--- a/hedgewars/uConsts.pas Wed Mar 04 16:35:36 2009 +0000
+++ b/hedgewars/uConsts.pas Thu Mar 05 14:54:02 2009 +0000
@@ -50,7 +50,7 @@
sprCakeWalk, sprCakeDown, sprAMAmmosBW, sprWatermelon,
sprEvilTrace, sprHellishBomb, sprSeduction, sprDress,
sprCensored, sprDrill, sprHandDrill, sprHandBallgun, sprBalls,
- sprPlane, sprHandPlane);
+ sprPlane, sprHandPlane, sprUtility);
TGearType = (gtAmmo_Bomb, gtHedgehog, gtAmmo_Grenade, gtHealthTag, // 3
gtGrave, gtUFO, gtShotgunShot, gtPickHammer, gtRope, // 8
@@ -246,6 +246,7 @@
posCaseAmmo = $00000001;
posCaseHealth = $00000002;
+ posCaseUtility = $00000004;
NoPointX = Low(LongInt);
@@ -471,7 +472,9 @@
(FileName: 'RCPlane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprPlane
(FileName: 'amRCPlane'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
- Width: 32; Height: 32; saveSurf: false) // sprHandPlane
+ Width: 32; Height: 32; saveSurf: false), // sprHandPlane
+ (FileName: 'Utility'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ Width: 40; Height: 32; saveSurf: false) // sprUtility
);
Wavez: array [TWave] of record
@@ -1170,7 +1173,7 @@
PosSprite: sprWater),
(NameId: sidLowGravity;
NameTex: nil;
- Probability: 200;
+ Probability: 20;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_DontHold or
@@ -1190,7 +1193,7 @@
PosSprite: sprWater),
(NameId: sidExtraDamage;
NameTex: nil;
- Probability: 200;
+ Probability: 15;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_DontHold or
@@ -1210,7 +1213,7 @@
PosSprite: sprWater),
(NameId: sidInvulnerable;
NameTex: nil;
- Probability: 200;
+ Probability: 20;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_DontHold or
@@ -1230,7 +1233,7 @@
PosSprite: sprWater),
(NameId: sidExtraTime;
NameTex: nil;
- Probability: 200;
+ Probability: 30;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_DontHold or
@@ -1250,7 +1253,7 @@
PosSprite: sprWater),
(NameId: sidLaserSight;
NameTex: nil;
- Probability: 200;
+ Probability: 15;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_DontHold or