share/hedgewars/Data/Missions/Campaign/01#Boot_Camp.lua
changeset 4594 5645462cc78f
child 4643 050af7a71cc1
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Campaign/01#Boot_Camp.lua	Tue Dec 21 14:42:47 2010 +0100
@@ -0,0 +1,357 @@
+-- IMPORTANT -- THIS IS WORK IN PROGRESS AND VERY LIKELY TO BE CHANGED AGAIN
+-- IMPORTANT -- DO NOT TRANSLATE THIS AS IT USES THE OLD SYSTEM AND WILL BE UPDATED LATER!
+
+local teamnames = {}
+local hognames = {}
+teamnames[0] = {
+	["en"] = "Bloody Rookies",
+	["de"] = "Blutige Anfänger",
+	["pl"] = "Żótodzioby",
+	["sv"] = "Blodiga nybörjare",
+	["es"] = "Reclutas",
+	["pt_PT"] = "Recrutas",
+	["pt_BR"] = "Maldito Recrutas",
+	["sk"] = "Regruti"
+}
+
+teamnames[1] = {
+	["en"] = "Instructors",
+	["de"] = "Ausbilder",
+	["pl"] = "Instruktor",
+	["sv"] = "Instruktör",
+	["es"] = "Instructores",
+	["pt_PT"] = "Instrutores",
+	["pt_BR"] = "Instrutores",
+	["sk"] = "Inštruktori"
+}
+
+hognames[0] = {
+	["en"] = "Joker",
+	["de"] = "Joker",
+	["pl"] = "Joker",
+	["sv"] = "Joker",
+	["es"] = "Joker",
+	["pt_PT"] = "Joker",
+	["pt_BR"] = "Comediante",
+	["sk"] = "Komediant"
+}
+
+hognames[1] = {
+	["en"] = "Harthog",
+	["de"] = "Harthog",
+	["pl"] = "Harthog",
+	["sv"] = "Harthog",
+	["es"] = "Harthog",
+	["pt_PT"] = "Harthog",
+	["pt_BR"] = "Harthog",
+	["sk"] = "Harthog"
+}
+
+local caption = {
+	["en"] = "Boot Camp",
+	["de"] = "Grundausbildung",
+	["pl"] = "Poligon",
+	["sv"] = "Grundutbildning",
+	["es"] = "Campamento militar",
+	["pt_PT"] = "Acampamento militar",
+	["pt_BR"] = "Acampamento Militar",
+	["sk"] = "Výcvikový tábor"
+
+}
+
+local subcaption = {
+	["en"] = "Follow the instructions!",
+	["de"] = "Befolge die Anweisungen!",
+	["pl"] = "Wykonuj polecenia!",
+	["sv"] = "Följ instruktioner!",
+	["es"] = "¡Sigue las órdenes!",
+	["pt_PT"] = "Segue as instruções!",
+	["pt_BR"] = "Siga as ordens!",
+	["sk"] = "Postupujte podľa inštrukcií!"
+}
+
+local goals = {}
+
+goals[0] = {
+	["en"] = "Listen to your Drill Instructor and follow his lead!",
+	["de"] = "Höre deinem Ausbilder zu und befolge seine Anweisungen!",
+	["pl"] = "Słuchaj instruktora i wykonuj jego rozkazy!",
+	["sv"] = "Lyssna på din instruktör och gör som han säger!",
+	["es"] = "¡Escucha atentamente a tu instructor de maniobras y sigue sus órdenes!",
+	["pt_PT"] = "Ouve atentamente o teu Instrutor e segue as suas ordens!",
+	["pt_BR"] = "Escute seu instrutor de escavação e siga seu líder",
+	["sk"] = "Počúvajte vášho inštruktora výcviku a vykonávajte jeho rozkazy!"
+}
+
+goals[1] = {
+	["en"] = "Destroy the target to finish this mission!",
+	["de"] = "Zerstöre das Ziel, um diese Mission abzuschließen!",
+	["pl"] = "Zniszcz cel by ukończyć misję!",
+	["sv"] = "Förstör målet för att avklara uppdraget!",
+	["es"] = "¡Destruye el objetivo para completar esta misión!",
+	["pt_PT"] = "Destrói o alvo para completar esta missão!",
+	["pt_BR"] = "Destrua o alvo para concluir a missão",
+	["sk"] = "Pre ukončenie misie zneškodnite cieľ!"
+}
+
+goals[2] = {
+	["en"] = "Excellent! You've passed the Boot Camp!",
+	["de"] = "Ausgezeichnet! Du hast das Ausbildungslager bestanden!",
+	["pl"] = "Doskonale! Wyszedłeś cało z poligonu!",
+	["sv"] = "Brilliant! Du har klarat av grundutbildningen!",
+	["es"] = "¡Excelente! ¡Has completado la maniobra de hoy!",
+	["pt_PT"] = "Excelente! Completaste o treino para recrutas!",
+	["pt_BR"] = "Excelente! Você completou a manobra",
+	["pt_BR"] = "Výborne! Prešli ste výcvikovým táborom!"
+}
+
+local failed = {
+	["en"] = "You failed! Follow the instructions and shoot the target only!",
+	["de"] = "Du hast versagt! Befolge die Anweisungen und schieß nur auf das Ziel!",
+	["pl"] = "Przegrałeś! Wykonuj instrukcje poprawnie i strzelaj tylko w podane cele!",
+	["sv"] = "Du har misslyckats! Följ instruktionerna och sjut endast på målen!",
+	["es"] = "¡Has fallado! ¡Sigue las instrucciones y destruye únicamente el objetivo!",
+	["pt_PT"] = "Falhaste! Segue as instruções e destrói apenas o alvo!",
+	["pt_BR"] = "Você falhou! Siga as instruções e atire somente no alvo",
+	["sk"] = "Prehrali ste! Nasledujte inštrukcie a strieľajte iba na cieľ!"
+}
+
+local drill = {}
+
+drill[0] = {
+	["en"] = "Allright, maggot!",
+	["de"] = "Also gut, du Made!",
+	["pl"] = "Słuchaj mnie gnido!",
+	["sv"] = "Dåså, din mask!",
+	["es"] = "¡Muy bien, escoria!",
+	["pt_PT"] = "Bom trabalho verme!",
+	["pt_BR"] = "Parabéns escória",
+	["sk"] = "Počúvaj, ty červík!"
+}
+
+drill[1] = {
+	["en"] = "Show that you aren't that useless.",
+	["de"] = "Zeig, dass du nicht so nutzlos bist.",
+	["pl"] = "Udowodnij, że nie jesteś bezwartościowy.",
+	["sv"] = "Visa att du inte är så värdelös!",
+	["es"] = "Demuéstrame que no eres tan inútil como pareces.",
+	["pt_PT"] = "Prova-me que não és tão inútil como pareces.",
+	["pt_BR"] = "Mostre que você não é um inútil.",
+	["sk"] = "Dokáž, že nie si na svete úplne zbytočným."
+}
+
+drill[2] = {
+	["en"] = "Use [left] to move to the left!",
+	["de"] = "Benutze [Links], um nach links zu gehen!",
+	["pl"] = "Użyj [lewo] by poruszyć się w lewą stronę!",
+	["sv"] = "Använd [vänster] för att gå åt vänster!",
+	["es"] = "¡Aprieta [izquierda] para desplazarte a la izquierda!",
+	["pt_PT"] = "Carrega [esquerda] para te moveres para a esquerda!",
+	["pt_BR"] = "Use [esquerda] para mover para a esquerda",
+	["sk"] = "Stlačte [vľavo] pre pohyb doľava"
+}
+
+drill[3] = {
+	["en"] = "Good! Now use [right] to come back!",
+	["de"] = "Gut! Nun komm mit [Rechts] zurück!",
+	["pl"] = "Dobzre, Teraz użyj [prawo] by wrócić!",
+	["sv"] = "Bra! Använd nu [höger] för att gå tillbaka!",
+	["es"] = "¡Muy bien! ¡Ahora presiona [derecha] para volver!",
+	["pt_PT"] = "Muito bem! Agora pressiona [direita] para voltar!",
+	["pt_BR"] = "Bom! Agora use [direita] para voltar",
+	["sk"] = "Dobre! Teraz použite [vpravo] a vráťte sa naspäť!"
+}
+
+drill[4] = {
+	["en"] = "Excellent!",
+	["de"] = "Ausgezeichnet!",
+	["pl"] = "Wspaniale!",
+	["sv"] = "Utmärkt!",
+	["es"] = "¡Excelente!",
+	["pt_PT"] = "Excelente!",
+	["pt_BR"] = "Excelente!",
+	["sk"] = "Výborne!"
+}
+
+drill[5] = {
+	["en"] = "Now jump to the left using [return]!",
+	["de"] = "Jetzt springe mit [Eingabetaste] nach links!",
+	["pl"] = "Teraz skocz w lewo używając [Enter]",
+	["sv"] = "Hoppa nu åt vänster med hjälp av [enter]!",
+	["es"] = "¡Ahora salta hacia la izquierda usando [intro]!",
+	["pt_PT"] = "Agora salta para a esquerda pressionando [retrocesso]!",
+	["pt_BR"] = "Agora pule para a esquerda usando [return]!",
+	["sk"] = "Teraz skočte doľava stlačením [enter]!"
+}
+
+drill[6] = {
+	["en"] = "Use [up] and [down] to aim.",
+	["de"] = "Benutze [Hoch] und [Runter], um zu zielen.",
+	["pl"] = "Użyj klawiszy [góra] i [dół] by celować.",
+	["sv"] = "Använd [upp] och [ner] för att sikta!",
+	["es"] = "Presiora [arriba] y [abajo] para apuntar.",
+	["pt_PT"] = "Pressiona [cima] e [baixo] para apontar.",
+	["pt_BR"] = "Pressione [acima] e [abaixo] para mirar.",
+	["sk"] = "Stlačte [hore] a [dole] pre mierenie."
+}
+
+drill[7] = {
+	["en"] = "Hold [space] to power up your shot and then release it to shoot.",
+	["de"] = "Halte [Leertaste], um deinen Schuss aufzuladen, und lasse dann rechtzeitig los.",
+	["pl"] = "Przytrzymaj spację by zwiększyć siłę strzału.",
+	["sv"] = "Håll ner [mellanslag] för att få kraft och släpp för att skjuta!",
+	["es"] = "Mantén presionada la [barra espaciadora] para controlar la fuerza del disparo y suéltala para disparar.",
+	["pt_PT"] = "Mantem a [barra de espaços] pressionada para controlar a força do tiro e larga-a para disparar.",
+	["pt_BR"] = "Mantenha pressionado [espaço] para aumentar a força do seu tiro e solte para atirar",
+	["sk"] = "Držte stlačený [medzerník] pre nabíjanie, jeho uvoľnením vystrelíte."
+}
+
+drill[8] = {
+	["en"] = "Destroy the target to finish your basic training!",
+	["de"] = "Zerstöre das Ziel, um deine Grundausbildung abzuschließen!",
+	["pl"] = "Zniszcz cel by by ukończyć trening podstawowy!",
+	["sv"] = "Förstör målet för att avsluta din grundutbildning!",
+	["es"] = "¡Destruye el objetivo para completar el entrenamiento básico!",
+	["pt_PT"] = "Destrói o alvo para completar o treino básico!",
+	["pt_BR"] = "Destrua o alvo para terminar o treino básico",
+	["sk"] = "Zneškodnite cieľ na ukončenie základného výcviku!"
+}
+
+local function loc(text)
+	if text == nil then return "**missing**"
+	elseif text[L] == nil then return text["en"]
+	else return text[L]
+	end
+end
+
+local player = nil
+local instructor = nil
+local target = nil
+
+function onGameStart()
+
+end
+
+local player_start_x = 2300
+local player_start_y = 1250
+local target_x = 1900
+local target_y = 1250
+local player_health = 100
+local instructor_health = 100
+local teamcolor = 14483456
+
+local progress = 0
+local time_start = 0
+
+function onGameTick()
+	if progress == -1 and (time_start + 2500) == GameTime then
+		EndGame()
+	elseif progress == -1 then
+		
+	elseif progress > 0 and ((TurnTimeLeft == 0) or (GetHealth(player) ~= player_health) or (GetHealth(instructor) ~= instructor_health)) then
+		progress = -1
+		ShowMission(loc(caption), loc(subcaption), loc(failed), -amBazooka, 0)
+		time_start = GameTime
+		PlaySound(sndNooo)
+		TurnTimeLeft = 0
+	elseif GameTime == 0 then
+		ShowMission(loc(caption), loc(subcaption), loc(goals[0]), -amBazooka, 0)
+		TurnTimeLeft = 60000
+	elseif GameTime == 2500 then
+		FollowGear(instructor)
+		HogSay(instructor, loc(drill[0]), SAY_SAY)
+	elseif GameTime == 5000 then
+		FollowGear(instructor)
+		HogSay(instructor, loc(drill[1]), SAY_SAY)
+	elseif GameTime == 7500 then
+		FollowGear(instructor)
+		HogSay(instructor, loc(drill[2]), SAY_SHOUT)
+		progress = 1
+		TurnTimeLeft = 10000
+	elseif progress == 1 then
+		local x, y = GetGearPosition(player)
+		if x < player_start_x - 50 then
+			progress = 2
+			FollowGear(instructor)
+			HogSay(instructor, loc(drill[3]), SAY_SHOUT)
+			TurnTimeLeft = 10000
+		end
+	elseif progress == 2 then
+		local x, y = GetGearPosition(player)
+		if x > player_start_x then
+			progress = 3
+			FollowGear(instructor)
+			HogSay(instructor, loc(drill[4]), SAY_SAY)
+			time_start = GameTime
+		end
+	elseif progress == 3 and (time_start + 2500 == GameTime) then
+		progress = 4
+		FollowGear(instructor)
+		HogSay(instructor, loc(drill[5]), SAY_SHOUT)
+		HogTurnLeft(player, true)
+		TurnTimeLeft = 10000
+	elseif progress == 4 then
+		local x, y = GetGearPosition(player)
+		if y < player_start_y then
+			progress = 5
+			FollowGear(instructor)
+			HogSay(instructor, "Yeah!", SAY_SAY)
+			time_start = GameTime
+			TurnTimeLeft = 30000
+		end
+	elseif progress == 5 and (time_start + 2500 == GameTime) then
+		FollowGear(instructor)
+		HogSay(instructor, loc(drill[6]), SAY_SAY)
+	elseif progress == 5 and (time_start + 5000 == GameTime) then
+		FollowGear(instructor)
+		HogSay(instructor, loc(drill[7]), SAY_SAY)
+	elseif progress == 5 and (time_start + 7500 == GameTime) then
+		FollowGear(instructor)
+		HogSay(instructor, loc(drill[8]), SAY_SHOUT)
+		ShowMission(loc(caption), loc(subcaption), loc(goals[1]), 1, 0)
+		target = AddGear(target_x, target_y, gtTarget, 0, 0, 0, 0)
+		TurnTimeLeft = 60000
+	elseif progress == 5 and (time_start + 10000 == GameTime) then
+		FollowGear(target)
+	elseif progress == 6 then
+		progress = 7
+		ShowMission(loc(caption), loc(subcaption), loc(goals[2]), 0, 0)
+		PlaySound(sndVictory)
+		time_start = GameTime
+	elseif progress == 7 and (time_start + 2500 == GameTime) then
+		EndGame()
+	end
+end
+
+function onGameInit()
+	Seed = 0
+	GameFlags = gfMultiWeapon + gfOneClanMode
+	TurnTime = 25000
+	CaseFreq = 0
+	MinesNum = 0
+	Explosives = 0
+	Delay = 2500
+	Map = "Mushrooms"
+	Theme = "Nature"
+	
+	AddTeam(loc(teamnames[0]), teamcolor, "Simple", "Island", "Default")
+	player = AddHog(loc(hognames[0]), 0, player_health, "NoHat")
+	SetGearPosition(player, player_start_x, player_start_y)
+	
+	AddTeam(loc(teamnames[1]), teamcolor + 1, "Simple", "Island", "Default")
+	instructor = AddHog(loc(hognames[1]), 0, instructor_health, "NoHat")
+	SetGearPosition(instructor, player_start_x + 100, player_start_y)
+	HogTurnLeft(instructor, true)
+
+	FollowGear(player)
+end
+
+function onAmmoStoreInit()
+	SetAmmo(amBazooka, 9, 0, 0, 0)
+end
+
+function onGearDelete(gear)
+	if GetGearType(gear) == gtTarget then
+		progress = 6
+	end
+end