--- a/hedgewars/GSHandlers.inc Fri Sep 16 01:45:41 2011 +0200
+++ b/hedgewars/GSHandlers.inc Thu Sep 15 20:39:04 2011 -0400
@@ -534,16 +534,29 @@
PlaySound(sndMolotov);
gX := hwRound(Gear^.X);
gY := hwRound(Gear^.Y);
- for i:= 0 to 2 do
+ for i:= 0 to 4 do
begin
- glass:= AddVisualGear(gx+random(7)-3, gy+random(5)-2, vgtEgg);
+ (*glass:= AddVisualGear(gx+random(7)-3, gy+random(5)-2, vgtEgg);
if glass <> nil then
begin
glass^.Frame:= 2;
glass^.Tint:= $41B83ED0 - i * $10081000;
glass^.dX:= 1/(10*(random(11)-5));
glass^.dY:= -1/(random(4)+5);
- end;
+ end;*)
+ glass:= AddVisualGear(gx+random(7)-3, gy+random(7)-3, vgtStraightShot);
+ if glass <> nil then
+ with glass^ do
+ begin
+ Frame:= 2;
+ Tint:= $41B83ED0 - i * $10081000;
+ Angle:= random * 360;
+ dx:= 0.0000001;
+ dy:= 0;
+ if random(2) = 0 then dx := -dx;
+ FrameTicks:= 750;
+ State:= ord(sprEgg)
+ end;
end;
for i:= 0 to 24 do
begin
@@ -2800,7 +2813,11 @@
if (GameTicks mod 2 = 0) and hasWishes then
begin
sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
- if sparkles <> nil then sparkles^.Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF;
+ if sparkles <> nil then
+ begin
+ sparkles^.Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF;
+ sparkles^.Angle:= random * 360;
+ end
end;
i := 2;
@@ -2851,13 +2868,13 @@
if sparkles <> nil then
with sparkles^ do
begin
- sparkles^.Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF;
+ Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF;
+ Angle:= random * 360;
dx:= 0.001 * (random(200));
dy:= 0.001 * (random(200));
if random(2) = 0 then dx := -dx;
if random(2) = 0 then dy := -dy;
- FrameTicks:= random(250) + 250;
- State:= ord(sprSnowDust);
+ FrameTicks:= random(400) + 250
end;
end;
AfterAttack;