--- a/hedgewars/uWorld.pas Fri Sep 16 17:36:05 2011 +0200
+++ b/hedgewars/uWorld.pas Fri Sep 16 18:17:16 2011 +0200
@@ -1184,16 +1184,16 @@
end;
procedure MoveCamera;
-var EdgesDist, wdy, shs: LongInt;
+var EdgesDist, wdy, shs,z: LongInt;
PrevSentPointTime: LongWord = 0;
begin
{$IFNDEF MOBILE}
if (not (CurrentTeam^.ExtDriven and isCursorVisible and not bShowAmmoMenu)) and cHasFocus and (GameState <> gsConfirm) then
uCursor.updatePosition();
{$ENDIF}
-
+z:= round(200/zoom);
if (not PlacingHogs) and (FollowGear <> nil) and (not isCursorVisible) and (not fastUntilLag) then
- if (not autoCameraOn) or (abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y) > 4) then
+ if (not autoCameraOn) or ((abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y)) > 4) then
begin
FollowGear:= nil;
prevPoint:= CursorPoint;
@@ -1201,8 +1201,8 @@
end
else
begin
- CursorPoint.X:= (prevPoint.X * 7 + hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * 100 + WorldDx) div 8;
- CursorPoint.Y:= (prevPoint.Y * 7 + cScreenHeight - (hwRound(FollowGear^.Y) + WorldDy)) div 8;
+ CursorPoint.X:= (prevPoint.X * 7 + hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * z + WorldDx) div 8;
+ CursorPoint.Y:= (prevPoint.Y * 7 + cScreenHeight - (hwRound(FollowGear^.Y)+ hwSign(FollowGear^.dY) * z + WorldDy)) div 8;
end;
wdy:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine - cVisibleWater;
@@ -1321,11 +1321,11 @@
procedure ShakeCamera(amount: LongWord);
begin
if isCursorVisible then exit;
- amount:= Max(1, amount);
- //WorldDx:= WorldDx - amount + LongInt(getRandom(1 + amount * 2));
- //WorldDy:= WorldDy - amount + LongInt(getRandom(1 + amount * 2));
- CursorPoint.X:= CursorPoint.X - amount + LongInt(getRandom(1 + amount * 2));
- CursorPoint.Y:= CursorPoint.Y - amount + LongInt(getRandom(1 + amount * 2))
+ amount:= Max(1, round(amount*zoom/2));
+ WorldDx:= WorldDx - amount + LongInt(random(1 + amount * 2));
+ WorldDy:= WorldDy - amount + LongInt(random(1 + amount * 2));
+ //CursorPoint.X:= CursorPoint.X - amount + LongInt(random(1 + amount * 2));
+ //CursorPoint.Y:= CursorPoint.Y - amount + LongInt(random(1 + amount * 2))
end;