--- a/hedgewars/uStore.pas Wed Dec 27 00:59:26 2017 +0100
+++ b/hedgewars/uStore.pas Tue Jan 02 23:45:18 2018 +0100
@@ -779,10 +779,10 @@
// un-comment below and add proper logic to support opengles2.0
//SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
//SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
- if SDLGLcontext = nil then
+ {if SDLGLcontext = nil then
SDLGLcontext:= SDL_GL_CreateContext(SDLwindow);
if SDLCheck(SDLGLcontext <> nil, 'SDLGLcontext', true) then exit;
- SDL_GL_SetSwapInterval(1);
+ SDL_GL_SetSwapInterval(1);}
RendererSetup();
@@ -793,8 +793,8 @@
procedure AddProgress;
var r: TSDL_Rect;
texsurf: PSDL_Surface;
-begin
- if cOnlyStats then exit;
+begin
+ if cOnlyStats then exit; (*
if Step = 0 then
begin
WriteToConsole(msgLoading + 'progress sprite: ');
@@ -832,11 +832,11 @@
SwapBuffers;
- inc(Step);
+ inc(Step); *)
end;
procedure FinishProgress;
-begin
+begin (*
{$IFNDEF PAS2C}
with mobileRecord do
if GameLoaded <> nil then
@@ -845,7 +845,7 @@
WriteLnToConsole('Freeing progress textures... ');
FreeAndNilTexture(ProgrTex);
FreeAndNilTexture(LoadingText);
- Step:= 0
+ Step:= 0 *)
end;
function RenderHelpWindow(caption, subcaption, description, extra: ansistring; extracolor: LongInt; iconsurf: PSDL_Surface; iconrect: PSDL_Rect): PTexture;
@@ -1084,7 +1084,7 @@
cScreenWidth:= cWindowedWidth;
cScreenHeight:= cWindowedHeight;
end;
-
+{
AddFileLog('Preparing to change video parameters...');
if SDLwindow = nil then
begin
@@ -1180,7 +1180,7 @@
SDL_SetWindowIcon(SDLwindow, ico);
SDL_FreeSurface(ico);
end;
- {$ENDIF}
+ {$ENDIF}}
SetupOpenGL();
if reinit then