--- a/QTfrontend/hwform.cpp Sun Oct 26 17:23:04 2008 +0000
+++ b/QTfrontend/hwform.cpp Sun Oct 26 17:39:33 2008 +0000
@@ -490,17 +490,19 @@
connect(ui.pageNetGame->pGameCFG, SIGNAL(seedChanged(const QString &)), hwnet, SLOT(onSeedChanged(const QString &)));
connect(ui.pageNetGame->pGameCFG, SIGNAL(mapChanged(const QString &)), hwnet, SLOT(onMapChanged(const QString &)));
connect(ui.pageNetGame->pGameCFG, SIGNAL(themeChanged(const QString &)), hwnet, SLOT(onThemeChanged(const QString &)));
- connect(ui.pageNetGame->pGameCFG, SIGNAL(initHealthChanged(quint32)), hwnet, SLOT(onInitHealthChanged(quint32)));
- connect(ui.pageNetGame->pGameCFG, SIGNAL(turnTimeChanged(quint32)), hwnet, SLOT(onTurnTimeChanged(quint32)));
+ connect(ui.pageNetGame->pGameCFG, SIGNAL(initHealthChanged(int)), hwnet, SLOT(onInitHealthChanged(int)));
+ connect(ui.pageNetGame->pGameCFG, SIGNAL(turnTimeChanged(int)), hwnet, SLOT(onTurnTimeChanged(int)));
connect(ui.pageNetGame->pGameCFG, SIGNAL(fortsModeChanged(bool)), hwnet, SLOT(onFortsModeChanged(bool)));
+ connect(ui.pageNetGame->pGameCFG, SIGNAL(teamsDivideChanged(bool)), hwnet, SLOT(onTeamsDivideChanged(bool)));
connect(hwnet, SIGNAL(Disconnected()), this, SLOT(ForcedDisconnect()));
connect(hwnet, SIGNAL(seedChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setSeed(const QString &)));
connect(hwnet, SIGNAL(mapChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setMap(const QString &)));
connect(hwnet, SIGNAL(themeChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setTheme(const QString &)));
- connect(hwnet, SIGNAL(initHealthChanged(quint32)), ui.pageNetGame->pGameCFG, SLOT(setInitHealth(quint32)));
- connect(hwnet, SIGNAL(turnTimeChanged(quint32)), ui.pageNetGame->pGameCFG, SLOT(setTurnTime(quint32)));
+ connect(hwnet, SIGNAL(initHealthChanged(int)), ui.pageNetGame->pGameCFG, SLOT(setInitHealth(int)));
+ connect(hwnet, SIGNAL(turnTimeChanged(int)), ui.pageNetGame->pGameCFG, SLOT(setTurnTime(int)));
connect(hwnet, SIGNAL(fortsModeChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setFortsMode(bool)));
+ connect(hwnet, SIGNAL(teamsDivideChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setTeamsDivide(bool)));
connect(hwnet, SIGNAL(hhnumChanged(const HWTeam&)),
ui.pageNetGame->pNetTeamsWidget, SLOT(changeHHNum(const HWTeam&)));
connect(hwnet, SIGNAL(teamColorChanged(const HWTeam&)),