--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/qmlfrontend/rooms_model.cpp Fri May 24 23:39:51 2019 +0200
@@ -0,0 +1,231 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+/**
+ * @file
+ * @brief RoomsListModel class implementation
+ */
+
+#include <QBrush>
+#include <QColor>
+#include <QIcon>
+
+#include "rooms_model.h"
+
+RoomsListModel::RoomsListModel(QObject *parent)
+ : QAbstractTableModel(parent), c_nColumns(9) {
+ m_headerData = QStringList();
+ m_headerData << tr("In progress");
+ m_headerData << tr("Room Name");
+ //: Caption of the column for the number of connected clients in the list of
+ // rooms
+ m_headerData << tr("C");
+ //: Caption of the column for the number of teams in the list of rooms
+ m_headerData << tr("T");
+ m_headerData << tr("Owner");
+ m_headerData << tr("Map");
+ m_headerData << tr("Script");
+ m_headerData << tr("Rules");
+ m_headerData << tr("Weapons");
+
+ // m_staticMapModel = DataManager::instance().staticMapModel();
+ // m_missionMapModel = DataManager::instance().missionMapModel();
+}
+
+QVariant RoomsListModel::headerData(int section, Qt::Orientation orientation,
+ int role) const {
+ if (orientation == Qt::Vertical || role != Qt::DisplayRole)
+ return QVariant();
+ else
+ return QVariant(m_headerData.at(section));
+}
+
+int RoomsListModel::rowCount(const QModelIndex &parent) const {
+ if (parent.isValid())
+ return 0;
+ else
+ return m_data.size();
+}
+
+int RoomsListModel::columnCount(const QModelIndex &parent) const {
+ if (parent.isValid())
+ return 0;
+ else
+ return c_nColumns;
+}
+
+QVariant RoomsListModel::data(const QModelIndex &index, int role) const {
+ int column = index.column();
+ int row = index.row();
+
+ // invalid index
+ if (!index.isValid()) return QVariant();
+
+ // invalid row
+ if ((row < 0) || (row >= m_data.size())) return QVariant();
+
+ // invalid column
+ if ((column < 0) || (column >= c_nColumns)) return QVariant();
+
+ // not a role we have data for
+ if (role != Qt::DisplayRole)
+ // only custom-align counters
+ if ((role != Qt::TextAlignmentRole) ||
+ ((column != PlayerCountColumn) && (column != TeamCountColumn)))
+ // only decorate name column
+ if ((role != Qt::DecorationRole) || (column != NameColumn))
+ // only dye map column
+ if ((role != Qt::ForegroundRole) || (column != MapColumn))
+ return QVariant();
+
+ // decorate room name based on room state
+ if (role == Qt::DecorationRole) {
+ const QIcon roomBusyIcon(":/res/iconDamage.png");
+ const QIcon roomBusyIconGreen(":/res/iconDamageLockG.png");
+ const QIcon roomBusyIconRed(":/res/iconDamageLockR.png");
+ const QIcon roomWaitingIcon(":/res/iconTime.png");
+ const QIcon roomWaitingIconGreen(":/res/iconTimeLockG.png");
+ const QIcon roomWaitingIconRed(":/res/iconTimeLockR.png");
+
+ QString flags = m_data.at(row).at(StateColumn);
+
+ if (flags.contains("g")) {
+ if (flags.contains("j"))
+ return QVariant(roomBusyIconRed);
+ else if (flags.contains("p"))
+ return QVariant(roomBusyIconGreen);
+ else
+ return QVariant(roomBusyIcon);
+ } else {
+ if (flags.contains("j"))
+ return QVariant(roomWaitingIconRed);
+ else if (flags.contains("p"))
+ return QVariant(roomWaitingIconGreen);
+ else
+ return QVariant(roomWaitingIcon);
+ }
+ }
+
+ QString content = m_data.at(row).at(column);
+
+ if (role == Qt::DisplayRole) {
+ // display room names
+ if (column == 5) {
+ // special names
+ if (content[0] == '+') {
+ if (content == "+rnd+") return tr("Random Map");
+ if (content == "+maze+") return tr("Random Maze");
+ if (content == "+perlin+") return tr("Random Perlin");
+ if (content == "+drawn+") return tr("Hand-drawn");
+ if (content == "+forts+") return tr("Forts");
+ }
+
+ // prefix ? if map not available
+ /*if (!m_staticMapModel->mapExists(content) &&
+ !m_missionMapModel->mapExists(content))
+ return QString("? %1").arg(content);*/
+ }
+
+ return content;
+ }
+
+ // dye map names red if map not available
+ /*if (role == Qt::ForegroundRole) {
+ if (content == "+rnd+" || content == "+maze+" || content == "+perlin+" ||
+ content == "+drawn+" || content == "+forts+" ||
+ m_staticMapModel->mapExists(content) ||
+ m_missionMapModel->mapExists(content))
+ return QVariant();
+ else
+ return QBrush(QColor("darkred"));
+ }*/
+
+ if (role == Qt::TextAlignmentRole) {
+ return (int)(Qt::AlignHCenter | Qt::AlignVCenter);
+ }
+
+ Q_ASSERT(false);
+ return QVariant();
+}
+
+void RoomsListModel::setRoomsList(const QStringList &rooms) {
+ beginResetModel();
+
+ m_data.clear();
+
+ int nRooms = rooms.size();
+
+ for (int i = 0; i < nRooms; i += c_nColumns) {
+ QStringList l;
+ l.reserve(c_nColumns);
+
+ for (int t = 0; t < c_nColumns; t++) {
+ l.append(rooms[i + t]);
+ }
+
+ m_data.append(l);
+ }
+
+ endResetModel();
+}
+
+void RoomsListModel::addRoom(const QStringList &info) {
+ beginInsertRows(QModelIndex(), 0, 0);
+
+ m_data.prepend(info);
+
+ endInsertRows();
+}
+
+int RoomsListModel::rowOfRoom(const QString &name) {
+ int size = m_data.size();
+
+ if (size < 1) return -1;
+
+ int i = 0;
+
+ // search for record with matching room name
+ while (m_data[i].at(NameColumn) != name) {
+ i++;
+ if (i >= size) return -1;
+ }
+
+ return i;
+}
+
+void RoomsListModel::removeRoom(const QString &name) {
+ int i = rowOfRoom(name);
+
+ if (i < 0) return;
+
+ beginRemoveRows(QModelIndex(), i, i);
+
+ m_data.removeAt(i);
+
+ endRemoveRows();
+}
+
+void RoomsListModel::updateRoom(const QString &name, const QStringList &info) {
+ int i = rowOfRoom(name);
+
+ if (i < 0) return;
+
+ m_data[i] = info;
+
+ emit dataChanged(index(i, 0), index(i, columnCount(QModelIndex()) - 1));
+}