--- a/QTfrontend/bgwidget.cpp Sat Oct 08 16:45:52 2011 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,143 +0,0 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (c) 2009 Kristian Lehmann <email@thexception.net>
- * Copyright (c) 2009-2011 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
- */
-
-#include "bgwidget.h"
-
-SpritePosition::SpritePosition(QWidget * parent, int sh)
-{
- wParent = parent;
- iSpriteHeight = sh;
- reset();
-}
-
-SpritePosition::~SpritePosition()
-{
-}
-
-void SpritePosition::move()
-{
- fX += fXMov;
- fY += fYMov;
- iAngle += 4;
- if (iAngle >= 360) iAngle = 0;
- if (fY > wParent->height()) reset();
-}
-
-void SpritePosition::reset()
-{
- fY = -1 * iSpriteHeight;
- fX = (qrand() % ((int)(wParent->width() * 1.5))) - wParent->width()/2;
- fYMov = ((qrand() % 400)+300) / 100.0f;
- fXMov = fYMov * 0.2f+((qrand()%100)/100.0f * 0.6f); //so between 0.2 and 0.6, or 0.5 +/- 0.3
- iAngle = qrand() % 360;
-}
-
-QPoint SpritePosition::pos()
-{
- return QPoint((int)fX,(int)fY);
-}
-
-int SpritePosition::getAngle()
-{
- return iAngle;
-}
-
-void SpritePosition::init()
-{
- fY = qrand() % (wParent->height() + 1);
- fX = qrand() % (wParent->width() + 1);
-}
-
-BGWidget::BGWidget(QWidget * parent) : QWidget(parent)
-{
- setAttribute(Qt::WA_NoSystemBackground, true);
- sprite.load(":/res/Star.png");
-
- setAutoFillBackground(false);
-
- for (int i = 0; i < SPRITE_MAX; i++) spritePositions[i] = new SpritePosition(this, sprite.height());
-
- for (int i = 0; i < 360; i++)
- {
- rotatedSprites[i] = new QImage(sprite.width(), sprite.height(), QImage::Format_ARGB32);
- rotatedSprites[i]->fill(0);
-
- QPoint translate(sprite.width()/2, sprite.height()/2);
-
- QPainter p;
- p.begin(rotatedSprites[i]);
- // p.setRenderHint(QPainter::Antialiasing);
- p.setRenderHint(QPainter::SmoothPixmapTransform);
- p.translate(translate.x(), translate.y());
- p.rotate(i);
- p.translate(-1*translate.x(), -1*translate.y());
- p.drawImage(0, 0, sprite);
- }
-
- timerAnimation = new QTimer();
- connect(timerAnimation, SIGNAL(timeout()), this, SLOT(animate()));
- timerAnimation->setInterval(ANIMATION_INTERVAL);
-}
-
-BGWidget::~BGWidget()
-{
- for (int i = 0; i < SPRITE_MAX; i++) delete spritePositions[i];
- for (int i = 0; i < 360; i++) delete rotatedSprites[i];
- delete timerAnimation;
-}
-
-void BGWidget::paintEvent(QPaintEvent *event)
-{
- Q_UNUSED(event);
-
- QPainter p;
- p.begin(this);
- //p.setRenderHint(QPainter::Antialiasing);
- for (int i = 0; i < SPRITE_MAX; i++)
- {
- QPoint point = spritePositions[i]->pos();
- p.drawImage(point.x(), point.y(), *rotatedSprites[spritePositions[i]->getAngle()]);
- }
- p.end();
-}
-
-void BGWidget::animate()
-{
- for (int i = 0; i < SPRITE_MAX; i++)
- {
- // bottom edge of star *seems* clipped, but in fact, if I switch to just plain old repaint()/update() it is still clipped - artifact of transform? As for 5, is arbitrary number. 4 was noticeably clipping, 5 seemed same as update() - I assume extra room is due to rotation and value really should be calculated proportional to width/height
- update(spritePositions[i]->pos().x(),spritePositions[i]->pos().y(), sprite.width()+5, sprite.height()+5);
- spritePositions[i]->move();
- }
-}
-
-void BGWidget::startAnimation()
-{
- timerAnimation->start();
-}
-
-void BGWidget::stopAnimation()
-{
- timerAnimation->stop();
-}
-
-void BGWidget::init()
-{
- for (int i = 0; i < SPRITE_MAX; i++) spritePositions[i]->init();
-}