--- a/QTfrontend/ammoSchemeModel.cpp Sat Jan 30 18:23:42 2010 +0000
+++ b/QTfrontend/ammoSchemeModel.cpp Sun Jan 31 16:20:53 2010 +0000
@@ -36,13 +36,14 @@
<< QVariant(false) // karma 10
<< QVariant(false) // artillery 11
<< QVariant(true) // random order 12
- << QVariant(100) // damage modfier 13
- << QVariant(45) // turn time 14
- << QVariant(100) // init health 15
- << QVariant(15) // sudden death 16
- << QVariant(5) // case prob 17
- << QVariant(3) // mines time 18
- << QVariant(4) // landadds 19
+ << QVariant(false) // king 13
+ << QVariant(100) // damage modfier 14
+ << QVariant(45) // turn time 15
+ << QVariant(100) // init health 16
+ << QVariant(15) // sudden death 17
+ << QVariant(5) // case prob 18
+ << QVariant(3) // mines time 19
+ << QVariant(4) // landadds 20
;
AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) :
@@ -72,13 +73,14 @@
<< "karma" // 10
<< "artillery" // 11
<< "randomorder" // 12
- << "damagefactor" // 13
- << "turntime" // 14
- << "health" // 15
- << "suddendeath" // 16
- << "caseprobability" // 17
- << "minestime" // 18
- << "landadds" // 19
+ << "king" // 13
+ << "damagefactor" // 14
+ << "turntime" // 15
+ << "health" // 16
+ << "suddendeath" // 17
+ << "caseprobability" // 18
+ << "minestime" // 19
+ << "landadds" // 20
;
QList<QVariant> proMode;
@@ -96,13 +98,14 @@
<< QVariant(false) // karma 10
<< QVariant(false) // artillery 11
<< QVariant(true) // random order 12
- << QVariant(100) // damage modfier 13
- << QVariant(15) // turn time 14
- << QVariant(100) // init health 15
- << QVariant(15) // sudden death 16
- << QVariant(0) // case prob 17
- << QVariant(3) // mines time 18
- << QVariant(4) // landadds 19
+ << QVariant(false) // king 13
+ << QVariant(100) // damage modfier 14
+ << QVariant(15) // turn time 15
+ << QVariant(100) // init health 16
+ << QVariant(15) // sudden death 17
+ << QVariant(0) // case prob 18
+ << QVariant(3) // mines time 19
+ << QVariant(4) // landadds 20
;
QList<QVariant> shoppa;
@@ -120,13 +123,14 @@
<< QVariant(false) // karma 10
<< QVariant(false) // artillery 11
<< QVariant(true) // random order 12
- << QVariant(100) // damage modfier 13
- << QVariant(30) // turn time 14
- << QVariant(100) // init health 15
- << QVariant(50) // sudden death 16
- << QVariant(1) // case prob 17
- << QVariant(3) // mines time 18
- << QVariant(4) // landadds 19
+ << QVariant(false) // king 13
+ << QVariant(100) // damage modfier 14
+ << QVariant(30) // turn time 15
+ << QVariant(100) // init health 16
+ << QVariant(50) // sudden death 17
+ << QVariant(1) // case prob 18
+ << QVariant(3) // mines time 19
+ << QVariant(4) // landadds 20
;
QList<QVariant> basketball;
@@ -144,13 +148,14 @@
<< QVariant(false) // karma 10
<< QVariant(false) // artillery 11
<< QVariant(true) // random order 12
- << QVariant(100) // damage modfier 13
- << QVariant(30) // turn time 14
- << QVariant(100) // init health 15
- << QVariant(15) // sudden death 16
- << QVariant(0) // case prob 17
- << QVariant(3) // mines time 18
- << QVariant(4) // landadds 19
+ << QVariant(false) // king 13
+ << QVariant(100) // damage modfier 14
+ << QVariant(30) // turn time 15
+ << QVariant(100) // init health 16
+ << QVariant(15) // sudden death 17
+ << QVariant(0) // case prob 18
+ << QVariant(3) // mines time 19
+ << QVariant(4) // landadds 20
;
QList<QVariant> minefield;
@@ -168,13 +173,14 @@
<< QVariant(false) // karma 10
<< QVariant(false) // artillery 11
<< QVariant(true) // random order 12
- << QVariant(150) // damage modfier 13
- << QVariant(30) // turn time 14
- << QVariant(50) // init health 15
- << QVariant(15) // sudden death 16
- << QVariant(0) // case prob 17
- << QVariant(0) // mines time 18
- << QVariant(50) // landadds 19
+ << QVariant(false) // king 13
+ << QVariant(150) // damage modfier 14
+ << QVariant(30) // turn time 15
+ << QVariant(50) // init health 16
+ << QVariant(15) // sudden death 17
+ << QVariant(0) // case prob 18
+ << QVariant(0) // mines time 19
+ << QVariant(50) // landadds 20
;
schemes.append(defaultScheme);