--- a/hedgewars/uWorld.pas Thu Jan 26 16:04:08 2012 +0400
+++ b/hedgewars/uWorld.pas Thu Jan 26 22:19:52 2012 +0100
@@ -192,7 +192,7 @@
WorldDx:= - (LAND_WIDTH div 2) + cScreenWidth div 2;
WorldDy:= - (LAND_HEIGHT - (playHeight div 2)) + (cScreenHeight div 2);
AMSlotSize:= 33;
-{$IFDEF IPHONEOS}
+{$IFDEF MOBILE}
if isPhone() then
begin
AMxOffset:= -30 + cScreenHeight div 2;
@@ -289,7 +289,7 @@
SlotsNum:= 0;
x:= (cScreenWidth shr 1) - AMWidth + AMxShift;
-{$IFDEF IPHONEOS}
+{$IFDEF MOBILE}
Slot:= cMaxSlotIndex;
x:= x - cOffsetY;
y:= AMyOffset;
@@ -418,7 +418,7 @@
RenderWeaponTooltip(amSel)
end;
-{$IFDEF IPHONEOS}
+{$IFDEF MOBILE}
DrawTexture(cScreenWidth div 2 - (AMWidth - 10) + AMxShift, AMyOffset - 25, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex);
if Ammo^[Slot, Pos].Count < AMMO_INFINITE then
DrawTexture(cScreenWidth div 2 - (AMWidth - 10) + 163, AMyOffset - 25, CountTexz[Ammo^[Slot, Pos].Count]);
@@ -442,8 +442,12 @@
FreeWeaponTooltip;
if (WeaponTooltipTex <> nil) and (AMxShift = 0) then
-{$IFDEF IPHONEOS}
+{$IFDEF MOBILE}
+ {$IFDEF ANDROID}
+ ShowWeaponTooltip((AMxOffset - (cScreenHeight div 2)) - WeaponTooltipTex^.w, (AMyOffset + ((SlotsNum * AmSlotSize)div 2)) - (WeaponTooltipTex^.h div 2));
+ {$ELSE}
ShowWeaponTooltip(-WeaponTooltipTex^.w div 2, 100);
+ {$ENDIF}
{$ELSE}
ShowWeaponTooltip(x - WeaponTooltipTex^.w - 3, Min(y + 1, cScreenHeight - WeaponTooltipTex^.h - 40));
{$ENDIF}
@@ -983,6 +987,7 @@
// Draw buttons Related to the Touch interface
DrawTexture(Round(-cScreenWidth*0.5 + cScreenHeight*0.02),Round((cScreenHeight*0.98)-(spritesData[sprFireButton].Height*0.4) ),spritesData[sprFireButton].Texture, 0.4);
{$ENDIF}
+
// Teams Healths
if TeamsCount * 20 > Longword(cScreenHeight) div 7 then // take up less screen on small displays
begin