--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice02.lua Fri Aug 02 22:19:36 2013 +0300
@@ -0,0 +1,82 @@
+------------------- ABOUT ----------------------
+--
+-- Hero has to pass as fast as possible inside the
+-- rings as in the runner mode
+
+HedgewarsScriptLoad("/Scripts/Locale.lua")
+HedgewarsScriptLoad("/Scripts/Animate.lua")
+
+----------------- VARIABLES --------------------
+-- globals
+local campaignName = loc("A Space Adventure")
+local missionName = loc("Ice planet, a frozen adventure!")
+local heroAtAntiFlyArea = false
+local heroVisitedAntiFlyArea = false
+local heroAtFinalStep = false
+local iceGunTaken = false
+local checkPointReached = 1 -- 1 is normal spawn
+-- dialogs
+local dialog01 = {}
+local dialog02 = {}
+-- mission objectives
+local goals = {
+ [dialog01] = {missionName, loc("Getting ready"), loc("Collect the icegun and get the device part from Thanta"), 1, 4500},
+}
+-- crates
+local icegunY = 1950
+local icegunX = 260
+-- hogs
+local hero = {}
+local ally = {}
+-- teams
+local teamA = {}
+local teamB = {}
+local teamC = {}
+-- hedgehogs values
+hero.name = "Hog Solo"
+hero.x = 450
+hero.y = 200
+hero.dead = false
+ally.name = "Paul McHoggy"
+ally.x = 512
+ally.y = 200
+teamA.name = loc("Hog Solo")
+teamA.color = tonumber("38D61C",16) -- green
+teamB.name = loc("Allies")
+teamB.color = tonumber("FF0000",16) -- red
+
+-------------- LuaAPI EVENT HANDLERS ------------------
+
+function onGameInit()
+ Seed = 1
+ TurnTime = 25000
+ CaseFreq = 0
+ MinesNum = 0
+ MinesTime = 1
+ Explosives = 0
+ Delay = 3
+ Map = "ice02_map"
+ Theme = "Snow"
+
+ -- Hog Solo
+ AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
+ hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
+ AnimSetGearPosition(hero.gear, hero.x, hero.y)
+ HogTurnLeft(hero.gear, true)
+ -- Ally
+ AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
+ ally.gear = AddHog(ally.name, 0, 100, "tophats")
+ AnimSetGearPosition(ally.gear, ally.x, ally.y)
+
+ AnimInit()
+ --AnimationSetup()
+end
+
+function onGameStart()
+ AnimWait(hero.gear, 3000)
+ FollowGear(hero.gear)
+
+ AddAmmo(hero.gear, amJetpack, 99)
+
+ SendHealthStatsOff()
+end