--- a/project_files/frontlib/model/weapon.c Tue Jun 19 21:20:08 2012 +0200
+++ b/project_files/frontlib/model/weapon.c Thu Jun 21 21:32:12 2012 +0200
@@ -4,6 +4,7 @@
#include "../util/logging.h"
#include "../util/util.h"
#include "../util/refcounter.h"
+#include "../util/list.h"
#include <stdlib.h>
#include <ctype.h>
@@ -187,39 +188,29 @@
return flib_weaponsetlist_retain(flib_calloc(1, sizeof(flib_weaponsetlist)));
}
-int flib_weaponsetlist_insert(flib_weaponsetlist *list, flib_weaponset *weaponset, int pos) {
- int result = -1;
- if(!list || !weaponset || pos < 0 || pos > list->weaponsetCount) {
- flib_log_e("Invalid parameter in flib_weaponsetlist_insert");
+int flib_weaponsetlist_insert(flib_weaponsetlist *list, flib_weaponset *set, int pos) {
+ flib_weaponset **changedList = flib_list_insert(list->weaponsets, &list->weaponsetCount, sizeof(*list->weaponsets), &set, pos);
+ if(changedList) {
+ list->weaponsets = changedList;
+ flib_weaponset_retain(set);
+ return 0;
} else {
- flib_weaponset **newSets = flib_realloc(list->weaponsets, (list->weaponsetCount+1)*sizeof(*list->weaponsets));
- if(newSets) {
- list->weaponsets = newSets;
- memmove(list->weaponsets+pos+1, list->weaponsets+pos, (list->weaponsetCount-pos)*sizeof(*list->weaponsets));
- list->weaponsets[pos] = flib_weaponset_retain(weaponset);
- list->weaponsetCount++;
- result = 0;
- }
+ return -1;
}
- return result;
}
int flib_weaponsetlist_delete(flib_weaponsetlist *list, int pos) {
int result = -1;
- if(!list || pos < 0 || pos >= list->weaponsetCount) {
+ if(!list || pos<0 || pos>=list->weaponsetCount) {
flib_log_e("Invalid parameter in flib_weaponsetlist_delete");
} else {
- flib_weaponset_release(list->weaponsets[pos]);
- memmove(list->weaponsets+pos, list->weaponsets+pos+1, (list->weaponsetCount-(pos+1))*sizeof(*list->weaponsets));
- list->weaponsets[list->weaponsetCount-1] = NULL;
- list->weaponsetCount--;
-
- // If the realloc fails, just keep using the old buffer...
- flib_weaponset **newSets = flib_realloc(list->weaponsets, list->weaponsetCount*sizeof(*list->weaponsets));
- if(newSets || list->weaponsetCount==1) {
- list->weaponsets = newSets;
+ flib_weaponset *elem = list->weaponsets[pos];
+ flib_weaponset **changedList = flib_list_delete(list->weaponsets, &list->weaponsetCount, sizeof(*list->weaponsets), pos);
+ if(changedList || list->weaponsetCount==0) {
+ list->weaponsets = changedList;
+ flib_weaponset_release(elem);
+ result = 0;
}
- result = 0;
}
return result;
}