--- a/hedgewars/GSHandlers.inc Wed Sep 07 18:51:53 2005 +0000
+++ b/hedgewars/GSHandlers.inc Fri Sep 09 21:45:31 2005 +0000
@@ -586,8 +586,13 @@
end;
if ((Gear.State and gsttmpFlag) <> 0) then
if ((Gear.State and gstAttacking) = 0) then
- if isGearNear(Gear, gtHedgehog, 46, 32) then Gear.State:= Gear.State or gstAttacking else
- else // gstAttacking <> 0
+ begin
+ if (Gear.Tag = 0) then
+ begin
+ Gear.Tag:= 10;
+ if isGearNear(Gear, gtHedgehog, 46, 32) then Gear.State:= Gear.State or gstAttacking
+ end else dec(Gear.Tag)
+ end else // gstAttacking <> 0
begin
AllInactive:= false;
if (Gear.Timer and $1FF) = 0 then PlaySound(sndMineTick);
@@ -601,3 +606,41 @@
end else // gsttmpFlag = 0
if TurnTimeLeft = 0 then Gear.State:= Gear.State or gsttmpFlag;
end;
+
+procedure doStepCase(Gear: PGear);
+begin
+if (Gear.dY <> 0) or (not TestCollisionY(Gear, 1)) then
+ begin
+ AllInactive:= false;
+ Gear.dY:= Gear.dY + cGravity;
+ Gear.Y:= Gear.Y + Gear.dY;
+ if (Gear.dY < 0) and TestCollisionY(Gear, -1) then Gear.dY:= 0 else
+ if (Gear.dY >= 0) and TestCollisionY(Gear, 1) then
+ begin
+ Gear.dY:= - Gear.dY * Gear.Elasticity;
+ if Gear.dY > - 0.001 then Gear.dY:= 0
+ else if Gear.dY < - 0.03 then PlaySound(sndGraveImpact);
+ end;
+ CheckGearDrowning(Gear);
+ end;
+
+if (Gear.CollIndex = High(Longword)) and (Gear.dY = 0) then AddGearCR(Gear)
+ else if (Gear.CollIndex < High(Longword)) and (Gear.dY <> 0) then DeleteCR(Gear);
+
+if (Gear.Tag = 0) then
+ begin
+ Gear.Tag:= 10;
+ if isGearNear(Gear, gtHedgehog, 25, 25) then
+ begin
+ ;//give ammo to hedgehog
+ DeleteGear(Gear);
+ SetAllToActive;
+ end;
+ end else dec(Gear.Tag);
+
+if Gear.Damage > 0 then
+ begin
+ DeleteGear(Gear);
+ doMakeExplosion(round(Gear.X), round(Gear.Y), 50, EXPLAutoSound)
+ end
+end;