--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/assets/Data/Scripts/Multiplayer/Racer.lua Sat Aug 18 18:11:04 2012 +0200
@@ -0,0 +1,700 @@
+
+------------------------------------------
+-- RACER 0.5
+-- map-independant racing script
+-- by mikade
+-----------------------------------------
+
+-----------------------------------
+--0.1: took all the code from crazy racer and scrapped most of it
+-----------------------------------
+
+-- Removed tumbler system
+-- Removed extra adds like boosters etc
+-- Added experimental waypoint placement system
+-- More user feedback
+-- Reduced race complexity limit to 5 waypoints
+-- stop placement at complexity limit reached and end turn
+-- guys dont keep racing after dying
+-- invulnerable feasibility
+-- reverted time keeping method
+-- reduced feedback display time
+-- colour-coded addcaptions
+-- cleaned up code
+-- support for more players properly added
+-- tardis fix
+-- remove airstrikes
+
+-- i think the remainder 0 .456 sec of the tracktime isnt getting reset on newturn
+
+-- update feedback
+
+-------
+-- 0.2
+-------
+
+-- allow gameflags
+-- extend time to 90s
+-- remove other air-attack based weps
+-- turn off water rise for sd
+
+-------
+-- 0.3
+-------
+
+-- prevent WP being placed in land
+-- prevent waypoints being placed outside border
+
+-------
+-- 0.4
+-------
+
+-- update user feedback
+-- add more sounds
+
+-------
+-- 0.5
+-------
+
+-- fix ghost disappearing if hog falls in water or somehow dies
+-- lengthen ghost tracking interval to improve performance on slower machines
+-- increase waypoint limit to 8
+-- allow for persistent showmission information
+
+-----------------------------
+-- SCRIPT BEGINS
+-----------------------------
+
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+------------------
+-- Got Variables?
+------------------
+
+local fMod = 1000000 -- 1
+local roundLimit = 3
+local roundNumber = 0
+local firstClan = 10
+
+local fastX = {}
+local fastY = {}
+local fastCount = 0
+local fastIndex = 0
+local fastColour
+
+local currX = {}
+local currY = {}
+local currCount = 0
+
+--------------------------
+-- hog and team tracking variales
+--------------------------
+
+local numhhs = 0 -- store number of hedgehogs
+local hhs = {} -- store hedgehog gears
+
+local numTeams -- store the number of teams in the game
+local teamNameArr = {} -- store the list of teams
+local teamClan = {}
+local teamSize = {} -- store how many hogs per team
+local teamIndex = {} -- at what point in the hhs{} does each team begin
+
+local teamComment = {}
+local teamScore = {}
+
+-------
+-- racer vars
+--------
+
+local cGear = nil
+
+local bestClan = nil
+local bestTime = nil
+
+local gameBegun = false
+local gameOver = false
+local racerActive = false
+local trackTime = 0
+
+local wpCirc = {}
+local wpX = {}
+local wpY = {}
+local wpCol = {}
+local wpActive = {}
+local wpRad = 450 --75
+local wpCount = 0
+local wpLimit = 8
+
+local roundN
+local lastRound
+local RoundHasChanged
+
+-------------------
+-- general methods
+-------------------
+
+function RebuildTeamInfo()
+
+
+ -- make a list of individual team names
+ for i = 0, (TeamsCount-1) do
+ teamNameArr[i] = " " -- = i
+ teamSize[i] = 0
+ teamIndex[i] = 0
+ teamScore[i] = 100000
+ end
+ numTeams = 0
+
+ for i = 0, (numhhs-1) do
+
+ z = 0
+ unfinished = true
+ while(unfinished == true) do
+
+ newTeam = true
+ tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name
+
+ if tempHogTeamName == teamNameArr[z] then
+ newTeam = false
+ unfinished = false
+ end
+
+ z = z + 1
+
+ if z == TeamsCount then
+ unfinished = false
+ if newTeam == true then
+ teamNameArr[numTeams] = tempHogTeamName
+ numTeams = numTeams + 1
+ end
+ end
+
+ end
+
+ end
+
+ -- find out how many hogs per team, and the index of the first hog in hhs
+ for i = 0, (numTeams-1) do
+ for z = 0, (numhhs-1) do
+ if GetHogTeamName(hhs[z]) == teamNameArr[i] then
+ teamClan[i] = GetHogClan(hhs[z])
+ if teamSize[i] == 0 then
+ teamIndex[i] = z -- should give starting index
+ end
+ teamSize[i] = teamSize[i] + 1
+ --add a pointer so this hog appears at i in hhs
+ end
+ end
+
+ end
+
+end
+
+
+-----------------
+-- RACER METHODS
+-----------------
+
+function CheckWaypoints()
+
+ trackFinished = true
+
+ for i = 0, (wpCount-1) do
+
+ g1X, g1Y = GetGearPosition(CurrentHedgehog)
+ g2X, g2Y = wpX[i], wpY[i]
+
+ g1X = g1X - g2X
+ g1Y = g1Y - g2Y
+ dist = (g1X*g1X) + (g1Y*g1Y)
+
+ --if i == 0 then
+ -- AddCaption(dist .. "/" .. (wpRad*wpRad) )
+ --end
+
+ NR = (48/100*wpRad)/2
+
+ if dist < (NR*NR) then
+ --if dist < (wpRad*wpRad) then
+ --AddCaption("howdy")
+ wpActive[i] = true
+ wpCol[i] = GetClanColor(GetHogClan(CurrentHedgehog)) -- new --GetClanColor(1)
+ SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 1, 10, 0, wpRad, 5, wpCol[i])
+
+ wpRem = 0
+ for k = 0, (wpCount-1) do
+ if wpActive[k] == false then
+ wpRem = wpRem + 1
+ end
+ end
+
+ AddCaption(loc("Way-Points Remaining") .. ": " .. wpRem,0xffba00ff,capgrpAmmoinfo)
+
+ end
+
+ if wpActive[i] == false then
+ trackFinished = false
+ end
+
+ end
+
+ return(trackFinished)
+
+end
+
+function AdjustScores()
+
+ if bestTime == nil then
+ bestTime = 100000
+ bestClan = 10
+ bestTimeComment = "N/A"
+ end
+
+ newScore = false
+
+ -- update this clan's time if the new track is better
+ for i = 0, (numTeams-1) do
+ if teamClan[i] == GetHogClan(CurrentHedgehog) then
+ if trackTime < teamScore[i] then
+ teamScore[i] = trackTime
+ newScore = true
+ else
+ newScore = false
+ end
+ end
+ end
+
+ --bestTime = 100000
+ --bestClan = 10
+
+ -- find the best time out of those so far
+ for i = 0, (numTeams-1) do
+ if teamScore[i] < bestTime then
+ bestTime = teamScore[i]
+ bestClan = teamClan[i]
+ end
+ end
+
+ if bestTime ~= 100000 then
+ bestTimeComment = (bestTime/1000) ..loc("s")
+ end
+
+ if newScore == true then
+ if trackTime == bestTime then -- best time of the race
+ ShowMission(loc("RACER"),
+ loc("TRACK COMPLETED"),
+ loc("NEW RACE RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" ..
+ loc("WINNING TIME: ") .. bestTimeComment, 0, 4000)
+ PlaySound(sndHomerun)
+ else -- best time for the clan
+ ShowMission(loc("RACER"),
+ loc("TRACK COMPLETED"),
+ loc("NEW CLAN RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" ..
+ loc("WINNING TIME: ") .. bestTimeComment, 4, 4000)
+ end
+ else -- not any kind of new score
+ ShowMission(loc("RACER"),
+ loc("TRACK COMPLETED"),
+ loc("TIME: ") .. (trackTime/1000) ..loc("s") .. "|" ..
+ loc("WINNING TIME: ") .. bestTimeComment, -amSkip, 4000)
+ PlaySound(sndHellish)
+ end
+
+
+ --------
+ --new
+ --------
+
+ if bestTime == trackTime then
+ --AddCaption("wooooooooooooooooooooooooooooo")
+
+ fastColour = GetClanColor(GetHogClan(CurrentHedgehog))
+
+ for i = 0, (currCount-1) do
+ fastX[i] = currX[i]
+ fastY[i] = currY[i]
+ end
+
+ fastCount = currCount
+ fastIndex = 0
+
+ --currCount = 0 -- is this needed?
+
+ else
+ currCount = 0
+ fastIndex = 0
+ end
+
+
+end
+
+function onNewRound()
+
+ roundNumber = roundNumber + 1
+
+ totalComment = ""
+ for i = 0, (TeamsCount-1) do
+ if teamNameArr[i] ~= " " then -- teamScore[teamClan[i]]
+ teamComment[i] = teamNameArr[i] .. ": " .. (teamScore[i]/1000) .. loc("s|")
+ totalComment = totalComment .. teamComment[i]
+ elseif teamNameArr[i] == " " then
+ teamComment[i] = "|"
+ end
+ end
+
+ ShowMission( loc("RACER"),
+ loc("STATUS UPDATE"),
+ loc("Rounds Complete: ") .. roundNumber .. "/" .. roundLimit .. "|" .. " " .. "|" ..
+ loc("Best Team Times: ") .. "|" .. totalComment, 0, 4000)
+
+ -- end game if its at round limit
+ if roundNumber == roundLimit then
+ for i = 0, (numhhs-1) do
+ if GetHogClan(hhs[i]) ~= bestClan then
+ SetEffect(hhs[i], heResurrectable, false)
+ SetHealth(hhs[i],0)
+ end
+ end
+ gameOver = true
+ TurnTimeLeft = 1
+ end
+
+end
+
+function CheckForNewRound()
+
+ -------------
+ ------ new
+ -------------
+
+ --[[turnN = turnN + 1
+ if gameBegun == false then
+ if turnN == 2 then
+ for i = 0, (numhhs-1) do
+ if hhs[i] ~= nil then
+ SetEffect(hhs[i], heResurrectable, false)
+ SetHealth(hhs[i],0)
+ end
+ end
+ gameOver = true
+ TurnTimeLeft = 1
+ end
+ else
+
+
+ end]]
+
+ --[[if roundBegun == true then
+
+ if RoundHasChanged == true then
+ roundN = roundN + 1
+ RoundHasChanged = false
+ onNewRound()
+ end
+
+ if lastRound ~= TotalRounds then -- new round, but not really
+
+ if RoundHasChanged == false then
+ RoundHasChanged = true
+ end
+
+ end
+
+ AddCaption("RoundN:" .. roundN .. "; " .. "TR: " .. TotalRounds)
+
+ lastRound = TotalRounds
+
+ end]]
+
+ ------------
+ ----- old
+ ------------
+
+ if GetHogClan(CurrentHedgehog) == firstClan then
+ onNewRound()
+ end
+
+end
+
+function DisableTumbler()
+ currCount = 0
+ fastIndex = 0
+ TurnTimeLeft = 0
+ racerActive = false -- newadd
+end
+
+function HandleGhost()
+
+ -- get the current xy of the racer at this point
+ currX[currCount] = GetX(CurrentHedgehog)
+ currY[currCount] = GetY(CurrentHedgehog)
+ currCount = currCount + 1
+
+ -- draw a ping of smoke where the fastest player was at this point
+ if (fastCount ~= 0) and (fastIndex < fastCount) then
+
+ fastIndex = fastIndex + 1
+
+ tempE = AddVisualGear(fastX[fastIndex], fastY[fastIndex], vgtSmoke, 0, false)
+ g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
+ SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, fastColour )
+
+ --AddCaption("fC: " .. fastIndex .. " / " .. fastCount)
+
+ else
+
+ --AddCaption("excep fC: " .. fastIndex .. " / " .. fastCount)
+
+ end
+
+
+
+end
+
+----------------------------------
+-- GAME METHODS / EVENT HANDLERS
+----------------------------------
+
+function onGameInit()
+ GameFlags = GameFlags + gfInfAttack + gfInvulnerable
+ CaseFreq = 0
+ TurnTime = 90000
+ WaterRise = 0
+end
+
+
+function onGameStart()
+
+ roundN = 0
+ lastRound = TotalRounds
+ RoundHasChanged = false -- true
+
+ RebuildTeamInfo()
+
+ ShowMission (
+ loc("RACER"),
+ loc("a Hedgewars mini-game"),
+
+ loc("Build a track and race.") .. "|" ..
+ loc("Round Limit:") .. " " .. roundLimit .. "|" ..
+
+ "", 4, 4000
+ )
+end
+
+function PlaceWayPoint(x,y)
+
+ if (wpCount < wpLimit) then -- seems to not work with a hedgehog nil chek
+
+ wpX[wpCount] = x
+ wpY[wpCount] = y
+ wpCol[wpCount] = 0xffffffff
+ wpCirc[wpCount] = AddVisualGear(wpX[wpCount],wpY[wpCount],vgtCircle,0,true)
+ --100
+ SetVisualGearValues(wpCirc[wpCount], wpX[wpCount], wpY[wpCount], 20, 100, 1, 10, 0, wpRad, 5, wpCol[wpCount])
+
+ wpCount = wpCount + 1
+
+ AddCaption(loc("Waypoint placed.") .. " " .. loc("Available points remaining: ") .. (wpLimit-wpCount))
+
+ end
+
+end
+
+function onNewTurn()
+
+ CheckForNewRound()
+
+ racerActive = false
+
+ trackTime = 0
+
+ currCount = 0 -- hopefully this solves problem
+ AddAmmo(CurrentHedgehog, amAirAttack, 0)
+ gTimer = 0
+
+ -- Set the waypoints to unactive on new round
+ for i = 0,(wpCount-1) do
+ wpActive[i] = false
+ wpCol[i] = 0xffffffff
+ SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 1, 10, 0, wpRad, 5, wpCol[i])
+ end
+
+ -- Handle Starting Stage of Game
+ if (gameOver == false) and (gameBegun == false) then
+ if wpCount >= 3 then
+ gameBegun = true
+ roundNumber = 0
+ firstClan = GetHogClan(CurrentHedgehog)
+ ShowMission(loc("RACER"),
+ loc("GAME BEGUN!!!"),
+ loc("Complete the track as fast as you can!"), 2, 4000)
+ else
+ ShowMission(loc("RACER"),
+ loc("NOT ENOUGH WAYPOINTS"),
+ loc("Place more waypoints using the 'Air Attack' weapon."), 2, 4000)
+ AddAmmo(CurrentHedgehog, amAirAttack, 4000)
+ ParseCommand("setweap " .. string.char(amAirAttack))
+ end
+ end
+
+ if gameOver == true then
+ gameBegun = false
+ racerActive = false -- newadd
+ end
+
+ AddAmmo(CurrentHedgehog, amTardis, 0)
+ AddAmmo(CurrentHedgehog, amDrillStrike, 0)
+ AddAmmo(CurrentHedgehog, amMineStrike, 0)
+ AddAmmo(CurrentHedgehog, amNapalm, 0)
+ AddAmmo(CurrentHedgehog, amPiano, 0)
+
+end
+
+function onGameTick20()
+
+ -- airstrike detected, convert this into a potential waypoint spot
+ if cGear ~= nil then
+ x,y = GetGearPosition(cGear)
+ if x > -9000 then
+ x,y = GetGearTarget(cGear)
+
+
+ if TestRectForObstacle(x-20, y-20, x+20, y+20, true) then
+ AddCaption(loc("Please place the way-point in the open, within the map boundaries."))
+ PlaySound(sndDenied)
+ elseif (y > WaterLine-50) then
+ AddCaption(loc("Please place the way-point further from the waterline."))
+ PlaySound(sndDenied)
+ else
+ PlaceWayPoint(x, y)
+ if wpCount == wpLimit then
+ AddCaption(loc("Race complexity limit reached."))
+ DisableTumbler()
+ end
+ end
+ else
+ DeleteGear(cGear)
+ end
+ SetGearPosition(cGear, -10000, 0)
+ end
+
+
+ -- start the player tumbling with a boom once their turn has actually begun
+ if racerActive == false then
+
+ if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then
+
+ -- if the gamehas started put the player in the middle of the first
+ --waypoint that was placed
+ if gameBegun == true then
+ AddCaption(loc("Good to go!"))
+ racerActive = true
+ trackTime = 0
+
+ SetGearPosition(CurrentHedgehog, wpX[0], wpY[0])
+ AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
+ FollowGear(CurrentHedgehog)
+
+ HideMission()
+
+ else
+ -- still in placement mode
+ end
+
+ end
+ end
+
+
+
+ -- has the player started his tumbling spree?
+ if (CurrentHedgehog ~= nil) then
+
+ --airstrike conversion used to be here
+
+ -- if the RACE has started, show tracktimes and keep tabs on waypoints
+ if (racerActive == true) and (gameBegun == true) then
+
+ --ghost
+ if GameTime%40 == 0 then
+ HandleGhost()
+ end
+
+ trackTime = trackTime + 20
+
+ if GameTime%100 == 0 then
+
+ if trackTime%1000 == 0 then
+ AddCaption((trackTime/1000)..'.0',GetClanColor(GetHogClan(CurrentHedgehog)),capgrpMessage2)
+ else
+ AddCaption(trackTime/1000,GetClanColor(GetHogClan(CurrentHedgehog)),capgrpMessage2)
+ end
+
+ if (CheckWaypoints() == true) then
+ AdjustScores()
+ racerActive = false
+ DisableTumbler()
+ end
+
+ end
+
+ end
+
+
+
+ -- if the player has expended his tunbling time, stop him tumbling
+ if TurnTimeLeft <= 20 then
+ DisableTumbler()
+ end
+
+ end
+
+end
+
+function onGearResurrect(gear)
+
+ AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
+
+ if gear == CurrentHedgehog then
+ DisableTumbler()
+ end
+
+ -- if the player stops and "dies" or flies into water, stop him racing
+ --[[if gear == CurrentHedgehog then
+ DisableTumbler()
+ ShowMission(loc("RACER"),
+ loc("TRACK FAILED!"),
+ loc("WINNING TIME: ") .. bestTimeComment, -amSkip, 4000)
+ end]]
+
+end
+
+function onGearAdd(gear)
+
+ if GetGearType(gear) == gtHedgehog then
+ hhs[numhhs] = gear
+ numhhs = numhhs + 1
+ SetEffect(gear, heResurrectable, true)
+ end
+
+ if GetGearType(gear) == gtAirAttack then
+ cGear = gear
+ end
+
+end
+
+function onGearDelete(gear)
+
+ if GetGearType(gear) == gtAirAttack then
+ cGear = nil
+ end
+
+end
+
+--[[function onAmmoStoreInit()
+ SetAmmo(amRope, 9, 0, 0, 0)
+ SetAmmo(amJetpack, 9, 0, 0, 0)
+ SetAmmo(amSkip, 9, 0, 0, 0)
+end]]
+
+