--- a/CMakeLists.txt Tue Mar 29 22:36:59 2016 +0300
+++ b/CMakeLists.txt Mon Apr 25 22:10:06 2016 +0300
@@ -41,6 +41,7 @@
option(SKIPBUNDLE "Do not create relocate bundle (off)" OFF)
option(BUILD_ENGINE_C "Compile hwengine as native C (off)" OFF)
+option(BUILD_ENGINE_JS "Compile hwengine as javascript (off)" OFF)
option(GL2 "Enable OpenGL 2 rendering !!!EXPERIMENTAL - DO NOT USE!!! [default: off)" OFF)
set(GHFLAGS "" CACHE STRING "Additional Haskell flags")
@@ -50,6 +51,22 @@
option(NOVERSIONINFOUPDATE "Disable update of version_info.txt. To be used if source is in a git/repo that is NOT the hedgewars repo" OFF)
+
+if(BUILD_ENGINE_JS)
+ if(NOT CMAKE_TOOLCHAIN_FILE)
+ message(FATAL_ERROR "Missing emscripten toolchain file\nRerun cmake with -DCMAKE_TOOLCHAIN_FILE=${CMAKE_SOURCE_DIR}/cmake_modules/Platform/Emscripten.cmake")
+ endif()
+
+ set(BUILD_ENGINE_C ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
+ set(NOAUTOUPDATE ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
+ set(PHYSFS_SYSTEM OFF CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
+ set(LUA_SYSTEM OFF CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
+ set(NOVIDEOREC ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
+ set(NOSERVER ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
+ set(GL2 ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
+ set(BUILD_SHARED_LIBS OFF CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
+endif()
+
#system paths for finding required fonts (see share/hedgewars/Data/fonts)
#subdirectories will NOT be searched.
#all fonts that can't be found will be bundled with hedgewars
@@ -90,7 +107,10 @@
#perform safe check that enable/disable compilation features
-include(${CMAKE_MODULE_PATH}/compilerchecks.cmake)
+#skip when crosscompiling to javascript
+if(NOT BUILD_ENGINE_JS)
+ include(${CMAKE_MODULE_PATH}/compilerchecks.cmake)
+endif()
#set default compiler flags
add_flag_append(CMAKE_C_FLAGS "-Wall -pipe")
@@ -135,7 +155,7 @@
#build engine without freepascal
-if(BUILD_ENGINE_C)
+if(BUILD_ENGINE_C AND NOT BUILD_ENGINE_JS)
find_package(Clang REQUIRED)
if(${CLANG_VERSION} VERSION_LESS "3.0")
@@ -232,9 +252,13 @@
if(ANDROID)
add_subdirectory(project_files/Android-build)
else(ANDROID)
+ #skip frontend for javascript
+ if(NOT BUILD_ENGINE_JS)
+ add_subdirectory(qmlFrontend)
+ add_subdirectory(share)
+ endif()
+
add_subdirectory(bin)
- add_subdirectory(qmlFrontend)
- add_subdirectory(share)
add_subdirectory(tools)
endif(ANDROID)