--- a/hedgewars/uWorld.pas Tue Sep 08 16:58:43 2009 +0000
+++ b/hedgewars/uWorld.pas Tue Sep 08 19:44:49 2009 +0000
@@ -123,7 +123,7 @@
dec(y, 33);
DrawSprite(sprAMSlotName, x, y, 0);
for i:= cMaxSlotIndex downto 0 do
- if Ammo^[i, 0].Count > 0 then
+ if (Ammo^[i, 0].Count > 0) and (Ammo^[i, 0].AmmoType <> amNothing) then
begin
if (cScreenHeight - CursorPoint.Y >= y - 33) and (cScreenHeight - CursorPoint.Y < y) then Slot:= i;
dec(y, 33);
@@ -137,10 +137,10 @@
if l >= 0 then
begin
- DrawSprite(sprAMAmmosBW, x + t * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType));
+ DrawSprite(sprAMAmmosBW, x + t * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)-1);
DrawSprite(sprTurnsLeft, x + t * 33 + 51, y + 17, l);
end else
- DrawSprite(sprAMAmmos, x + t * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType));
+ DrawSprite(sprAMAmmos, x + t * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)-1);
if (Slot = i)
and (CursorPoint.X >= x + t * 33 + 35)
@@ -156,7 +156,7 @@
DrawSprite(sprAMBorders, x, y, 0);
if (Pos >= 0) then
- if Ammo^[Slot, Pos].Count > 0 then
+ if (Ammo^[Slot, Pos].Count > 0) and (Ammo^[Slot, Pos].AmmoType <> amNothing) then
begin
DrawTexture(cScreenWidth div 2 - 200 + AMxShift, cScreenHeight - 68, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex);