--- a/hedgewars/uGearsHandlersMess.pas Sat Nov 30 20:53:54 2013 +0400
+++ b/hedgewars/uGearsHandlersMess.pas Sat Nov 30 22:34:39 2013 -0500
@@ -325,7 +325,7 @@
if land and lfIce <> 0 then
Gear^.dX := Gear^.dX * (_0_9 + Gear^.Friction * _0_1)
else Gear^.dX := Gear^.dX * Gear^.Friction;
- if land and lfBouncy = 0 then
+ if (Gear^.AdvBounce = 0) or (land and lfBouncy = 0) then
begin
Gear^.dY := - Gear^.dY * Gear^.Elasticity;
Gear^.State := Gear^.State or gstCollision
@@ -350,7 +350,7 @@
else
Gear^.dX := Gear^.dX * Gear^.Friction;
- if land and lfBouncy = 0 then
+ if (Gear^.AdvBounce = 0) or (land and lfBouncy = 0) then
begin
Gear^.dY := - Gear^.dY * Gear^.Elasticity;
Gear^.State := Gear^.State or gstCollision
@@ -373,7 +373,7 @@
if xland <> 0 then
begin
collH := hwSign(Gear^.dX);
- if xland and lfBouncy = 0 then
+ if (Gear^.AdvBounce = 0) or (xland and lfBouncy = 0) then
begin
Gear^.dX := - Gear^.dX * Gear^.Elasticity;
Gear^.dY := Gear^.dY * Gear^.Elasticity;
@@ -392,8 +392,8 @@
end;
//if Gear^.AdvBounce and (collV <>0) and (collH <> 0) and (hwSqr(tdX) + hwSqr(tdY) > _0_08) then
if (collV <> 0) and (collH <> 0) and
- (((Gear^.AdvBounce=1) and ((collV=-1) or ((tdX.QWordValue + tdY.QWordValue) > _0_2.QWordValue))) or
- ((xland or land) and lfBouncy <> 0)) then
+ (((Gear^.AdvBounce=1) and ((collV=-1) or ((tdX.QWordValue + tdY.QWordValue) > _0_2.QWordValue)))) then
+ //or ((xland or land) and lfBouncy <> 0)) then
begin
if (xland or land) and lfBouncy = 0 then
begin
@@ -430,7 +430,7 @@
else
Gear^.State := Gear^.State or gstMoving;
- if ((xland or land) and lfBouncy <> 0) and (Gear^.dX.QWordValue < _0_1.QWordValue) and (Gear^.dY.QWordValue < _0_1.QWordValue) then
+ if ((xland or land) and lfBouncy <> 0) and (Gear^.dX.QWordValue < _0_15.QWordValue) and (Gear^.dY.QWordValue < _0_15.QWordValue) then
Gear^.State := Gear^.State or gstCollision;
if ((xland or land) and lfBouncy <> 0) and
@@ -1697,12 +1697,14 @@
////////////////////////////////////////////////////////////////////////////////
procedure doStepSMine(Gear: PGear);
+ var land: Word;
begin
// TODO: do real calculation?
- if (TestCollisionXwithGear(Gear, 2) <> 0)
- or (TestCollisionYwithGear(Gear,-2) <> 0)
- or (TestCollisionXwithGear(Gear,-2) <> 0)
- or (TestCollisionYwithGear(Gear, 2) <> 0) then
+ land:= TestCollisionXwithGear(Gear, 2);
+ if land = 0 then land:= TestCollisionYwithGear(Gear,-2);
+ if land = 0 then land:= TestCollisionXwithGear(Gear,-2);
+ if land = 0 then land:= TestCollisionYwithGear(Gear, 2);
+ if (land <> 0) and (land and lfBouncy = 0) then
begin
if (not isZero(Gear^.dX)) or (not isZero(Gear^.dY)) then
begin