--- a/hedgewars/uConsts.pas Tue Jun 22 22:21:44 2010 +0400
+++ b/hedgewars/uConsts.pas Tue Jun 22 23:08:57 2010 -0400
@@ -171,7 +171,7 @@
PTexture = ^TTexture;
TTexture = record
id: GLuint;
- w, h: LongInt;
+ w, h, scale: LongInt;
rx, ry: GLfloat;
priority: GLfloat;
vb, tb: array [0..3] of TVertex2f;
@@ -220,7 +220,6 @@
ifCritical = $00000002; // image is critical for gameplay (exit game if unable to load)
ifTransparent = $00000004; // image uses transparent pixels (color keying)
ifIgnoreCaps = $00000008; // ignore hardware capabilities when loading (i.e. image will not be drawn using OpenGL)
- ifLowRes = $00000010; // try loading a low resolution image when it is critical
// texture priority (allows OpenGL to keep frequently used textures in video memory more easily)
tpLowest = 0.00;