--- a/hedgewars/uAIMisc.pas Fri Jun 23 20:02:41 2006 +0000
+++ b/hedgewars/uAIMisc.pas Wed Jun 28 18:27:42 2006 +0000
@@ -1,3 +1,36 @@
+(*
+ * Hedgewars, a worms-like game
+ * Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * Distributed under the terms of the BSD-modified licence:
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * with the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *)
+
unit uAIMisc;
interface
uses SDLh, uConsts, uGears;
@@ -13,6 +46,7 @@
procedure FillTargets;
procedure FillBonuses(isAfterAttack: boolean);
+procedure AwareOfExplosion(x, y, r: integer);
function RatePlace(Gear: PGear): integer;
function DxDy2AttackAngle(const _dY, _dX: Extended): integer;
function TestColl(x, y, r: integer): boolean;
@@ -36,6 +70,9 @@
Count: Longword;
ar: array[0..Pred(MAXBONUS)] of TBonus;
end;
+ KnownExplosion: record
+ X, Y, Radius: integer
+ end = (X: 0; Y: 0; Radius: 0);
procedure FillTargets;
var t: PTeam;
@@ -94,7 +131,20 @@
end;
end;
Gear:= Gear.NextGear
- end
+ end;
+if isAfterAttack and (KnownExplosion.Radius > 0) then
+ with KnownExplosion do
+ begin
+ AddBonus(X, Y, Radius, -Radius);
+ Radius:= 0
+ end
+end;
+
+procedure AwareOfExplosion(x, y, r: integer);
+begin
+KnownExplosion.X:= x;
+KnownExplosion.Y:= y;
+KnownExplosion.Radius:= r
end;
function RatePlace(Gear: PGear): integer;
@@ -175,7 +225,7 @@
if (Gear.State and gstFalling) <> 0 then
begin
Gear.dY:= Gear.dY + cGravity;
- if Gear.dY > 0.35 then exit;
+ if Gear.dY > 0.40 then exit;
Gear.Y:= Gear.Y + Gear.dY;
if TestCollisionYwithGear(Gear, 1) then
begin