--- a/hedgewars/GSHandlers.inc Tue Apr 24 23:33:39 2012 +0400
+++ b/hedgewars/GSHandlers.inc Tue Apr 24 23:50:40 2012 +0400
@@ -3973,7 +3973,7 @@
begin
CurrentHedgehog^.Gear^.Message := CurrentHedgehog^.Gear^.Message and (not gmSwitch);
- CurWeapon:= GetAmmoEntry(CurrentHedgehog^);
+ CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
if CurWeapon^.Pos <> 0 then
CurWeapon^.Pos := 0
@@ -4344,7 +4344,7 @@
if CurrentHedgehog <> nil then
with CurrentHedgehog^ do
begin
- CurWeapon:= GetAmmoEntry(CurrentHedgehog^);
+ CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
if (CurAmmoType = amPortalGun) then
begin
if not destroyGear then
@@ -4444,7 +4444,7 @@
if CurrentHedgehog <> nil then
with CurrentHedgehog^ do
begin
- CurWeapon:= GetAmmoEntry(CurrentHedgehog^);
+ CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
// let's save the HH's dX's direction so we can decide where the "top" of the portal hole
newPortal^.Elasticity.isNegative := CurrentHedgehog^.Gear^.dX.isNegative;
// when doing a backjump the dx is the opposite of the facing direction