--- a/project_files/HedgewarsMobile/Classes/MainMenuViewController.m Sun Aug 22 16:31:57 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/MainMenuViewController.m Sun Aug 22 22:08:39 2010 +0200
@@ -57,61 +57,75 @@
object:nil];
// now check if some configuration files are already set; if they are present it means that the current copy must be updated
- NSError *err = nil;
- NSString *fileToCheck, *teamToCheck, *teamToUpdate, *schemeToCheck, *schemeToUpdate;
+ BOOL doCreateFiles = NO;
NSString *resDir = [[NSBundle mainBundle] resourcePath];
- NSString *dirToCheck = [NSString stringWithFormat:@"%@/done.txt",DOCUMENTS_FOLDER()];
- if ([[NSFileManager defaultManager] fileExistsAtPath:dirToCheck] == NO) {
+ NSString *versionFileToCheck = [NSString stringWithFormat:@"%@/version.txt",DOCUMENTS_FOLDER()];
+ if ([[NSFileManager defaultManager] fileExistsAtPath:versionFileToCheck]) {
+ NSString *currentVersion = [NSString stringWithContentsOfFile:versionFileToCheck encoding:NSUTF8StringEncoding error:nil];
+ NSString *newVersion = [NSString stringWithContentsOfFile:[NSString stringWithFormat:@"%@/Settings/version.txt",resDir] encoding:NSUTF8StringEncoding error:nil];
+ if ([currentVersion intValue] < [newVersion intValue]) {
+ doCreateFiles = YES;
+ [newVersion writeToFile:versionFileToCheck atomically:YES encoding:NSUTF8StringEncoding error:nil];
+ }
+ } else {
+ doCreateFiles = YES;
+ [[NSFileManager defaultManager] copyItemAtPath:[NSString stringWithFormat:@"%@/Settings/version.txt",resDir] toPath:versionFileToCheck error:nil];
+ }
+
+
+ if (doCreateFiles == YES) {
+ NSError *err = nil;
+ NSString *directoryToCheck, *fileToCheck, *fileToUpdate;
DLog(@"Creating necessary files");
// if the settings file is already present, we merge current preferences with the update
- fileToCheck = [NSString stringWithFormat:@"%@/Settings/settings.plist",resDir];
+ directoryToCheck = [NSString stringWithFormat:@"%@/Settings/settings.plist",resDir];
if ([[NSFileManager defaultManager] fileExistsAtPath:SETTINGS_FILE()]) {
NSDictionary *settings = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()];
- NSMutableDictionary *update = [[NSMutableDictionary alloc] initWithContentsOfFile:fileToCheck];
+ NSMutableDictionary *update = [[NSMutableDictionary alloc] initWithContentsOfFile:directoryToCheck];
[update addEntriesFromDictionary:settings];
[settings release];
[update writeToFile:SETTINGS_FILE() atomically:YES];
[update release];
} else
- [[NSFileManager defaultManager] copyItemAtPath:fileToCheck toPath:SETTINGS_FILE() error:&err];
+ [[NSFileManager defaultManager] copyItemAtPath:directoryToCheck toPath:SETTINGS_FILE() error:&err];
// if the teams are already present we merge the old teams if they still exist
- fileToCheck = [NSString stringWithFormat:@"%@/Settings/Teams",resDir];
+ directoryToCheck = [NSString stringWithFormat:@"%@/Settings/Teams",resDir];
if ([[NSFileManager defaultManager] fileExistsAtPath:TEAMS_DIRECTORY()]) {
- for (NSString *str in [[NSFileManager defaultManager] contentsAtPath:fileToCheck]) {
- teamToCheck = [NSString stringWithFormat:@"%@/%@",TEAMS_DIRECTORY(),str];
- teamToUpdate = [NSString stringWithFormat:@"%@/Settings/Teams/%@",resDir,str];
- if ([[NSFileManager defaultManager] fileExistsAtPath:teamToCheck]) {
- NSDictionary *team = [[NSDictionary alloc] initWithContentsOfFile:teamToCheck];
- NSMutableDictionary *update = [[NSMutableDictionary alloc] initWithContentsOfFile:teamToUpdate];
+ for (NSString *str in [[NSFileManager defaultManager] contentsOfDirectoryAtPath:directoryToCheck error:nil]) {
+ fileToCheck = [NSString stringWithFormat:@"%@/%@",TEAMS_DIRECTORY(),str];
+ fileToUpdate = [NSString stringWithFormat:@"%@/Settings/Teams/%@",resDir,str];
+ if ([[NSFileManager defaultManager] fileExistsAtPath:fileToCheck]) {
+ NSDictionary *team = [[NSDictionary alloc] initWithContentsOfFile:fileToCheck];
+ NSMutableDictionary *update = [[NSMutableDictionary alloc] initWithContentsOfFile:fileToUpdate];
[update addEntriesFromDictionary:team];
[team release];
- [update writeToFile:teamToCheck atomically:YES];
+ [update writeToFile:fileToCheck atomically:YES];
[update release];
}
}
} else
- [[NSFileManager defaultManager] copyItemAtPath:fileToCheck toPath:TEAMS_DIRECTORY() error:&err];
+ [[NSFileManager defaultManager] copyItemAtPath:directoryToCheck toPath:TEAMS_DIRECTORY() error:&err];
// the same holds for schemes (but they're arrays)
- fileToCheck = [NSString stringWithFormat:@"%@/Settings/Schemes",resDir];
+ directoryToCheck = [NSString stringWithFormat:@"%@/Settings/Schemes",resDir];
if ([[NSFileManager defaultManager] fileExistsAtPath:SCHEMES_DIRECTORY()]) {
- for (NSString *str in [[NSFileManager defaultManager] contentsAtPath:fileToCheck]) {
- schemeToCheck = [NSString stringWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),str];
- schemeToUpdate = [NSString stringWithFormat:@"%@/Settings/Schemes/%@",resDir,str];
- if ([[NSFileManager defaultManager] fileExistsAtPath:schemeToCheck]) {
- NSArray *scheme = [[NSArray alloc] initWithContentsOfFile:schemeToCheck];
- NSArray *update = [[NSArray alloc] initWithContentsOfFile:schemeToUpdate];
+ for (NSString *str in [[NSFileManager defaultManager] contentsOfDirectoryAtPath:directoryToCheck error:nil]) {
+ fileToCheck = [NSString stringWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),str];
+ fileToUpdate = [NSString stringWithFormat:@"%@/Settings/Schemes/%@",resDir,str];
+ if ([[NSFileManager defaultManager] fileExistsAtPath:fileToCheck]) {
+ NSArray *scheme = [[NSArray alloc] initWithContentsOfFile:fileToCheck];
+ NSArray *update = [[NSArray alloc] initWithContentsOfFile:fileToUpdate];
if ([update count] > [scheme count])
- [update writeToFile:schemeToCheck atomically:YES];
+ [update writeToFile:fileToCheck atomically:YES];
[update release];
[scheme release];
}
}
} else
- [[NSFileManager defaultManager] copyItemAtPath:fileToCheck toPath:SCHEMES_DIRECTORY() error:&err];
+ [[NSFileManager defaultManager] copyItemAtPath:directoryToCheck toPath:SCHEMES_DIRECTORY() error:&err];
// we create weapons the first time only, they are autoupdated each time
if ([[NSFileManager defaultManager] fileExistsAtPath:WEAPONS_DIRECTORY()] == NO) {
@@ -127,11 +141,7 @@
createWeaponNamed(@"Minefield", 5);
}
- // create a dummy file so that it doesn't get called again
- if ([[NSFileManager defaultManager] createFileAtPath:dirToCheck
- contents:[NSData dataWithContentsOfFile:SETTINGS_FILE()]
- attributes:nil])
- DLog(@"Success");
+ DLog(@"Success");
if (err != nil)
DLog(@"%@", err);
@@ -156,6 +166,7 @@
xib = @"GameConfigViewController";
GameConfigViewController *gcvc = [[GameConfigViewController alloc] initWithNibName:xib bundle:nil];
+ gcvc.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
self.gameConfigViewController = gcvc;
[gcvc release];
}
@@ -165,7 +176,6 @@
case 2:
if (nil == self.settingsViewController) {
SplitViewRootController *svrc = [[SplitViewRootController alloc] initWithNibName:nil bundle:nil];
- svrc.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
self.settingsViewController = svrc;
[svrc release];
}