--- a/hedgewars/uPlayers.pas Fri Oct 27 22:07:38 2006 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,191 +0,0 @@
-(*
- * Hedgewars, a worms-like game
- * Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * Distributed under the terms of the BSD-modified licence:
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * with the Software without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * 1. Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * 3. The name of the author may not be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *)
-
-unit uPlayers;
-interface
-uses windows, WinSock;
-type PPlayer = ^TPlayer;
- PTeam = ^TTeam;
- TTeam = record
- hhs: array[0..7] of TPoint;
- hhCount: LongWord;
- end;
- TPlayer = record
- socket: TSocket;
- NextPlayer, PrevPlayer: PPlayer;
- Name: string[31];
- inbuf: string;
- isme: boolean;
- CurrTeam: LongWord;
- TeamCount: LongWord;
- Teams: array[0..3] of TTeam
- end;
-
-function AddPlayer(sock: TSocket): PPlayer;
-procedure DeletePlayer(Player: PPlayer);
-function FindPlayerbySock(sock: TSocket): PPlayer;
-procedure SendAll(s: shortstring);
-procedure SendAllButOne(Player: PPlayer; s: shortstring);
-procedure SelectFirstCFGTeam;
-procedure SelectNextCFGTeam;
-function GetTeamCount: Longword;
-procedure ConfCurrTeam(s: shortstring);
-procedure SendConfig(player: PPlayer);
-
-var CurrCFGPlayer: PPlayer;
-
-implementation
-uses uServerMisc, uNet, SysUtils;
-var PlayersList: PPlayer = nil;
-
-function AddPlayer(sock: TSocket): PPlayer;
-begin
-New(Result);
-TryDo(Result <> nil, 'Error adding player!');
-FillChar(Result^, sizeof(TPlayer), 0);
-Result.socket:= sock;
-Result.TeamCount:= 2;
-if PlayersList = nil then begin PlayersList:= Result; result.isme:= true end
- else begin
- PlayersList.PrevPlayer:= Result;
- Result.NextPlayer:= PlayersList;
- PlayersList:= Result
- end
-end;
-
-procedure DeletePlayer(Player: PPlayer);
-begin
-if Player = nil then OutError('Trying remove nil player!', false);
-if Player.NextPlayer <> nil then Player.NextPlayer.PrevPlayer:= Player.PrevPlayer;
-if Player.PrevPlayer <> nil then Player.PrevPlayer.NextPlayer:= Player.NextPlayer
- else begin
- PlayersList:= Player^.NextPlayer;
- if PlayersList <> nil then PlayersList.PrevPlayer:= nil
- end;
-Dispose(Player)
-end;
-
-function FindPlayerbySock(sock: TSocket): PPlayer;
-begin
-Result:= PlayersList;
-while (Result<>nil)and(Result.socket<>sock) do
- Result:= Result.NextPlayer
-end;
-
-procedure SendAll(s: shortstring);
-var p: PPlayer;
-begin
-p:= PlayersList;
-while p <> nil do
- begin
- SendSock(p.socket, s);
- p:= p.NextPlayer
- end;
-end;
-
-procedure SendAllButOne(Player: PPlayer; s: shortstring);
-var p: PPlayer;
-begin
-p:= Player.NextPlayer;
-while p <> nil do
- begin
- SendSock(p.socket, s);
- p:= p.NextPlayer
- end;
-p:= PlayersList;
-while p <> Player do
- begin
- SendSock(p.socket, s);
- p:= p.NextPlayer
- end;
-end;
-
-function GetTeamCount: Longword;
-var p: PPlayer;
-begin
-p:= PlayersList;
-Result:= 0;
-while p <> nil do
- begin
- inc(Result, p.TeamCount);
- p:= p.NextPlayer
- end;
-end;
-
-procedure SelectFirstCFGTeam;
-begin
-CurrCFGPlayer:= PlayersList
-end;
-
-procedure SelectNextCFGTeam;
-begin
-if CurrCFGPlayer = nil then OutError('Trying select next on nil current', true);
-if Succ(CurrCFGPlayer.CurrTeam) < CurrCFGPlayer.TeamCount then inc(CurrCFGPlayer.CurrTeam)
- else CurrCFGPlayer:= CurrCFGPlayer.NextPlayer
-end;
-
-procedure ConfCurrTeam(s: shortstring);
-begin
-if CurrCFGPlayer = nil then OutError('Trying select next on nil current', true);
-case s[1] of
- 'h': with CurrCFGPlayer.Teams[CurrCFGPlayer.CurrTeam] do
- begin
- hhs[hhCount].X:= PLongWord(@s[2])^;
- hhs[hhCount].Y:= PLongWord(@s[6])^;
- inc(hhCount);
- end;
- end;
-end;
-
-procedure SendConfig(player: PPlayer);
-var p: PPlayer;
- i, t: integer;
-begin
-p:= PlayersList;
-while p <> nil do
- begin
- for t:= 0 to Pred(player.TeamCount) do
- begin
- SendSock(player.socket, 'eaddteam');
- if p = player then SendSock(player.socket, '@')
- else SendSock(player.socket, 'erdriven');
- for i:= 0 to Pred(player.Teams[t].hhCount) do
- SendSock(player.socket, Format('eadd hh%d %d %d %d',[i, p.Teams[t].hhs[i].X, p.Teams[t].hhs[i].Y, 0]));
- Sendsock(player.socket, Format('ecolor %d',[random($A0A0A0)+$5F5F5F]))
- end;
- p:= p.NextPlayer
- end
-end;
-
-
-end.