--- a/hedgewars/uLand.pas Fri Nov 23 16:38:47 2018 -0500
+++ b/hedgewars/uLand.pas Fri Nov 23 21:38:34 2018 -0500
@@ -379,7 +379,7 @@
if gameFlags and gfShoppaBorder <> 0 then DrawShoppaBorder;
for x:= LongWord(leftX+2) to LongWord(rightX-2) do
- for y:= topY+2 to LAND_HEIGHT-3 do
+ for y:= LongWord(topY+2) to LAND_HEIGHT-3 do
if (Land[y, x] = 0) and
(((Land[y, x-1] = lfBasic) and ((Land[y+1,x] = lfBasic)) or (Land[y-1,x] = lfBasic)) or
((Land[y, x+1] = lfBasic) and ((Land[y-1,x] = lfBasic) or (Land[y+1,x] = lfBasic)))) then
@@ -754,7 +754,7 @@
if (GameFlags and gfBorder) <> 0 then
hasBorder:= true
else
- for y:= topY to topY + 5 do
+ for y:= LongWord(topY) to LongWord(topY + 5) do
for x:= LongWord(leftX) to LongWord(rightX) do
if Land[y, x] <> 0 then
begin
@@ -772,12 +772,12 @@
begin
for y:= 0 to LAND_HEIGHT - 1 do
for x:= 0 to LAND_WIDTH - 1 do
- if (y < topY) or (x < LongWord(leftX)) or (x > LongWord(rightX)) then
+ if (y < LongWord(topY)) or (x < LongWord(leftX)) or (x > LongWord(rightX)) then
Land[y, x]:= lfIndestructible;
end
else if topY > 0 then
begin
- for y:= 0 to LongInt(topY) - 1 do
+ for y:= 0 to LongWord(topY - 1) do
for x:= 0 to LAND_WIDTH - 1 do
Land[y, x]:= lfIndestructible;
end;
@@ -786,7 +786,7 @@
for w:= 0 to 5 do // width of 3 allowed hogs to be knocked through with grenade
begin
if (WorldEdge <> weBounce) and (WorldEdge <> weWrap) then
- for y:= topY to LAND_HEIGHT - 1 do
+ for y:= LongWord(topY) to LAND_HEIGHT - 1 do
begin
Land[y, leftX + w]:= lfIndestructible;
Land[y, rightX - w]:= lfIndestructible;
@@ -847,7 +847,7 @@
begin
if (cReducedQuality and rqBlurryLand) = 0 then
for x:= LongWord(leftX) to LongWord(rightX) do
- for y:= topY to LAND_HEIGHT-1 do
+ for y:= LongWord(topY) to LAND_HEIGHT-1 do
begin
w:= LandPixels[y,x];
w:= round(((w shr RShift and $FF) * RGB_LUMINANCE_RED +
@@ -860,7 +860,7 @@
end
else
for x:= LongWord(leftX div 2) to LongWord(rightX div 2) do
- for y:= topY div 2 to LAND_HEIGHT-1 div 2 do
+ for y:= LongWord(topY div 2) to LAND_HEIGHT-1 div 2 do
begin
w:= LandPixels[y div 2,x div 2];
w:= ((w shr RShift and $FF) + (w shr BShift and $FF) + (w shr GShift and $FF)) div 3;