--- a/hedgewars/GSHandlers.inc Mon Sep 12 06:31:10 2011 +0200
+++ b/hedgewars/GSHandlers.inc Mon Sep 12 07:27:34 2011 +0200
@@ -512,7 +512,7 @@
i, gX, gY: LongInt;
dX, dY: hwFloat;
Fire: PGear;
- smoke: PVisualGear;
+ smoke, glass: PVisualGear;
begin
AllInactive := false;
@@ -534,7 +534,17 @@
PlaySound(sndMolotov);
gX := hwRound(Gear^.X);
gY := hwRound(Gear^.Y);
- //doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 5, EXPLAutoSound);
+ for i:= 0 to 2 do
+ begin
+ glass:= AddVisualGear(gx+random(7)-3, gy+random(5)-2, vgtEgg);
+ if glass <> nil then
+ begin
+ glass^.Frame:= 2;
+ glass^.Tint:= $41B83ED0 - i * $10081000;
+ glass^.dX:= 1/(10*(random(11)-5));
+ glass^.dY:= -1/(random(4)+5);
+ end;
+ end;
for i:= 0 to 24 do
begin
dX := AngleCos(i * 2) * ((_0_15*(i div 5))) * (GetRandom + _1);