--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/model/gameSchemeModel.h Fri Dec 06 22:20:53 2019 +0100
@@ -0,0 +1,78 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef _GAME_SCHEME_MODEL_INCLUDED
+#define _GAME_SCHEME_MODEL_INCLUDED
+
+#include <QAbstractTableModel>
+#include <QStringList>
+#include <QList>
+
+class GameSchemeModel : public QAbstractTableModel
+{
+ Q_OBJECT
+
+ public:
+ GameSchemeModel(QObject * parent, const QString & fileName);
+
+ QVariant headerData(int section, Qt::Orientation orientation, int role) const;
+ int rowCount(const QModelIndex & parent) const;
+ int columnCount(const QModelIndex & parent) const;
+ bool hasScheme(QString name);
+ bool hasScheme(QString name, int ignoreID);
+ bool renameScheme(int index, QString newName);
+ Qt::ItemFlags flags(const QModelIndex & index) const;
+ bool setData(const QModelIndex & index, const QVariant & value, int role = Qt::EditRole);
+ bool insertRows(int row, int count, const QModelIndex & parent = QModelIndex());
+ bool removeRows(int row, int count, const QModelIndex & parent = QModelIndex());
+ QVariant data(const QModelIndex &index, int role) const;
+
+ int numberOfDefaultSchemes;
+ QStringList predefSchemesNames;
+ QStringList spNames;
+
+ public slots:
+ void Save();
+
+ signals:
+ void dataChanged(const QModelIndex &topLeft, const QModelIndex& bottomRight);
+
+ protected:
+ QList< QList<QVariant> > schemes;
+};
+
+class NetGameSchemeModel : public QAbstractTableModel
+{
+ Q_OBJECT
+
+ public:
+ NetGameSchemeModel(QObject * parent);
+
+ QVariant headerData(int section, Qt::Orientation orientation, int role) const;
+ int rowCount(const QModelIndex & parent) const;
+ int columnCount(const QModelIndex & parent) const;
+ QVariant data(const QModelIndex &index, int role) const;
+
+ public slots:
+ void setNetSchemeConfig(QStringList cfg);
+
+ private:
+ QList<QVariant> netScheme;
+};
+
+#endif // _GAME_SCHEME_MODEL_INCLUDED