--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Bazooka Training.hwt Wed Feb 10 00:55:40 2010 +0000
@@ -0,0 +1,141 @@
+-- Hedgewars Bazooka Training
+-- Scripting Example
+
+-- Lines such as this one are comments - they are ignored
+-- by the game, no matter what kind of text is in there.
+-- It's also possible to place a comment after some real
+-- instruction as you see below. In short, everything
+-- following "--" is ignored.
+
+---------------------------------------------------------------
+
+-- This variable will hold the number of destroyed targets.
+score = 0
+-- This variable represents the number of targets to destroy.
+score_goal = 5
+-- This variable controls how many milliseconds/ticks we'd
+-- like to wait before we end the round once all targets
+-- have been destroyed.
+end_timer = 5000 -- 5000 ms = 5 s
+
+-- This is a custom function to make it easier to
+-- spawn more targets with just one line of code
+-- You may define as many custom functions as you
+-- like.
+function spawnTarget()
+ -- add a new target gear
+ gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
+
+ -- move it to a random position within 0 and
+ -- LAND_WIDTH - the width of the map
+ FindPlace(gear, true, 0, LAND_WIDTH)
+
+ -- move the target to a higher vertical position
+ -- to ensure it's not somewhere down below
+ x, y = GetGearPosition(gear)
+ SetGearPosition(gear, x, 500)
+end
+
+-- This function is called before the game loads its
+-- resources.
+-- It's one of the predefined function names that will
+-- be called by the game. They give you entry points
+-- where you're able to call your own code using either
+-- provided instructions or custom functions.
+function onGameInit()
+ -- At first we have to overwrite/set some global variables
+ -- that define the map, the game has to load, as well as
+ -- other things such as the game rules to use, etc.
+ -- Things we don't modify here will use their default values.
+
+ -- The base number for the random number generator
+ Seed = 1337
+ -- Game settings and rules
+ GameFlags = gfMultiWeapon + gfOneClanMode + gfSolidLand
+ -- The time the player has to move each round (in ms)
+ TurnTime = 25000
+ -- The frequency of crate drops
+ CaseFreq = 0
+ -- The number of land objects being placed
+ LandAdds = 0
+ -- The delay between each round
+ Delay = 0
+ -- The map to be played
+ Map = "Bamboo"
+ -- The theme to be used
+ Theme = "Bamboo"
+
+ -- Create the player team
+ AddTeam("'Zooka Team", 14483456, "Simple", "Island", "Default")
+ -- And add a hog to it
+ hog = AddHog("Hunter", 0, 1, "NoHat")
+ SetGearPosition(hog, 1960, 1160);
+end
+
+-- This function is called when the round starts
+-- it spawns the first target that has to be destroyed.
+-- In addition it shows the scenario goal(s).
+function onGameStart()
+ -- Spawn the first target.
+ spawnTarget()
+
+ -- Show some nice mission goals.
+ -- Parameters are: caption, sub caption, description,
+ -- extra text, icon and time to show.
+ -- A negative icon parameter (-n) represents the n-th weapon icon
+ -- A positive icon paramter (n) represents the (n+1)-th mission icon
+ -- A timeframe of 0 is replaced with the default time to show.
+ ShowMission("Bazooka Training", "Aiming Practice", "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.", -amBazooka, 0);
+end
+
+-- This function is called every game tick.
+-- Note that there are 1000 ticks within one second.
+-- You shouldn't try to calculate too complicated
+-- code here as this might slow down your game.
+function onGameTick()
+ -- If the goal is reached ...
+ if score == score_goal then
+ -- ... check to see if the time we'd like to
+ -- wait has passed and then ...
+ if end_timer == 0 then
+ -- ... end the game ...
+ EndGame()
+ else
+ -- ... or just lower the timer by 1.
+ end_timer = end_timer - 1
+ end
+ end
+end
+
+-- This function is called when the game is initialized
+-- to request the available ammo and probabilities
+function onAmmoStoreInit()
+ -- add an unlimited supply of bazooka ammo
+ SetAmmo(amBazooka, 9, 0)
+end
+
+-- This function is called when a new gear is added.
+-- We don't need it for this training, so we can
+-- keep it empty.
+function onGearAdd(gear)
+end
+
+-- This function is called before a gear is destroyed.
+-- We use it to count the number of targets destroyed.
+function onGearDelete(gear)
+ -- We're only interested in target gears.
+ if GetGearType(gear) == gtTarget then
+ -- Add one point to our score/counter
+ score = score + 1
+ -- If we haven't reached the goal ...
+ if score < score_goal then
+ -- ... spawn another target.
+ spawnTarget()
+ else
+ -- Otherwise show that the goal was accomplished
+ ShowMission("Bazooka Training", "Aiming Practice", "Congratulations! You've eliminated all targets|within the allowed time frame.", 0, 0);
+ -- Also let the hogs shout "victory!"
+ PlaySound(sndVictory)
+ end
+ end
+end
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