--- a/hedgewars/uConsts.pas Sun Jun 28 16:54:51 2009 +0000
+++ b/hedgewars/uConsts.pas Sun Jun 28 18:47:55 2009 +0000
@@ -156,12 +156,12 @@
msgFailedSize = 'failed due to size';
msgGettingConfig = 'Getting game config...';
-const
- ifNone = $00000000;
- ifAlpha = $00000001;
- ifCritical = $00000002;
- ifTransparent = $00000004;
- ifIgnoreCaps = $00000008;
+const // image flags (for LoadImage())
+ ifNone = $00000000; // nothing special
+ ifAlpha = $00000001; // use alpha channel (unused right now?)
+ ifCritical = $00000002; // image is critical for gameplay (exit game if unable to load)
+ ifTransparent = $00000004; // image uses transparent pixels (color keying)
+ ifIgnoreCaps = $00000008; // ignore hardware capabilities when loading (i.e. image won't be drawn using OpenGL)
const
cMaxPower = 1500;