--- a/hedgewars/uRender.pas Tue Mar 24 16:52:35 2015 +0100
+++ b/hedgewars/uRender.pas Tue Mar 24 19:25:03 2015 +0100
@@ -48,6 +48,7 @@
procedure DrawCircle (X, Y, Radius, Width: LongInt);
procedure DrawCircle (X, Y, Radius, Width: LongInt; r, g, b, a: Byte);
+procedure DrawCircleFilled (X, Y, Radius: LongInt; r, g, b, a: Byte);
procedure DrawLine (X0, Y0, X1, Y1, Width: Single; color: LongWord); inline;
procedure DrawLine (X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
@@ -81,6 +82,9 @@
procedure RendererSetup();
procedure RendererCleanup();
+procedure ChangeDepth(rm: TRenderMode; d: GLfloat);
+procedure ResetDepth(rm: TRenderMode);
+
// TODO everything below this should not need a public interface
procedure EnableTexture(enable:Boolean);
@@ -1394,6 +1398,25 @@
glDisable(GL_LINE_SMOOTH);
end;
+procedure DrawCircleFilled(X, Y, Radius: LongInt; r, g, b, a: Byte);
+var
+ i: LongInt;
+begin
+ VertexBuffer[0].X := X;
+ VertexBuffer[0].Y := Y;
+
+ for i := 1 to 19 do begin
+ VertexBuffer[i].X := X + Radius*cos(i*pi/9);
+ VertexBuffer[i].Y := Y + Radius*sin(i*pi/9);
+ end;
+
+ EnableTexture(False);
+ Tint(r, g, b, a);
+ SetVertexPointer(@VertexBuffer[0], 20);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 20);
+ Untint();
+ EnableTexture(True);
+end;
procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
const VertexBuffer: array [0..3] of TVertex2f = (
@@ -1886,6 +1909,42 @@
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
end;
+procedure ChangeDepth(rm: TRenderMode; d: GLfloat);
+var tmp: LongInt;
+begin
+{$IFNDEF USE_S3D_RENDERING}
+ rm:= rm; d:= d; tmp:= tmp; // avoid hint
+{$ELSE}
+ d:= d / 5;
+ if rm = rmDefault then
+ exit
+ else if rm = rmLeftEye then
+ d:= -d;
+ cStereoDepth:= cStereoDepth + d;
+ openglTranslProjMatrix(d, 0, 0);
+ tmp:= round(d / cScaleFactor * cScreenWidth);
+ ViewLeftX := ViewLeftX - tmp;
+ ViewRightX:= ViewRightX - tmp;
+{$ENDIF}
+end;
+
+procedure ResetDepth(rm: TRenderMode);
+var tmp: LongInt;
+begin
+{$IFNDEF USE_S3D_RENDERING}
+ rm:= rm; tmp:= tmp; // avoid hint
+{$ELSE}
+ if rm = rmDefault then
+ exit;
+ openglTranslProjMatrix(-cStereoDepth, 0, 0);
+ tmp:= round(cStereoDepth / cScaleFactor * cScreenWidth);
+ ViewLeftX := ViewLeftX + tmp;
+ ViewRightX:= ViewRightX + tmp;
+ cStereoDepth:= 0;
+{$ENDIF}
+end;
+
+
procedure initModule;
begin
LastTint:= cWhiteColor + 1;