--- a/hedgewars/uGearsHandlersMess.pas Wed Apr 03 13:00:05 2019 +0200
+++ b/hedgewars/uGearsHandlersMess.pas Sun Apr 07 18:21:14 2019 +0200
@@ -2391,6 +2391,9 @@
AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmoke)
else
AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmokeWhite);
+ // health texture
+ FreeAndNilTexture(Gear^.Tex);
+ Gear^.Tex := RenderStringTex(ansistring(inttostr(Gear^.Health)), $ff808080, fnt16);
dec(Gear^.Health, Gear^.Damage);
Gear^.Damage := 0;
if Gear^.Health <= 0 then
@@ -2465,9 +2468,19 @@
AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmokeWhite);
dec(Gear^.Health, Gear^.Damage);
Gear^.Damage := 0;
+ // health texture
+ FreeAndNilTexture(Gear^.Tex);
+ Gear^.Tex := RenderStringTex(ansistring(inttostr(Gear^.Health)), $ff808080, fnt16);
end
else
begin
+ // health texture for health crate
+ if (k = gtCase) and ((Gear^.Pos and $02) <> 0) then
+ begin
+ FreeAndNilTexture(Gear^.Tex);
+ if ((Gear^.State and gstFrozen) = 0) then
+ Gear^.Tex := RenderStringTex(ansistring(inttostr(Gear^.Health)), $ff80ff80, fnt16);
+ end;
if Gear^.Timer = 500 then
begin
(* Can't make sparkles team coloured without working out what the next team is going to be. This should be solved, really, since it also screws up