--- a/hedgewars/uConsts.pas Thu Nov 29 23:13:06 2012 -0500
+++ b/hedgewars/uConsts.pas Thu Nov 29 23:23:19 2012 -0500
@@ -112,9 +112,7 @@
GL_TEXTURE_PRIORITY = $8066;
{$ENDIF}
- cSendCursorPosTime : LongWord = 50;
cVisibleWater : LongInt = 128;
- cCursorEdgesDist : LongInt = 100;
cTeamHealthWidth : LongInt = 128;
cifRandomize = $00000001;
@@ -135,11 +133,8 @@
cHHRadius = 9;
cHHStepTicks = 29;
- cUsualZ = 500;
- cSmokeZ = 499;
cHHZ = 1000;
cCurrHHZ = Succ(cHHZ);
- cOnHHZ = 2000;
cBarrelHealth = 60;
cShotgunRadius = 22;
@@ -149,17 +144,11 @@
cKeyMaxIndex = 1023;
cKbdMaxIndex = 65536;//need more room for the modifier keys
- cHHFileName = 'Hedgehog';
- cCHFileName = 'Crosshair';
- cThemeCFGFilename = 'theme.cfg';
-
cFontBorder = 2;
// do not change this value
cDefaultZoomLevel = 2.0;
- cSendEmptyPacketTime = 1000;
-
// game flags
gfAny = $FFFFFFFF;
gfOneClanMode = $00000001; // used in trainings
@@ -286,40 +275,6 @@
NoPointX = Low(LongInt);
cTargetPointRef : TPoint = (X: NoPointX; Y: 0);
- // hog tag mask
- htNone = $00;
- htTeamName = $01;
- htName = $02;
- htHealth = $04;
- htTransparent = $08;
-
- AMAnimDuration = 200;
- AMHidden = 0;//AMState values
- AMShowingUp = 1;
- AMShowing = 2;
- AMHiding = 3;
-
- AMTypeMaskX = $00000001;
- AMTypeMaskY = $00000002;
- AMTypeMaskAlpha = $00000004;
- AMTypeMaskSlide = $00000008;
-
-{$IFDEF MOBILE}
- AMSlotSize = 48;
- AMTITLE = 30;
-{$ELSE}
- AMSlotSize = 32;
-{$ENDIF}
- AMSlotPadding = (AMSlotSize - 32) shr 1;
-
-{$IFDEF USE_TOUCH_INTERFACE}
- FADE_ANIM_TIME = 500;
- MOVE_ANIM_TIME = 500;
-{$ENDIF}
-
- cTagsMasks : array[0..15] of byte = (7, 0, 0, 0, 15, 6, 4, 5, 0, 0, 0, 0, 0, 14, 12, 13);
- cTagsMasksNoHealth: array[0..15] of byte = (3, 2, 11, 1, 0, 0, 0, 0, 0, 10, 0, 9, 0, 0, 0, 0);
-
implementation
end.