--- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/epil.lua Mon Jul 01 22:28:42 2013 +0300
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,433 +0,0 @@
-HedgewarsScriptLoad("/Scripts/Locale.lua")
-HedgewarsScriptLoad("/Scripts/Animate.lua")
-
------------------------------Constants---------------------------------
-leaksNum = 1
-denseNum = 2
-waterNum = 3
-buffaloNum = 4
-chiefNum = 5
-girlNum = 6
-wiseNum = 7
-ramonNum = 8
-spikyNum = 9
-princessNum = 10
-
-denseScene = 1
-princessScene = 2
-waterScene = 3
-cyborgScene = 4
-
-nativeNames = {loc("Leaks A Lot"), loc("Dense Cloud"), loc("Fiery Water"),
- loc("Raging Buffalo"), loc("Righteous Beard"), loc("Fell From Grace"),
- loc("Wise Oak"), loc("Ramon"), loc("Spiky Cheese"),
- loc("Fell From Heaven")
- }
-nativeHats = {"Rambo", "RobinHood", "pirate_jack", "zoo_Bunny", "IndianChief",
- "tiara", "AkuAku", "rasta", "hair_yellow", "tiara"}
-
-nativePosCyborg = {{1900, 508}, {480, 1321}, {2927, 873},
- {1325, 905}, {3190, 1424}, {1442, 857},
- {1134, 1278}, {2881, 853}, {2974, 897},
- {2033, 511}}
-nativeDirCyborg = {"Right", "Right", "Left", "Right", "Right", "Left", "Right", "Right", "Left", "Left"}
-
-nativePosPrincess = {{1930, 508}, {480, 1321}, {2927, 873},
- {1325, 905}, {3190, 1424}, {2033, 511},
- {1134, 1278}, {2881, 853}, {2974, 897},
- {1900, 508}}
-nativeDirPrincess = {"Right", "Right", "Left", "Right", "Right", "Left", "Right", "Right", "Left", "Right"}
-
-nativePosDense = {{1930, 508}, {2285, 772}, {2927, 873},
- {1325, 905}, {3190, 1424}, {1442, 857},
- {1134, 1278}, {480, 1321}, {2974, 897},
- {2033, 511}}
-nativeDirDense = {"Right", "Left", "Left", "Right", "Right", "Left", "Right", "Right", "Left", "Left"}
-
-nativePosWater = {{1900, 508}, {2033, 511}, {2285, 772},
- {1325, 905}, {3190, 1424}, {1442, 857},
- {1134, 1278}, {480, 1321}, {2974, 897},
- {1980, 511}}
-nativeDirWater = {"Right", "Left", "Left", "Right", "Right", "Left", "Right", "Right", "Left", "Left"}
-
-prisonPos = {2285, 772}
-
-brainNum = 1
-corpseNum = 2
-brutalNum = 3
-earNum = 4
-hanniNum = 5
-
-cannibalNames = {loc("Brainiac"), loc("Corpse Thrower"), loc("Brutal Lily"), loc("Ear Sniffer"), loc("Hannibal")}
-cannibalHats = {"Zombi", "AkuAku", "Zombi", "Zombi", "IndianChief"}
-cannibalPos = {{533, 1304}, {1184, 1282}, {1386, 883}, {2854, 834}, {3243, 1415}}
-cannibalDir = {"Left", "Left", "Left", "Right", "Left"}
------------------------------Variables---------------------------------
-natives = {}
-cannibals = {}
-traitor = nil
-crate = nil
-
-startAnim = {}
-
-gearDead = {}
---------------------------Anim skip functions--------------------------
-function SkipStartAnim()
- SetGearMessage(CurrentHedgehog, 0)
- AnimSwitchHog(natives[1])
-end
-
-function AfterStartAnim()
- crate = SpawnHealthCrate(0, 0)
- SetGearMessage(CurrentHedgehog, 0)
- AddNewEvent(CheckCrateTaken, {}, DoCrateTaken, {}, 1)
- TurnTimeLeft = 0
- ShowMission("Epilogue", "That's all folks!", "You have successfully finished the campaign!|If you wish to replay, there are other possible endings, too!|You can practice moving around and using utilities in this mission.|However, it will never end!", 1, 0)
-end
-
----------------------------Events-------------------------------------
-function CheckCrateTaken()
- return gearDead[crate]
-end
-
-function DoCrateTaken()
- crate = SpawnHealthCrate(0, 0)
-end
------------------------------Animations--------------------------------
-function AnimationSetup()
- if m8Scene == cyborgScene then
- SetupAnimCyborg()
- elseif m8Scene == princessScene then
- SetupAnimPrincess()
- elseif m8Scene == waterScene then
- SetupAnimWater()
- else
- SetupAnimDense()
- end
- AddSkipFunction(startAnim, SkipStartAnim, {})
-end
-
-function SetupAnimWater()
- startAnim = {
- {func = AnimWait, args = {natives[1], 3000}},
- {func = AnimCaption, args = {natives[ramonNum], "Back in the village, the two tribes finally started to live in harmony.", 5000}},
- {func = AnimSay, args = {natives[ramonNum], "You got a killer mask there, amigo!", SAY_SAY, 5500}},
- {func = AnimSay, args = {cannibals[brainNum], "Thanks, man! It really means a lot to me.", SAY_SAY, 6000}},
- {func = AnimSay, args = {natives[wiseNum], "So, uhmm, how did you manage to teleport them so far?", SAY_SAY, 8000}},
- {func = AnimSay, args = {cannibals[corpseNum], "It's all about the right carrots, you know.", SAY_SAY, 7000}},
- {func = AnimSay, args = {natives[wiseNum], "Of course! It's all obvious now!", SAY_SAY, 4500}},
- {func = AnimSay, args = {natives[chiefNum], "I can't believe how blind we were...", SAY_SAY, 4500}},
- {func = AnimSay, args = {natives[chiefNum], "Fighting instead of cultivating a beautiful friendship.", SAY_SAY, 8500}},
- {func = AnimSay, args = {cannibals[hanniNum], "One shall not judge one by one's appearance!", SAY_SAY, 7000}},
- {func = AnimSay, args = {natives[chiefNum], "You speak great truth, Hannibal. Here, take a sip!", SAY_SAY, 7500}},
- {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
- {func = AnimWait, args = {natives[1], 1000}},
- {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
- {func = AnimWait, args = {natives[1], 1000}},
- {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
- {func = AnimWait, args = {natives[1], 1000}},
- {func = AnimSay, args = {natives[leaksNum], "It's amazing how quickly our lives can change...", SAY_SAY, 7000}},
- {func = AnimSay, args = {natives[waterNum], "Aye! Fellow! Let me exit this chamber of doom!", SAY_SAY, 7000}},
- {func = AnimTurn, args = {natives[princessNum], "Right"}},
- {func = AnimSay, args = {natives[princessNum], "It's your fault you're there!", SAY_SAY, 5000}},
- {func = AnimTurn, args = {natives[princessNum], "Left"}},
- {func = AnimSay, args = {natives[leaksNum], "I always suspected him!", SAY_SAY, 3000}},
- {func = AnimSay, args = {natives[leaksNum], "Nobody takes walks every day!", SAY_SAY, 4000}},
- {func = AnimSay, args = {natives[princessNum], "I don't know who I can trust anymore.", SAY_SAY, 6000}},
- {func = AnimSay, args = {natives[princessNum], "Everywhere I look, I see hogs walking around...", SAY_SAY, 7000}},
- {func = AnimSay, args = {natives[princessNum], "...and I think they are up to something. Something bad!", SAY_SAY, 8000}},
- {func = AnimMove, args = {natives[leaksNum], "Right", nativePosWater[princessNum][1] - 30, nativePosWater[princessNum][2]}},
- {func = AnimSay, args = {natives[leaksNum], "You can always trust me! I love you!", SAY_SAY, 6000}},
- {func = AnimSay, args = {natives[princessNum], "I know and I'm terribly sorry!", SAY_SAY, 5000}},
- {func = AnimSay, args = {natives[princessNum], "I love Dense Cloud now!", SAY_SAY, 4000}},
- {func = AnimTurn, args = {natives[princessNum], "Right"}},
- {func = AnimMove, args = {natives[denseNum], "Left", nativePosWater[princessNum][1] + 20, nativePosWater[princessNum][2]}},
- {func = AnimSay, args = {natives[denseNum], "Problems, dude? Chillax!", SAY_SAY, 4000}},
- {func = AnimTurn, args = {natives[leaksNum], "Left"}},
- {func = AnimSay, args = {natives[leaksNum], "(T_T)", SAY_SAY, 6000}},
- {func = AnimSwitchHog, args = {natives[leaksNum]}},
- }
-end
-
-function SetupAnimDense()
- startAnim = {
- {func = AnimWait, args = {natives[1], 3000}},
- {func = AnimCaption, args = {natives[ramonNum], "Back in the village, the two tribes finally started to live in harmony.", 5000}},
- {func = AnimSay, args = {natives[ramonNum], "You got a killer mask there, amigo!", SAY_SAY, 5500}},
- {func = AnimSay, args = {cannibals[brainNum], "Thanks, man! It really means a lot to me.", SAY_SAY, 6000}},
- {func = AnimSay, args = {natives[wiseNum], "So, uhmm, how did you manage to teleport them so far?", SAY_SAY, 8000}},
- {func = AnimSay, args = {cannibals[corpseNum], "It's all about the right carrots, you know.", SAY_SAY, 7000}},
- {func = AnimSay, args = {natives[wiseNum], "Of course! It's all obvious now!", SAY_SAY, 4500}},
- {func = AnimSay, args = {natives[chiefNum], "I can't believe how blind we were...", SAY_SAY, 4500}},
- {func = AnimSay, args = {natives[chiefNum], "Fighting instead of cultivating a beautiful friendship.", SAY_SAY, 8500}},
- {func = AnimSay, args = {cannibals[hanniNum], "One shall not judge one by one's appearance!", SAY_SAY, 7000}},
- {func = AnimSay, args = {natives[chiefNum], "You speak great truth, Hannibal. Here, take a sip!", SAY_SAY, 7500}},
- {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
- {func = AnimWait, args = {natives[1], 1000}},
- {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
- {func = AnimWait, args = {natives[1], 1000}},
- {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
- {func = AnimWait, args = {natives[1], 1000}},
- {func = AnimSay, args = {natives[waterNum], "...And then I took a stroll...", SAY_SAY, 4000}},
- {func = AnimSay, args = {natives[leaksNum], "It's amazing how quickly our lives can change...", SAY_SAY, 7000}},
- {func = AnimSay, args = {natives[denseNum], "Dude, let me out!", SAY_SAY, 3000}},
- {func = AnimSay, args = {natives[denseNum], "I already said I'm sorry!", SAY_SAY, 4000}},
- {func = AnimTurn, args = {natives[princessNum], "Right"}},
- {func = AnimSay, args = {natives[princessNum], "Traitors don't get to shout around here!", SAY_SAY, 7000}},
- {func = AnimTurn, args = {natives[princessNum], "Left"}},
- {func = AnimSay, args = {natives[leaksNum], "I still can't believe he sold us out like that.", SAY_SAY, 8000}},
- {func = AnimSay, args = {natives[princessNum], "I don't know who I can trust anymore.", SAY_SAY, 6000}},
- {func = AnimMove, args = {natives[leaksNum], "Right", nativePosDense[princessNum][1] - 30, nativePosDense[princessNum][2]}},
- {func = AnimSay, args = {natives[leaksNum], "You can always trust me!", SAY_SAY, 4000}},
- {func = AnimSay, args = {natives[princessNum], "I know, my hero!", SAY_SAY, 3000}},
- {func = AnimSay, args = {natives[princessNum], "...xoxo...", SAY_SAY, 2000}},
- {func = AnimSwitchHog, args = {natives[leaksNum]}},
- }
-end
-
-function SetupAnimCyborg()
- startAnim = {
- {func = AnimWait, args = {natives[1], 3000}},
- {func = AnimCaption, args = {natives[denseNum], "Back in the village, the two tribes finally started to live in harmony.", 5000}},
- {func = AnimSay, args = {natives[denseNum], "Dude, that outfit is so kool!", SAY_SAY, 4500}},
- {func = AnimSay, args = {cannibals[brainNum], "Thanks, dude! It really means a lot to me.", SAY_SAY, 6000}},
- {func = AnimSay, args = {natives[wiseNum], "So, uhmm, how did you manage to teleport them so far?", SAY_SAY, 8000}},
- {func = AnimSay, args = {cannibals[corpseNum], "It's all about the right carrots, you know.", SAY_SAY, 7000}},
- {func = AnimSay, args = {natives[wiseNum], "Of course! It's all obvious now!", SAY_SAY, 4500}},
- {func = AnimSay, args = {natives[chiefNum], "I can't believe how blind we were...", SAY_SAY, 4500}},
- {func = AnimSay, args = {natives[chiefNum], "Fighting instead of cultivating a beautiful friendship.", SAY_SAY, 8500}},
- {func = AnimSay, args = {cannibals[hanniNum], "One shall not judge one by one's appearance!", SAY_SAY, 7000}},
- {func = AnimSay, args = {natives[chiefNum], "You speak great truth, Hannibal. Here, take a sip!", SAY_SAY, 7500}},
- {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
- {func = AnimWait, args = {natives[1], 1000}},
- {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
- {func = AnimWait, args = {natives[1], 1000}},
- {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
- {func = AnimWait, args = {natives[1], 1000}},
- {func = AnimSay, args = {natives[waterNum], "...And then I took a stroll...", SAY_SAY, 4000}},
- {func = AnimSay, args = {natives[leaksNum], "I'm glad this is over!", SAY_SAY, 4000}},
- {func = AnimMove, args = {natives[princessNum], "Right", nativePosCyborg[princessNum][1] + 30, nativePosCyborg[princessNum][2]}},
- {func = AnimSay, args = {natives[princessNum], "I was so scared.", SAY_SAY, 2500}},
- {func = AnimMove, args = {natives[leaksNum], "Right", nativePosCyborg[princessNum][1], nativePosCyborg[princessNum][2]}},
- {func = AnimSay, args = {natives[leaksNum], "You have nothing to be afraid of now.", SAY_SAY, 6000}},
- {func = AnimSay, args = {natives[leaksNum], "I'll protect you!", SAY_SAY, 3000}},
- {func = AnimTurn, args = {natives[princessNum], "Left"}},
- {func = AnimSay, args = {natives[princessNum], "You're so brave...I feel safe with you.", SAY_SAY, 6500}},
- {func = AnimSay, args = {natives[princessNum], "I think I love you!", SAY_SAY, 3500}},
- {func = AnimSay, args = {natives[leaksNum], "I...like being with you too.", SAY_SAY, 4500}},
- }
-end
-
-function SetupAnimPrincess()
- startAnim = {
- {func = AnimWait, args = {natives[1], 3000}},
- {func = AnimCaption, args = {natives[denseNum], "Back in the village, the two tribes finally started to live in harmony.", 5000}},
- {func = AnimSay, args = {natives[denseNum], "Dude, that outfit is so kool!", SAY_SAY, 4500}},
- {func = AnimSay, args = {cannibals[brainNum], "Thanks, dude! It really means a lot to me.", SAY_SAY, 6000}},
- {func = AnimSay, args = {natives[wiseNum], "So, uhmm, how did you manage to teleport them so far?", SAY_SAY, 8000}},
- {func = AnimSay, args = {cannibals[corpseNum], "It's all about the right carrots, you know.", SAY_SAY, 7000}},
- {func = AnimSay, args = {natives[wiseNum], "Of course! It's all obvious now!", SAY_SAY, 4500}},
- {func = AnimSay, args = {natives[chiefNum], "I can't believe how blind we were...", SAY_SAY, 4500}},
- {func = AnimSay, args = {natives[chiefNum], "Fighting instead of cultivating a beautiful friendship.", SAY_SAY, 8500}},
- {func = AnimSay, args = {cannibals[hanniNum], "One shall not judge one by one's appearance!", SAY_SAY, 7000}},
- {func = AnimSay, args = {natives[chiefNum], "You speak great truth, Hannibal. Here, take a sip!", SAY_SAY, 7500}},
- {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
- {func = AnimWait, args = {natives[1], 1000}},
- {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
- {func = AnimWait, args = {natives[1], 1000}},
- {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
- {func = AnimWait, args = {natives[1], 1000}},
- {func = AnimSay, args = {natives[buffaloNum], "So I shook my fist in the air!", SAY_SAY, 5000}},
- {func = AnimSay, args = {cannibals[brutalNum], "Well that was an unnecessary act of violence.", SAY_SAY, 7000}},
- {func = AnimSay, args = {natives[waterNum], "...And then I took a stroll...", SAY_SAY, 4000}},
- {func = AnimSay, args = {natives[leaksNum], "I'm glad this is over!", SAY_SAY, 4000}},
- {func = AnimSay, args = {natives[girlNum], "I still can't believe you forgave her!", SAY_SAY, 6000}},
- {func = AnimSay, args = {natives[girlNum], "She endangered the whole tribe!", SAY_SAY, 5000}},
- {func = AnimSay, args = {natives[leaksNum], "It wasn't her fault!", SAY_SAY, 4000}},
- {func = AnimSay, args = {natives[leaksNum], "We oppressed her, the only woman in the tribe!", SAY_SAY, 7000}},
- {func = AnimSay, args = {natives[girlNum], "The only woman, huh?", SAY_SAY, 4000}},
- {func = AnimSay, args = {natives[girlNum], "Then what am I?", SAY_SAY, 4000}},
- {func = AnimSay, args = {natives[leaksNum], "Of course, but you're...special.", SAY_SAY, 5000}},
- {func = AnimSay, args = {natives[girlNum], "Sure!", SAY_SAY, 2000}},
- {func = AnimTurn, args = {natives[leaksNum], "Left"}},
- {func = AnimSay, args = {natives[leaksNum], "We're terribly sorry!", SAY_SAY, 4000}},
- {func = AnimSay, args = {natives[princessNum], "I don't know if I can forget what you've done!", SAY_SAY, 7000}},
- {func = AnimTurn, args = {natives[princessNum], "Left"}},
- {func = AnimMove, args = {natives[princessNum], "Left", nativePosPrincess[princessNum][1] - 10, nativePosPrincess[princessNum][2]}},
- {func = AnimSwitchHog, args = {natives[leaksNum]}}
- }
-end
------------------------------Misc--------------------------------------
-function GetVariables()
- m8Scene = tonumber(GetCampaignVar("M8Scene"))
-end
-
-function AddHogs()
- AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
- for i = 1, 5 do
- natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
- end
-
- AddTeam(loc("More Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
- for i = 6, 10 do
- natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
- end
-
- AddTeam(loc("Cannibals"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
- for i = 1, 5 do
- cannibals[i] = AddHog(cannibalNames[i], 0, 100, cannibalHats[i])
- end
-
- if m8Scene == denseScene or m8Scene == waterScene then
- AddTeam(loc("Traitors"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
- if m8Scene == denseScene then
- DeleteGear(natives[2])
- natives[2] = AddHog(nativeNames[2], 0, 100, nativeHats[2])
- else
- DeleteGear(natives[3])
- natives[3] = AddHog(nativeNames[3], 0, 100, nativeHats[3])
- end
- end
-
- SetGearPositions()
-end
-
-function SetGearPositions()
- if m8Scene == cyborgScene then
- for i = 1, 10 do
- AnimSetGearPosition(natives[i], unpack(nativePosCyborg[i]))
- AnimTurn(natives[i], nativeDirCyborg[i])
- end
- elseif m8Scene == waterScene then
- for i = 1, 10 do
- AnimSetGearPosition(natives[i], unpack(nativePosWater[i]))
- AnimTurn(natives[i], nativeDirWater[i])
- end
- elseif m8Scene == denseScene then
- for i = 1, 10 do
- AnimSetGearPosition(natives[i], unpack(nativePosDense[i]))
- AnimTurn(natives[i], nativeDirDense[i])
- end
- else
- for i = 1, 10 do
- AnimSetGearPosition(natives[i], unpack(nativePosPrincess[i]))
- AnimTurn(natives[i], nativeDirPrincess[i])
- end
- end
-
- for i = 1, 5 do
- AnimSetGearPosition(cannibals[i], unpack(cannibalPos[i]))
- AnimTurn(cannibals[i], cannibalDir[i])
- end
-end
-
-function SetupPlace()
- if m8Scene == denseScene or m8Scene == waterScene then
- PlaceGirder(2296, 798, 4)
- PlaceGirder(2296, 700, 4)
- PlaceGirder(2225, 750, 2)
- PlaceGirder(2245, 750, 2)
- PlaceGirder(2265, 750, 2)
- PlaceGirder(2305, 750, 2)
- PlaceGirder(2345, 750, 2)
- PlaceGirder(2365, 750, 2)
- end
- if m8Scene == denseScene then
- traitor = natives[denseNum]
- elseif m8Scene == waterScene then
- traitor = natives[waterNum]
- end
-end
------------------------------Main Functions----------------------------
-function onGameInit()
- Seed = 1
- GameFlags = gfOneClanMode
- TurnTime = 60000
- CaseFreq = 0
- MinesNum = 0
- MinesTime = 3000
- Explosives = 0
- Delay = 10
- Map = "Hogville"
- Theme = "Nature"
- SuddenDeathTurns = 3000
-
- GetVariables()
- AddHogs()
- AnimInit()
-end
-
-function onGameStart()
- SetupPlace()
- AnimationSetup()
- AddAnim(startAnim)
- AddFunction({func = AfterStartAnim, args = {}})
-end
-
-function onGameTick()
- AnimUnWait()
- if ShowAnimation() == false then
- return
- end
- ExecuteAfterAnimations()
- CheckEvents()
-end
-
-function onGearDelete(gear)
- gearDead[gear] = true
-end
-
-function onAmmoStoreInit()
- SetAmmo(amAirStrike, 9, 0, 0, 0)
- SetAmmo(amBaseballBat, 9, 0, 0, 0)
- SetAmmo(amBazooka, 9, 0, 0, 0)
- SetAmmo(amBlowTorch, 9, 0, 0, 0)
- SetAmmo(amClusterBomb,9, 0, 0, 0)
- SetAmmo(amDEagle, 9, 0, 0, 0)
- SetAmmo(amDrill, 9, 0, 0, 4)
- SetAmmo(amDynamite, 9, 0, 0, 3)
- SetAmmo(amFirePunch, 9, 0, 0, 0)
- SetAmmo(amFlamethrower, 9, 0, 0, 3)
- SetAmmo(amGirder, 9, 0, 0, 0)
- SetAmmo(amGrenade, 9, 0, 0, 0)
- SetAmmo(amHammer, 9, 0, 0, 0)
- SetAmmo(amJetpack, 9, 0, 0, 0)
- SetAmmo(amLandGun, 9, 0, 0, 0)
- SetAmmo(amLowGravity, 9, 0, 0, 2)
- SetAmmo(amMine, 9, 0, 0, 2)
- SetAmmo(amMolotov, 9, 0, 0, 3)
- SetAmmo(amMortar, 9, 0, 0, 4)
- SetAmmo(amNapalm, 9, 0, 0, 4)
- SetAmmo(amParachute, 9, 0, 0, 0)
- SetAmmo(amPickHammer, 9, 0, 0, 0)
- SetAmmo(amPortalGun, 9, 0, 0, 0)
- SetAmmo(amRope, 9, 0, 0, 0)
- SetAmmo(amRCPlane, 9, 0, 0, 0)
- SetAmmo(amSkip, 9, 0, 0, 0)
- SetAmmo(amShotgun, 9, 0, 0, 0)
- SetAmmo(amSMine, 9, 0, 0, 2)
- SetAmmo(amSniperRifle, 9, 0, 0, 0)
- SetAmmo(amSnowball, 9, 0, 0, 0)
- SetAmmo(amSwitch, 9, 0, 0, 0)
- SetAmmo(amTeleport, 9, 0, 0, 0)
- SetAmmo(amWatermelon, 9, 0, 0, 0)
- SetAmmo(amWhip, 9, 0, 0, 0)
-end
-
-function onNewTurn()
- if AnimInProgress() then
- TurnTimeLeft = -1
- return
- end
- if CurrentHedgehog == traitor then
- TurnTimeLeft = 0
- else
- TurnTimeLeft = -1
- end
-end
-
-function onPrecise()
- if GameTime > 2500 then
- SetAnimSkip(true)
- end
-end