--- a/QTfrontend/ammoSchemeModel.cpp Sun Apr 26 15:47:03 2009 +0000
+++ b/QTfrontend/ammoSchemeModel.cpp Thu Apr 30 20:13:44 2009 +0000
@@ -32,11 +32,13 @@
<< QVariant(false) // laser sight 6
<< QVariant(false) // invulnerable 7
<< QVariant(true) // add mines 8
- << QVariant(100) // damage modfier 9
- << QVariant(45) // turn time 10
- << QVariant(100) // init health 11
- << QVariant(15) // sudden death 12
- << QVariant(5) // case prob 13
+ << QVariant(false) // vampiric 9
+ << QVariant(false) // karma 10
+ << QVariant(100) // damage modfier 11
+ << QVariant(45) // turn time 12
+ << QVariant(100) // init health 13
+ << QVariant(15) // sudden death 14
+ << QVariant(5) // case prob 15
;
AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) :
@@ -61,11 +63,13 @@
<< "laser" // 6
<< "invulnerability" // 7
<< "mines" // 8
- << "damagefactor" // 9
- << "turntime" // 10
- << "health" // 11
- << "suddendeath" // 12
- << "caseprobability" // 13
+ << "vampiric" // 9
+ << "karma" // 10
+ << "damagefactor" // 11
+ << "turntime" // 12
+ << "health" // 13
+ << "suddendeath" // 14
+ << "caseprobability" // 15
;
QList<QVariant> proMode;
@@ -79,11 +83,13 @@
<< QVariant(false) // laser sight 6
<< QVariant(false) // invulnerable 7
<< QVariant(false) // add mines 8
- << QVariant(100) // damage modfier 9
- << QVariant(15) // turn time 10
- << QVariant(100) // init health 11
- << QVariant(15) // sudden death 12
- << QVariant(0) // case prob 13
+ << QVariant(false) // vampiric 9
+ << QVariant(false) // karma 10
+ << QVariant(100) // damage modfier 11
+ << QVariant(15) // turn time 12
+ << QVariant(100) // init health 13
+ << QVariant(15) // sudden death 14
+ << QVariant(0) // case prob 15
;
QList<QVariant> shoppa;
@@ -97,11 +103,13 @@
<< QVariant(false) // laser sight 6
<< QVariant(false) // invulnerable 7
<< QVariant(false) // add mines 8
- << QVariant(100) // damage modfier 9
- << QVariant(30) // turn time 10
- << QVariant(100) // init health 11
- << QVariant(50) // sudden death 12
- << QVariant(1) // case prob 13
+ << QVariant(false) // vampiric 9
+ << QVariant(false) // karma 10
+ << QVariant(100) // damage modfier 11
+ << QVariant(30) // turn time 12
+ << QVariant(100) // init health 13
+ << QVariant(50) // sudden death 14
+ << QVariant(1) // case prob 15
;
QList<QVariant> basketball;
@@ -115,11 +123,13 @@
<< QVariant(false) // laser sight 6
<< QVariant(true) // invulnerable 7
<< QVariant(false) // add mines 8
- << QVariant(100) // damage modfier 9
- << QVariant(30) // turn time 10
- << QVariant(100) // init health 11
- << QVariant(15) // sudden death 12
- << QVariant(0) // case prob 13
+ << QVariant(false) // vampiric 9
+ << QVariant(false) // karma 10
+ << QVariant(100) // damage modfier 11
+ << QVariant(30) // turn time 12
+ << QVariant(100) // init health 13
+ << QVariant(15) // sudden death 14
+ << QVariant(0) // case prob 15
;
schemes.append(defaultScheme);