--- a/hedgewars/GSHandlers.inc Mon Feb 25 11:35:24 2013 -0500
+++ b/hedgewars/GSHandlers.inc Mon Feb 25 12:29:39 2013 -0500
@@ -5090,19 +5090,19 @@
end;
-function isLanscapeEdge(weight:Longint):boolean;
+function isLandscapeEdge(weight:Longint):boolean;
begin
result := (weight < 8) and (weight >= 2);
end;
-function isLanscape(weight:Longint):boolean;
+function isLandscape(weight:Longint):boolean;
begin
result := weight < 2;
end;
function isEmptySpace(weight:Longint):boolean;
begin
- result := not isLanscape(weight) and not isLanscapeEdge(weight);
+ result := not isLandscape(weight) and not isLandscapeEdge(weight);
end;
@@ -5142,7 +5142,8 @@
w:= LandPixels[y, x];
w:= round(((w shr RShift and $FF) * RGB_LUMINANCE_RED +
(w shr BShift and $FF) * RGB_LUMINANCE_GREEN +
- (w shr GShift and $FF) * RGB_LUMINANCE_BLUE)) * 4;
+ (w shr GShift and $FF) * RGB_LUMINANCE_BLUE));
+ if w < 128 then w:= w+128;
if w > 255 then w:= 255;
w:= (w shl RShift) or (w shl BShift) or (w shl GShift) or (LandPixels[y,x] and AMask);
//LandPixels[y, x]:= w;
@@ -5160,23 +5161,25 @@
begin
for i := max(x - iceHalfSize, 0) to min(x + iceHalfSize, LAND_WIDTH-1) do
- begin
+ begin
for j := max(y - iceHalfSize, 0) to min(y + iceHalfSize, LAND_HEIGHT-1) do
- begin
+ begin
weight := getPixelWeight(i, j);
- if isLanscape(weight) then
+ if isLandscape(weight) then
begin
if Land[j,i] and lfIce = 0 then drawIcePixel(i, j);
- end else
- begin
- if isLanscapeEdge(weight) then
+ end
+ else
begin
+ if isLandscapeEdge(weight) then
+ begin
LandPixels[j, i] := $FFB2AF8A;
if Land[j, i] > 255 then Land[j, i] := Land[j, i] or lfIce;
- end;
+ end;
+ end;
end;
end;
- end;
+ SetAllHHToActive;
UpdateLandTexture(x - iceHalfSize, iceSize, y - iceHalfSize, iceSize, true);
end;