--- a/hedgewars/hwengine.pas Sun Mar 21 18:42:34 2010 +0000
+++ b/hedgewars/hwengine.pas Sun Mar 21 19:02:03 2010 +0000
@@ -310,72 +310,72 @@
procedure initEverything;
begin
- init_uConsts();
- init_uMisc();
- init_uConsole(); // MUST happen after uMisc
+ uConsts.initModule;
+ uMisc.initModule;
+ uConsole.initModule; // MUST happen after uMisc
- init_uAI();
+ uAI.initModule;
//uAIActions does not need initialization
//uAIAmmoTests does not need initialization
- init_uAIMisc();
- init_uAmmos();
- init_uChat();
- init_uCollisions();
+ uAIMisc.initModule;
+ uAmmos.initModule;
+ uChat.initModule;
+ uCollisions.initModule;
//uFloat does not need initialization
//uGame does not need initialization
- init_uGears();
- init_uIO();
- init_uKeys();
- init_uLand();
+ uGears.initModule;
+ uIO.initModule;
+ uKeys.initModule;
+ uLand.initModule;
//uLandGraphics does not need initialization
//uLandObjects does not need initialization
//uLandTemplates does not need initialization
//uLandTexture does not need initialization
//uLocale does not need initialization
- init_uRandom();
+ uRandom.initModule;
//uSHA does not need initialization
- init_uSound();
- init_uStats();
- init_uStore();
- init_uTeams();
- init_uVisualGears();
- init_uWorld();
- init_uScript();
+ uSound.initModule;
+ uStats.initModule;
+ uStore.initModule;
+ uTeams.initModule;
+ uVisualGears.initModule;
+ uWorld.initModule;
+ uScript.initModule;
end;
procedure freeEverything;
begin
- free_uWorld();
- free_uVisualGears(); //stub
- free_uTeams();
- free_uStore();
- free_uStats(); //stub
- free_uSound(); //stub
+ uWorld.freeModule;
+ uVisualGears.freeModule; //stub
+ uTeams.freeModule;
+ uStore.freeModule;
+ uStats.freeModule; //stub
+ uSound.freeModule; //stub
//uSHA does not need to be freed
- free_uRandom(); //stub
+ uRandom.freeModule; //stub
//uLocale does not need to be freed
//uLandTemplates does not need to be freed
//uLandTexture does not need to be freed
//uLandObjects does not need to be freed
//uLandGraphics does not need to be freed
- free_uLand();
- free_uKeys(); //stub
- free_uIO();
- free_uGears();
+ uLand.freeModule;
+ uKeys.freeModule; //stub
+ uIO.freeModule;
+ uGears.freeModule;
//uGame does not need to be freed
//uFloat does not need to be freed
- free_uCollisions();
- free_uChat();
- free_uAmmos();
- free_uAIMisc(); //stub
+ uCollisions.freeModule;
+ uChat.freeModule;
+ uAmmos.freeModule;
+ uAIMisc.freeModule; //stub
//uAIAmmoTests does not need to be freed
//uAIActions does not need to be freed
- free_uAI(); //stub
+ uAI.freeModule; //stub
- free_uConsole();
- free_uMisc();
- free_uConsts(); //stub
- free_uScript();
+ uConsole.freeModule;
+ uMisc.freeModule;
+ uConsts.freeModule; //stub
+ uScript.freeModule;
end;
/////////////////////////