--- a/hedgewars/GSHandlers.inc Fri Oct 16 14:53:58 2009 +0000
+++ b/hedgewars/GSHandlers.inc Fri Oct 16 15:35:41 2009 +0000
@@ -228,8 +228,8 @@
if (Gear^.State and gstCollision) <> 0 then begin
PlaySound(sndMolotov, false, nil);
//doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 5, EXPLAutoSound);
- for i:= 0 to 40 do begin
- dX:= AngleCos(i * 2) * ((_0_08*(i div 10))) * (GetRandom + _1);
+ for i:= 0 to 20 do begin
+ dX:= AngleCos(i * 2) * ((_0_08*(i div 6))) * (GetRandom + _1);
dY:= AngleSin(i * 8) * _0_5 * (GetRandom + _1);
Fire:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtFlame, 0, dX, dY, 0);
Fire^.State:= Fire^.State or gsttmpFlag;