB.name, false)
AddAmmo(hero.gear, amSkip, 100)
ongoingBattle = 3
AnimSay(smuggler3.gear, loc("Who's there?! I'll get you!"), SAY_SHOUT, 5000)
@@ -521,6 +510,7 @@
end
SetGearMessage(hero.gear, 0)
heroIsInBattle = true
+ SetTeamPassive(teamB.name, false)
AddAmmo(hero.gear, amSkip, 100)
ongoingBattle = 2
AnimSay(smuggler2.gear, loc("This seems like a wealthy hedgehog, nice ..."), SAY_THINK, 5000)