--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/util/SDLInteraction.cpp Fri Oct 21 07:00:49 2011 +0200
@@ -0,0 +1,209 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2007-2011 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+
+#include "SDL.h"
+#include "SDL_mixer.h"
+
+#include "HWDataManager.h"
+
+#include "HWApplication.h"
+
+#include "SDLInteraction.h"
+
+extern char sdlkeys[1024][2][128];
+extern char xb360buttons[][128];
+extern char xb360dpad[128];
+extern char xbox360axes[][128];
+
+
+SDLInteraction & SDLInteraction::instance()
+{
+ static SDLInteraction instance;
+ return instance;
+}
+
+
+SDLInteraction::SDLInteraction()
+{
+
+ SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
+
+ musicInitialized = 0;
+ music = NULL;
+ if(SDL_NumJoysticks())
+ addGameControllerKeys();
+ SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
+
+ soundMap = new QMap<QString,Mix_Chunk*>();
+}
+
+SDLInteraction::~SDLInteraction()
+{
+ stopMusic();
+ if (musicInitialized == 1) {
+ if (music != NULL)
+ Mix_FreeMusic(music);
+ Mix_CloseAudio();
+ }
+ SDL_Quit();
+
+ delete soundMap;
+}
+
+QStringList SDLInteraction::getResolutions() const
+{
+ QStringList result;
+
+ SDL_Rect **modes;
+
+ modes = SDL_ListModes(NULL, SDL_FULLSCREEN);
+
+ if((modes == (SDL_Rect **)0) || (modes == (SDL_Rect **)-1))
+ {
+ result << "640x480";
+ } else
+ {
+ for(int i = 0; modes[i]; ++i)
+ if ((modes[i]->w >= 640) && (modes[i]->h >= 480))
+ result << QString("%1x%2").arg(modes[i]->w).arg(modes[i]->h);
+ }
+
+ return result;
+}
+
+void SDLInteraction::addGameControllerKeys() const
+{
+ QStringList result;
+
+ int i = 0;
+ while(i < 1024 && sdlkeys[i][1][0] != '\0')
+ i++;
+
+ // Iterate through all game controllers
+ for(int jid = 0; jid < SDL_NumJoysticks(); jid++)
+ {
+ SDL_Joystick* joy = SDL_JoystickOpen(jid);
+
+ // Retrieve the game controller's name and strip "Controller (...)" that's added by some drivers (English only)
+ QString joyname = QString(SDL_JoystickName(jid)).replace(QRegExp("^Controller \\((.*)\\)$"), "\\1");
+
+ // Connected Xbox 360 controller? Use specific button names then
+ // Might be interesting to add 'named' buttons for the most often used gamepads
+ bool isxb = joyname.contains("Xbox 360");
+
+ // This part of the string won't change for multiple keys/hats, so keep it
+ QString prefix = QString("%1 (%2): ").arg(joyname).arg(jid + 1);
+
+ // Register entries for missing axes not assigned to sticks of this joystick/gamepad
+ for(int aid = 0; aid < SDL_JoystickNumAxes(joy) && i < 1021; aid++)
+ {
+ // Again store the part of the string not changing for multiple uses
+ QString axis = prefix + HWApplication::translate("binds (keys)", "Axis") + QString(" %1 ").arg(aid + 1);
+
+ // Entry for "Axis Up"
+ sprintf(sdlkeys[i][0], "j%da%du", jid, aid);
+ sprintf(sdlkeys[i++][1], "%s", ((isxb && aid < 5) ? (prefix + HWApplication::translate("binds (keys)", xbox360axes[aid * 2])) : axis + HWApplication::translate("binds (keys)", "(Up)")).toUtf8().constData());
+
+ // Entry for "Axis Down"
+ sprintf(sdlkeys[i][0], "j%da%dd", jid, aid);
+ sprintf(sdlkeys[i++][1], "%s", ((isxb && aid < 5) ? (prefix + HWApplication::translate("binds (keys)", xbox360axes[aid * 2 + 1])) : axis + HWApplication::translate("binds (keys)", "(Down)")).toUtf8().constData());
+ }
+
+ // Register entries for all coolie hats of this joystick/gamepad
+ for(int hid = 0; hid < SDL_JoystickNumHats(joy) && i < 1019; hid++)
+ {
+ // Again store the part of the string not changing for multiple uses
+ QString hat = prefix + (isxb ? (HWApplication::translate("binds (keys)", xb360dpad) + QString(" ")) : HWApplication::translate("binds (keys)", "Hat") + QString(" %1 ").arg(hid + 1));
+
+ // Entry for "Hat Up"
+ sprintf(sdlkeys[i][0], "j%dh%du", jid, hid);
+ sprintf(sdlkeys[i++][1], "%s", (hat + HWApplication::translate("binds (keys)", "(Up)")).toUtf8().constData());
+
+ // Entry for "Hat Down"
+ sprintf(sdlkeys[i][0], "j%dh%dd", jid, hid);
+ sprintf(sdlkeys[i++][1], "%s", (hat + HWApplication::translate("binds (keys)", "(Down)")).toUtf8().constData());
+
+ // Entry for "Hat Left"
+ sprintf(sdlkeys[i][0], "j%dh%dl", jid, hid);
+ sprintf(sdlkeys[i++][1], "%s", (hat + HWApplication::translate("binds (keys)", "(Left)")).toUtf8().constData());
+
+ // Entry for "Hat Right"
+ sprintf(sdlkeys[i][0], "j%dh%dr", jid, hid);
+ sprintf(sdlkeys[i++][1], "%s", (hat + HWApplication::translate("binds (keys)", "(Right)")).toUtf8().constData());
+ }
+
+ // Register entries for all buttons of this joystick/gamepad
+ for(int bid = 0; bid < SDL_JoystickNumButtons(joy) && i < 1022; bid++)
+ {
+ // Buttons
+ sprintf(sdlkeys[i][0], "j%db%d", jid, bid);
+ sprintf(sdlkeys[i++][1], "%s", (prefix + ((isxb && bid < 10) ? (HWApplication::translate("binds (keys)", xb360buttons[bid]) + QString(" ")) : HWApplication::translate("binds (keys)", "Button") + QString(" %1").arg(bid + 1))).toUtf8().constData());
+ }
+ // Close the game controller as we no longer need it
+ SDL_JoystickClose(joy);
+ }
+
+ // Terminate the list
+ sdlkeys[i][0][0] = '\0';
+ sdlkeys[i][1][0] = '\0';
+}
+
+void SDLInteraction::SDLSoundInit()
+{
+ if (musicInitialized == 0) {
+ SDL_Init(SDL_INIT_AUDIO);
+ Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024);
+ musicInitialized = 1;
+ }
+}
+
+void SDLInteraction::playSoundFile(const QString & soundFile)
+{
+ SDLSoundInit();
+ if (!soundMap->contains(soundFile))
+ soundMap->insert(soundFile, Mix_LoadWAV(soundFile.toLocal8Bit().constData()));
+
+ Mix_PlayChannel(-1, soundMap->value(soundFile), 0);
+}
+
+void SDLInteraction::startMusic()
+{
+ SDLSoundInit();
+ QFile * tmpFile = HWDataManager::instance().findFileForRead("Music/main_theme.ogg");
+
+ if (music == NULL)
+ music = Mix_LoadMUS(tmpFile->fileName().toLocal8Bit().constData());
+
+ // this QFile isn't needed any further
+ delete tmpFile;
+
+ Mix_VolumeMusic(MIX_MAX_VOLUME - 28);
+ Mix_FadeInMusic(music, -1, 1750);
+}
+
+void SDLInteraction::stopMusic()
+{
+ if (music != NULL) {
+ // fade out music to finish 0,5 seconds from now
+ while(!Mix_FadeOutMusic(1000) && Mix_PlayingMusic()) {
+ SDL_Delay(100);
+ }
+ }
+}
+