--- a/QTfrontend/pageselectweapon.cpp Sat Oct 08 16:45:52 2011 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,53 +0,0 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
- */
-
-#include <QGridLayout>
-#include <QPushButton>
-#include <QComboBox>
-
-#include "pageselectweapon.h"
-#include "hwconsts.h"
-#include "selectWeapon.h"
-
-PageSelectWeapon::PageSelectWeapon(QWidget* parent) :
- AbstractPage(parent)
-{
- QGridLayout * pageLayout = new QGridLayout(this);
-
- pWeapons = new SelWeaponWidget(cAmmoNumber, this);
- pageLayout->addWidget(pWeapons, 0, 0, 1, 5);
-
- BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, 2, 1, true);
- BtnDefault = addButton(tr("Default"), pageLayout, 1, 3);
- BtnNew = addButton(tr("New"), pageLayout, 1, 2);
- BtnCopy = addButton(tr("Copy"), pageLayout, 2, 2);
- BtnDelete = addButton(tr("Delete"), pageLayout, 2, 3);
- BtnSave = addButton(":/res/Save.png", pageLayout, 1, 4, 2, 1, true);
- BtnSave->setStyleSheet("QPushButton{margin: 24px 0px 0px 0px;}");
- BtnBack->setFixedHeight(BtnSave->height());
- BtnBack->setStyleSheet("QPushButton{margin-top: 31px;}");
-
- selectWeaponSet = new QComboBox(this);
- pageLayout->addWidget(selectWeaponSet, 1, 1, 2, 1);
-
- connect(BtnDefault, SIGNAL(clicked()), pWeapons, SLOT(setDefault()));
- connect(BtnSave, SIGNAL(clicked()), pWeapons, SLOT(save()));
- connect(BtnNew, SIGNAL(clicked()), pWeapons, SLOT(newWeaponsName()));
- connect(BtnCopy, SIGNAL(clicked()), pWeapons, SLOT(copy()));
- connect(selectWeaponSet, SIGNAL(currentIndexChanged(const QString&)), pWeapons, SLOT(setWeaponsName(const QString&)));
-}