--- a/hedgewars/uAIMisc.pas Wed Mar 14 11:07:22 2012 +0400
+++ b/hedgewars/uAIMisc.pas Wed Mar 14 21:12:04 2012 -0400
@@ -358,8 +358,7 @@
else
if Score > 0 then
inc(rate, dmg+fallDmg)
- else
- dec(rate, (dmg+fallDmg) * friendlyfactor div 100)
+ else dec(rate, (dmg+fallDmg) * friendlyfactor div 100)
end;
end;
RateExplosion:= rate * 1024;
@@ -475,7 +474,7 @@
begin
// hammer hit radius is 8, shift is 10
if abs(Point.x - x) + abs(Point.y - y) < 18 then
- r:= trunc(sqrt(sqr(Point.x - x)+sqr(Point.y - y)));
+ r:= trunc(sqrt(sqr(Point.x - x)+sqr(Point.y - y)));
if r <= 18 then
if Score > 0 then