--- a/project_files/HedgewarsMobile/Classes/MainMenuViewController.m Sun Aug 09 16:20:35 2015 +0200
+++ b/project_files/HedgewarsMobile/Classes/MainMenuViewController.m Mon Aug 10 22:44:51 2015 +0200
@@ -60,22 +60,22 @@
[CreationChamber createFirstLaunch];
}
- // prompt for restoring any previous game
- NSString *saveString = [userDefaults objectForKey:@"savedGamePath"];
- if (saveString != nil && [saveString isEqualToString:@""] == NO && [[userDefaults objectForKey:@"saveIsValid"] boolValue]) {
- if (self.restoreViewController == nil) {
- NSString *xibName = [@"RestoreViewController-" stringByAppendingString:(IS_IPAD() ? @"iPad" : @"iPhone")];
- RestoreViewController *restored = [[RestoreViewController alloc] initWithNibName:xibName bundle:nil];
- if ([restored respondsToSelector:@selector(setModalPresentationStyle:)])
- restored.modalPresentationStyle = UIModalPresentationFormSheet;
- self.restoreViewController = restored;
- [restored release];
- }
- [self performSelector:@selector(presentModalViewController:animated:) withObject:self.restoreViewController afterDelay:0.25];
- } else {
- // let's not prompt for rating when app crashed >_>
- [Appirater appLaunched];
- }
+// // prompt for restoring any previous game
+// NSString *saveString = [userDefaults objectForKey:@"savedGamePath"];
+// if (saveString != nil && [saveString isEqualToString:@""] == NO && [[userDefaults objectForKey:@"saveIsValid"] boolValue]) {
+// if (self.restoreViewController == nil) {
+// NSString *xibName = [@"RestoreViewController-" stringByAppendingString:(IS_IPAD() ? @"iPad" : @"iPhone")];
+// RestoreViewController *restored = [[RestoreViewController alloc] initWithNibName:xibName bundle:nil];
+// if ([restored respondsToSelector:@selector(setModalPresentationStyle:)])
+// restored.modalPresentationStyle = UIModalPresentationFormSheet;
+// self.restoreViewController = restored;
+// [restored release];
+// }
+// [self performSelector:@selector(presentModalViewController:animated:) withObject:self.restoreViewController afterDelay:0.25];
+// } else {
+// // let's not prompt for rating when app crashed >_>
+// [Appirater appLaunched];
+// }
/*
[ServerProtocolNetwork openServerConnection];