hedgewars/uConsts.pas
changeset 4357 a1fcfc341a52
parent 4337 85e02b1a8e8f
child 4361 64ea345ab655
--- a/hedgewars/uConsts.pas	Wed Nov 17 16:31:30 2010 +0300
+++ b/hedgewars/uConsts.pas	Wed Nov 17 17:22:36 2010 +0300
@@ -21,7 +21,7 @@
 unit uConsts;
 interface
 
-uses    SDLh, uFloat, uLocale, GLunit;
+uses    SDLh, uFloat, uLocale, GLunit, uTypes;
 
 
 {$INCLUDE "config.inc"}
@@ -29,170 +29,6 @@
 // typed const is a variable despite const qualifier
 // in freepascal you may actually use var for the same purpose
 
-type
-    HwColor4f = record
-        r, g, b, a: byte
-        end;
-
-    TGameState = (gsLandGen, gsStart, gsGame, gsChat, gsConfirm, gsExit);
-
-    TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview, gmtSyntax);
-
-    TPathType = (ptNone, ptData, ptGraphics, ptThemes, ptCurrTheme, ptTeams, ptMaps,
-            ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts,
-            ptLocale, ptAmmoMenu, ptHedgehog, ptVoices, ptHats, ptFlags, ptMissionMaps);
-
-    TSprite = (sprWater, sprCloud, sprBomb, sprBigDigit, sprFrame,
-            sprLag, sprArrow, sprBazookaShell, sprTargetP, sprBee,
-            sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff,
-            sprMineOn, sprMineDead, sprCase, sprFAid, sprDynamite, sprPower,
-            sprClusterBomb, sprClusterParticle, sprFlame, sprHorizont,
-            sprHorizontL, sprHorizontR, sprSky, sprSkyL,
-            sprSkyR, sprAMBorderHorizontal, sprAMBorderVertical, sprAMSlot, sprAMAmmos,
-            sprAMSlotKeys, sprAMCorners, sprFinger, sprAirBomb,
-            sprAirplane, sprAmAirplane, sprAmGirder, sprHHTelepMask,
-            sprSwitch, sprParachute, sprTarget, sprRopeNode,
-            sprQuestion, sprPowerBar, sprWindBar, sprWindL, sprWindR,
-            sprFlake, sprHandRope, sprHandBazooka, sprHandShotgun,
-            sprHandDEagle, sprHandAirAttack, sprHandBaseball, sprPHammer,
-            sprHandBlowTorch, sprBlowTorch, sprTeleport, sprHHDeath,
-            sprShotgun, sprDEagle, sprHHIdle, sprMortar, sprTurnsLeft,
-            sprKamikaze, sprWhip, sprKowtow, sprSad, sprWave,
-            sprHurrah, sprLemonade, sprShrug, sprJuggle, sprExplPart, sprExplPart2,
-            sprCakeWalk, sprCakeDown, sprAMAmmosBW, sprWatermelon,
-            sprEvilTrace, sprHellishBomb, sprSeduction, sprDress,
-            sprCensored, sprDrill, sprHandDrill, sprHandBallgun, sprBalls,
-            sprPlane, sprHandPlane, sprUtility, sprInvulnerable, sprVampiric, sprGirder,
-            sprSpeechCorner, sprSpeechEdge, sprSpeechTail,
-            sprThoughtCorner, sprThoughtEdge, sprThoughtTail,
-            sprShoutCorner, sprShoutEdge, sprShoutTail,
-            sprSniperRifle, sprBubbles, sprJetpack, sprHealth, sprHandMolotov, sprMolotov,
-            sprSmoke, sprSmokeWhite, sprShell, sprDust, sprExplosives, sprExplosivesRoll,
-            sprAmTeleport, sprSplash, sprDroplet, sprBirdy, sprHandCake, sprHandConstruction,
-            sprHandGrenade, sprHandMelon, sprHandMortar, sprHandSkip, sprHandCluster,
-            sprHandDynamite, sprHandHellish, sprHandMine, sprHandSeduction, sprHandVamp,
-            sprBigExplosion, sprSmokeRing, sprBeeTrace, sprEgg, sprTargetBee, sprHandBee,
-            sprFeather, sprPiano, sprHandSineGun, sprPortalGun, sprPortal,
-            sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk, sprNote,
-            sprSMineOff, sprSMineOn, sprHandSMine, sprHammer,
-            sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb,
-            sprBulletHit
-            );
-
-    // Gears that interact with other Gears and/or Land
-    TGearType = (gtBomb, gtHedgehog, gtShell, gtGrave, gtBee, // 4
-            gtShotgunShot, gtPickHammer, gtRope, gtMine, gtCase, // 9
-            gtDEagleShot, gtDynamite, gtClusterBomb, gtCluster, gtShover, // 14
-            gtFlame, gtFirePunch, gtATStartGame, gtATSmoothWindCh, // 18
-            gtATFinishGame, gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, // 23
-            gtGirder, gtTeleport, gtSwitcher, gtTarget, gtMortar, // 28
-            gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 34
-            gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 40
-            gtSniperRifleShot, gtJetpack, gtMolotov, gtExplosives, gtBirdy, // 45
-            gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 51
-            gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 56
-            gtNapalmBomb); // 57
-
-    // Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.)
-    TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire,
-            vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble,
-            vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtHealth, vgtShell,
-            vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace, vgtEgg,
-            vgtFeather, vgtHealthTag, vgtSmokeTrace, vgtEvilTrace, vgtExplosion,
-            vgtBigExplosion, vgtChunk, vgtNote, vgtLineTrail,
-            vgtBulletHit);
-
-    TGearsType = set of TGearType;
-
-    TDamageSource = (dsUnknown, dsFall, dsBullet, dsExplosion, dsShove, dsPoison);
-
-    TSound = (sndNone,
-            sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease,
-            sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact,
-            sndMineTick, sndPickhammer, sndGun, sndBee, sndJump1, sndJump2,
-            sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndIncoming,
-            sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye,
-            sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret,
-            sndEnemyDown, sndCoward, sndHurry, sndWatchIt, sndKamikaze,
-            sndCake, sndOw1, sndOw2, sndOw3, sndOw4, sndFirePunch1, sndFirePunch2,
-            sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6,
-            sndMelon, sndHellish, sndYoohoo, sndRCPlane, sndWhipCrack,
-            sndRideOfTheValkyries, sndDenied, sndPlaced, sndBaseballBat,
-            sndVaporize, sndWarp, sndSuddenDeath, sndMortar, sndShutter,
-            sndHomerun, sndMolotov, sndCover, sndUhOh, sndOops,
-            sndNooo, sndHello, sndRopeShot, sndRopeAttach, sndRopeRelease,
-            sndSwitchHog, sndVictory, sndSniperReload, sndSteps, sndLowGravity,
-            sndHellishImpact1, sndHellishImpact2, sndHellishImpact3, sndHellishImpact4,
-            sndMelonImpact, sndDroplet1, sndDroplet2, sndDroplet3, sndEggBreak, sndDrillRocket,
-            sndPoisonCough, sndPoisonMoan, sndBirdyLay, sndWhistle, sndBeeWater,
-            sndPiano0, sndPiano1, sndPiano2, sndPiano3, sndPiano4, sndPiano5, sndPiano6, sndPiano7, sndPiano8,
-            sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3, sndWhack,
-            sndComeonthen, sndParachute, sndBump, sndResurrector);
-
-    TAmmoType  = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer, // 6
-            amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, // 13
-            amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch, // 18
-            amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, // 24
-            amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30
-            amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35
-            amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42
-            amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48
-            amResurrector, amDrillStrike);
-
-    TCrateType = (HealthCrate, AmmoCrate, UtilityCrate);
-
-    THWFont = (fnt16, fntBig, fntSmall {$IFNDEF IPHONEOS}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF});
-
-    TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpVolume,
-            capgrpMessage, capgrpAmmostate);
-
-    TStatInfoType = (siGameResult, siMaxStepDamage, siMaxStepKills, siKilledHHs,
-            siClanHealth, siTeamStats, siPlayerKills, siMaxTeamDamage,
-            siMaxTeamKills, siMaxTurnSkips );
-
-    TWave = (waveRollup, waveSad, waveWave, waveHurrah, waveLemonade, waveShrug, waveJuggle);
-
-    THHFont = record
-            Handle: PTTF_Font;
-            Height: LongInt;
-            style: LongInt;
-            Name: string[21];
-            end;
-
-    PAmmo = ^TAmmo;
-    TAmmo = record
-            Propz: LongWord;
-            Count: LongWord;
-(* Using for place hedgehogs mode, but for any other situation where the initial count would be needed I guess.
-For example, say, a mode where the weaponset is reset each turn, or on sudden death *)
-            NumPerTurn: LongWord;
-            Timer: LongWord;
-            Pos: LongWord;
-            AmmoType: TAmmoType;
-            AttackVoice: TSound;
-            end;
-
-    TVertex2f = record
-        X, Y: GLfloat;
-        end;
-
-    TVertex2i = record
-        X, Y: GLint;
-        end;
-
-    PTexture = ^TTexture;
-    TTexture = record
-            id: GLuint;
-            w, h, scale: LongInt;
-            rx, ry: GLfloat;
-            priority: GLfloat;
-            vb, tb: array [0..3] of TVertex2f;
-            PrevTexture, NextTexture: PTexture;
-            end;
-
-    THogEffect = (heInvulnerable, heResurrectable, hePoisoned, heResurrected);
-
-    TScreenFade = (sfNone, sfInit, sfToBlack, sfFromBlack, sfToWhite, sfFromWhite);
 const
     sfMax = 1000;
     cDefaultParamNum = 16;