--- a/hedgewars/uGearsUtils.pas Mon Aug 06 21:41:06 2018 +0200
+++ b/hedgewars/uGearsUtils.pas Mon Aug 06 22:39:39 2018 +0200
@@ -32,8 +32,9 @@
procedure ApplyDamage(Gear: PGear; AttackerHog: PHedgehog; Damage: Longword; Source: TDamageSource);
procedure spawnHealthTagForHH(HHGear: PGear; dmg: Longword);
procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource);
-procedure HHHeal(Hedgehog: PHedgehog; healthBoost: Longword; showMessage: boolean; vgTint: Longword);
-procedure HHHeal(Hedgehog: PHedgehog; healthBoost: Longword; showMessage: boolean);
+procedure HHHeal(Hedgehog: PHedgehog; healthBoost: LongInt; showMessage: boolean; vgTint: Longword);
+procedure HHHeal(Hedgehog: PHedgehog; healthBoost: LongInt; showMessage: boolean);
+function IncHogHealth(Hedgehog: PHedgehog; healthBoost: LongInt): LongInt;
procedure CheckHHDamage(Gear: PGear);
procedure CalcRotationDirAngle(Gear: PGear);
procedure ResurrectHedgehog(var gear: PGear);
@@ -290,10 +291,7 @@
begin
// was considering pulsing on attack, Tiy thinks it should be permanent while in play
//CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State or gstVampiric;
- inc(CurrentHedgehog^.Gear^.Health,vampDmg);
- // Prevent overflow
- if (CurrentHedgehog^.Gear^.Health < 0) or (CurrentHedgehog^.Gear^.Health > cMaxHogHealth) then
- CurrentHedgehog^.Gear^.Health:= cMaxHogHealth;
+ vampDmg:= IncHogHealth(CurrentHedgehog, vampDmg);
RenderHealth(CurrentHedgehog^);
RecountTeamHealth(CurrentHedgehog^.Team);
HHHeal(CurrentHedgehog, vampDmg, true, $FF0000FF);
@@ -378,9 +376,9 @@
Hedgehog: Hedgehog which gets the health boost
healthBoost: Amount of added health added
showMessage: Whether to show announcer message
-vgTint: Tint of heal particle
+vgTint: Tint of heal particle (if 0, don't render particles)
-}
-procedure HHHeal(Hedgehog: PHedgehog; healthBoost: Longword; showMessage: boolean; vgTint: Longword);
+procedure HHHeal(Hedgehog: PHedgehog; healthBoost: LongInt; showMessage: boolean; vgTint: Longword);
var i: LongInt;
vg: PVisualGear;
s: ansistring;
@@ -396,25 +394,45 @@
i:= 0;
// One particle for every 5 HP. Max. 200 particles
- while (i < healthBoost) and (i < 1000) do
- begin
- vg:= AddVisualGear(hwRound(Hedgehog^.Gear^.X), hwRound(Hedgehog^.Gear^.Y), vgtStraightShot);
- if vg <> nil then
- with vg^ do
- begin
- Tint:= vgTint;
- State:= ord(sprHealth)
- end;
- inc(i, 5)
- end;
+ if (vgTint <> 0) then
+ while (i < healthBoost) and (i < 1000) do
+ begin
+ vg:= AddVisualGear(hwRound(Hedgehog^.Gear^.X), hwRound(Hedgehog^.Gear^.Y), vgtStraightShot);
+ if vg <> nil then
+ with vg^ do
+ begin
+ Tint:= vgTint;
+ State:= ord(sprHealth)
+ end;
+ inc(i, 5)
+ end;
end;
// Shorthand for the same above, but with tint implied
-procedure HHHeal(Hedgehog: PHedgehog; healthBoost: Longword; showMessage: boolean);
+procedure HHHeal(Hedgehog: PHedgehog; healthBoost: LongInt; showMessage: boolean);
begin
HHHeal(Hedgehog, healthBoost, showMessage, $00FF00FF);
end;
+// Increase hog health by healthBoost (at least 1).
+// Resulting health is capped at cMaxHogHealth.
+// Returns actual amount healed.
+function IncHogHealth(Hedgehog: PHedgehog; healthBoost: LongInt): LongInt;
+var oldHealth: LongInt;
+begin
+ if healthBoost < 1 then
+ begin
+ IncHogHealth:= 0;
+ exit;
+ end;
+ oldHealth:= Hedgehog^.Gear^.Health;
+ inc(Hedgehog^.Gear^.Health, healthBoost);
+ // Prevent overflow
+ if (Hedgehog^.Gear^.Health < 1) or (Hedgehog^.Gear^.Health > cMaxHogHealth) then
+ Hedgehog^.Gear^.Health:= cMaxHogHealth;
+ IncHogHealth:= Hedgehog^.Gear^.Health - oldHealth;
+end;
+
procedure CheckHHDamage(Gear: PGear);
var
dmg: LongInt;