--- a/hedgewars/uWorld.pas Tue Jun 02 18:37:40 2015 +0100
+++ b/hedgewars/uWorld.pas Wed Jun 03 07:30:12 2015 -0400
@@ -1659,35 +1659,32 @@
// Cursor
-if isCursorVisible then
+if isCursorVisible and (not bShowAmmoMenu) then
begin
- if (not bShowAmmoMenu) then
- begin
- if not CurrentTeam^.ExtDriven then TargetCursorPoint:= CursorPoint;
- with CurrentHedgehog^ do
- if (Gear <> nil) and ((Gear^.State and gstChooseTarget) <> 0) then
+ if not CurrentTeam^.ExtDriven then TargetCursorPoint:= CursorPoint;
+ with CurrentHedgehog^ do
+ if (Gear <> nil) and ((Gear^.State and gstChooseTarget) <> 0) then
+ begin
+ if (CurAmmoType = amNapalm) or (CurAmmoType = amMineStrike) or (((GameFlags and gfMoreWind) <> 0) and ((CurAmmoType = amDrillStrike) or (CurAmmoType = amAirAttack))) then
+ DrawLine(-3000, topY-300, 7000, topY-300, 3.0, (Team^.Clan^.Color shr 16), (Team^.Clan^.Color shr 8) and $FF, Team^.Clan^.Color and $FF, $FF);
+ i:= GetCurAmmoEntry(CurrentHedgehog^)^.Pos;
+ with Ammoz[CurAmmoType] do
+ if PosCount > 1 then
begin
- if (CurAmmoType = amNapalm) or (CurAmmoType = amMineStrike) or (((GameFlags and gfMoreWind) <> 0) and ((CurAmmoType = amDrillStrike) or (CurAmmoType = amAirAttack))) then
- DrawLine(-3000, topY-300, 7000, topY-300, 3.0, (Team^.Clan^.Color shr 16), (Team^.Clan^.Color shr 8) and $FF, Team^.Clan^.Color and $FF, $FF);
- i:= GetCurAmmoEntry(CurrentHedgehog^)^.Pos;
- with Ammoz[CurAmmoType] do
- if PosCount > 1 then
+ if (CurAmmoType = amGirder) or (CurAmmoType = amTeleport) then
begin
- if (CurAmmoType = amGirder) or (CurAmmoType = amTeleport) then
- begin
- // pulsating transparency
- if ((GameTicks div 16) mod $80) >= $40 then
- Tint($FF, $FF, $FF, $C0 - (GameTicks div 16) mod $40)
- else
- Tint($FF, $FF, $FF, $80 + (GameTicks div 16) mod $40);
- end;
- DrawSprite(PosSprite, TargetCursorPoint.X - (SpritesData[PosSprite].Width shr 1), cScreenHeight - TargetCursorPoint.Y - (SpritesData[PosSprite].Height shr 1),i);
- Untint();
+ // pulsating transparency
+ if ((GameTicks div 16) mod $80) >= $40 then
+ Tint($FF, $FF, $FF, $C0 - (GameTicks div 16) mod $40)
+ else
+ Tint($FF, $FF, $FF, $80 + (GameTicks div 16) mod $40);
end;
+ DrawSprite(PosSprite, TargetCursorPoint.X - (SpritesData[PosSprite].Width shr 1), cScreenHeight - TargetCursorPoint.Y - (SpritesData[PosSprite].Height shr 1),i);
+ Untint();
end;
- //DrawSprite(sprArrow, TargetCursorPoint.X, cScreenHeight - TargetCursorPoint.Y, (RealTicks shr 6) mod 8)
- DrawTextureF(SpritesData[sprArrow].Texture, cDefaultZoomLevel / cScaleFactor, TargetCursorPoint.X + round(SpritesData[sprArrow].Width / cScaleFactor), cScreenHeight + round(SpritesData[sprArrow].Height / cScaleFactor) - TargetCursorPoint.Y, (RealTicks shr 6) mod 8, 1, SpritesData[sprArrow].Width, SpritesData[sprArrow].Height);
- end
+ end;
+ //DrawSprite(sprArrow, TargetCursorPoint.X, cScreenHeight - TargetCursorPoint.Y, (RealTicks shr 6) mod 8)
+ DrawTextureF(SpritesData[sprArrow].Texture, cDefaultZoomLevel / cScaleFactor, TargetCursorPoint.X + round(SpritesData[sprArrow].Width / cScaleFactor), cScreenHeight + round(SpritesData[sprArrow].Height / cScaleFactor) - TargetCursorPoint.Y, (RealTicks shr 6) mod 8, 1, SpritesData[sprArrow].Width, SpritesData[sprArrow].Height);
end;
// debug stuff