--- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/enemy.lua Mon Jul 01 22:28:42 2013 +0300
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,666 +0,0 @@
-HedgewarsScriptLoad("/Scripts/Locale.lua")
-HedgewarsScriptLoad("/Scripts/Animate.lua")
-
-
---------------------------------------------Constants------------------------------------
-choiceAccepted = 1
-choiceRefused = 2
-choiceAttacked = 3
-
-choiceEliminate = 1
-choiceSpare = 2
-
-leaksNum = 1
-denseNum = 2
-waterNum = 3
-buffaloNum = 4
-chiefNum = 5
-girlNum = 6
-wiseNum = 7
-ramonNum = 8
-spikyNum = 9
-
-denseScene = 1
-princessScene = 2
-waterScene = 3
-cyborgScene = 4
-
-nativeNames = {loc("Leaks A Lot"), loc("Dense Cloud"), loc("Fiery Water"),
- loc("Raging Buffalo"), loc("Righteous Beard"), loc("Fell From Grace"),
- loc("Wise Oak"), loc("Ramon"), loc("Spiky Cheese")
- }
-
-nativeHats = {"Rambo", "RobinHood", "pirate_jack", "zoo_Bunny", "IndianChief",
- "tiara", "AkuAku", "rasta", "hair_yellow"}
-
-nativePos = {{1259, 120}, {2378, 796}, {424, 1299}, {3322, 260}, {1022, 1550}}
-nativeDir = {"Right", "Left", "Right", "Left", "Right"}
-
-cannibalNames = {loc("Honest Lee"), loc("Vegan Jack"), loc("Sirius Lee"),
- loc("Brutal Lily")}
-cannibalPos = {{162, 266}, {2159, 1517}, {3311, 1621}, {1180, 1560}}
-cannibalDir = {"Right", "Left", "Left", "Right"}
-cannibalsNum = 4
-
-playersDir = {"Right", "Left", "Right", "Left", "Right", "Right", "Left", "Left", "Right"}
-playersAntiDir = {"Left", "Right", "Left", "Right", "Left", "Left", "Right", "Right", "Left"}
-
-cyborgNames = {loc("Smith 0.97"), loc("Smith 0.98"), loc("Smith 0.99a"),
- loc("Smith 0.99b"), loc("Smith 0.99f"), loc("Smith 1.0")}
-cyborgPos = {{2162, 20}, {2458, 564}, {542, 1133}, {3334, 1427}}
-cyborgDir = "Right"
-cyborgsNum = 6
-cyborgsPos = {{1490, 330}, {1737, 1005}, {2972, 922}, {1341, 1571},
- {751, 543}, {3889, 907}}
-cyborgsDir = {"Right", "Right", "Left", "Right", "Right", "Left"}
-
-leaderPos = {3474, 151}
-leaderDir = "Left"
-
------------------------------Variables---------------------------------
-natives = {}
-origNatives = {}
-
-cyborgs = {}
-cyborg = nil
-
-cannibals = {}
-players = {}
-leader = nil
-
-gearDead = {}
-hedgeHidden = {}
-
-startAnim = {}
-finalAnim = {}
------------------------------Animations--------------------------------
-function CondNeedToTurn(hog1, hog2)
- xl, xd = GetX(hog1), GetX(hog2)
- if xl > xd then
- AnimInsertStepNext({func = AnimTurn, args = {hog1, "Left"}})
- AnimInsertStepNext({func = AnimTurn, args = {hog2, "Right"}})
- elseif xl < xd then
- AnimInsertStepNext({func = AnimTurn, args = {hog2, "Left"}})
- AnimInsertStepNext({func = AnimTurn, args = {hog1, "Right"}})
- end
-end
-
-function CondNeedToTurn2(hog1, hog2)
- xl, xd = GetX(hog1), GetX(hog2)
- if xl > xd then
- AnimTurn(hog1, "Left")
- AnimTurn(hog2, "Right")
- elseif xl < xd then
- AnimTurn(hog2, "Left")
- AnimTurn(hog1, "Right")
- end
-end
-
-function EmitDenseClouds(dir)
- local dif
- if dir == "Left" then
- dif = 10
- else
- dif = -10
- end
- if dir == nil then
- dx, dy = GetGearVelocity(dense)
- if dx < 0 then
- dif = 10
- else
- dif = -10
- end
- end
- AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
- AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
- AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
- AnimInsertStepNext({func = AnimWait, args = {dense, 800}})
- AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
- AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
- AnimInsertStepNext({func = AnimWait, args = {dense, 800}})
- AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
-end
-
-function RestoreNatives(cgi)
- for i = 1, playersNum do
- RestoreHedge(players[i])
- AnimOutOfNowhere(players[i], GetGearPosition(players[i]))
- end
-end
-
-function AnimationSetup()
- SetupCyborgStartAnim()
- SetupPeopleStartAnim()
- SetupEnemyStartAnim()
- AddSkipFunction(startAnim, SkipStartAnim, {})
-end
-
-function SetupCyborgStartAnim()
- table.insert(startAnim, {func = AnimWait, args = {cyborg, 3000}})
- table.insert(startAnim, {func = AnimTurn, args = {cyborg, "Left"}})
- table.insert(startAnim, {func = AnimWait, args = {cyborg, 800}})
- table.insert(startAnim, {func = AnimTurn, args = {cyborg, "Right"}})
- table.insert(startAnim, {func = AnimWait, args = {cyborg, 800}})
- table.insert(startAnim, {func = AnimTurn, args = {cyborg, "Left"}})
- table.insert(startAnim, {func = AnimWait, args = {cyborg, 800}})
- table.insert(startAnim, {func = AnimTeleportGear, args = {cyborg, unpack(cyborgPos[2])}})
- table.insert(startAnim, {func = AnimWait, args = {cyborg, 800}})
- table.insert(startAnim, {func = AnimTurn, args = {cyborg, "Right"}})
- table.insert(startAnim, {func = AnimWait, args = {cyborg, 800}})
- table.insert(startAnim, {func = AnimTurn, args = {cyborg, "Left"}})
- table.insert(startAnim, {func = AnimWait, args = {cyborg, 800}})
- table.insert(startAnim, {func = AnimTeleportGear, args = {cyborg, unpack(cyborgPos[3])}})
- table.insert(startAnim, {func = AnimWait, args = {cyborg, 1800}})
- table.insert(startAnim, {func = AnimTeleportGear, args = {cyborg, unpack(cyborgPos[4])}})
- table.insert(startAnim, {func = AnimWait, args = {cyborg, 800}})
- table.insert(startAnim, {func = AnimSay, args = {cyborg, loc("Everything looks OK..."), SAY_THINK, 2500}})
- table.insert(startAnim, {func = AnimSay, args = {cyborg, loc("This will be fun!"), SAY_THINK, 2500}})
- table.insert(startAnim, {func = AnimJump, args = {cyborg, "high"}})
- table.insert(startAnim, {func = AnimCustomFunction, args = {cyborg, RestoreNatives, {true}}})
- table.insert(startAnim, {func = AnimSay, args = {cyborg, loc("HAHA!"), SAY_SHOUT, 2000}})
- table.insert(startAnim, {func = AnimSwitchHog, args = {players[1]}})
- table.insert(startAnim, {func = AnimDisappear, swh = false, args = {cyborg, unpack(cyborgPos[4])}})
- table.insert(startAnim, {func = HideHedge, swh = false, args = {cyborg}})
-end
-
-function SetupPeopleStartAnim()
- for i = 1, playersNum do
- table.insert(startAnim, {func = AnimTurn, swh = false, args = {players[i], playersAntiDir[i]}})
- end
- table.insert(startAnim, {func = AnimWait, args = {players[1], 800}})
- for i = 1, playersNum do
- table.insert(startAnim, {func = AnimTurn, swh = false, args = {players[i], playersDir[i]}})
- end
- table.insert(startAnim, {func = AnimWait, args = {players[1], 800}})
- table.insert(startAnim, {func = AnimSay, args = {players[1], loc("What is this place?"), SAY_SHOUT, 2500}})
- if m5LeaksDead == 1 then
- table.insert(startAnim, {func = AnimSay, args = {players[1], loc("And how am I alive?!"), SAY_SAY, 3000}})
- end
- table.insert(startAnim, {func = AnimCustomFunction, args = {players[1], CondNeedToTurn, {players[1], players[2]}}})
- table.insert(startAnim, {func = AnimSay, args = {players[2], loc("It must be the cyborgs again!"), SAY_SAY, 4000}})
- table.insert(startAnim, {func = AnimSay, args = {players[3], loc("Looks like the whole world is falling apart!"), SAY_SAY, 6000}})
- table.insert(startAnim, {func = AnimSay, args = {cannibals[1], loc("Look out! We're surrounded by cannibals!"), SAY_SHOUT, 6000}})
- table.insert(startAnim, {func = AnimCustomFunction, args = {players[4], CondNeedToTurn, {players[4], cannibals[1]}}})
- table.insert(startAnim, {func = AnimCustomFunction, args = {players[4], CondNeedToTurn, {players[1], cannibals[1]}}})
- table.insert(startAnim, {func = AnimSay, args = {players[4], loc("Cannibals?! You're the cannibals!"), SAY_SHOUT, 4000}})
- table.insert(startAnim, {func = AnimSay, args = {cannibals[1], loc("WHAT?! You're the ones attacking us!"), SAY_SHOUT, 5000}})
- table.insert(startAnim, {func = AnimSay, args = {players[4], loc("You have kidnapped our whole tribe!"), SAY_SHOUT, 4000}})
- table.insert(startAnim, {func = AnimSay, args = {players[1], loc("You've been assaulting us, we have been just defending ourselves!"), SAY_SHOUT, 8000}})
- table.insert(startAnim, {func = AnimSay, args = {cannibals[1], loc("I can't believe this!"), SAY_SHOUT, 3000}})
- table.insert(startAnim, {func = AnimSay, args = {cannibals[1], loc("Have we ever attacked you first?"), SAY_SHOUT, 5000}})
- table.insert(startAnim, {func = AnimSay, args = {players[4], loc("Yes!"), SAY_SHOUT, 2000}})
- table.insert(startAnim, {func = AnimSay, args = {cannibals[1], loc("When?"), SAY_SHOUT, 2000}})
- table.insert(startAnim, {func = AnimSay, args = {players[4], loc("Uhmm...ok no."), SAY_SHOUT, 2000}})
- table.insert(startAnim, {func = AnimSay, args = {players[1], loc("But you're cannibals. It's what you do."), SAY_SHOUT, 5000}})
- table.insert(startAnim, {func = AnimSay, args = {cannibals[1], loc("Again with the 'cannibals' thing!"), SAY_SHOUT, 4000}})
- table.insert(startAnim, {func = AnimSay, args = {cannibals[1], loc("Where do you get that?!"), SAY_SHOUT, 3000}})
- table.insert(startAnim, {func = AnimSay, args = {players[4], loc("Everyone knows this."), SAY_SHOUT, 2500}})
- table.insert(startAnim, {func = AnimSay, args = {players[1], loc("I didn't until about a month ago."), SAY_SHOUT, 4000}})
- table.insert(startAnim, {func = AnimSay, args = {players[4], loc("Hmmm...actually...I didn't either."), SAY_SHOUT, 4000}})
- table.insert(startAnim, {func = AnimSay, args = {cannibals[1], loc("About a month ago, a cyborg came and told us that you're the cannibals!"), SAY_SHOUT, 8000}})
- table.insert(startAnim, {func = AnimSay, args = {players[1], loc("A cy-what?"), SAY_SHOUT, 2000}})
- table.insert(startAnim, {func = AnimSay, args = {cannibals[1], loc("Cyborg. It's what the aliens call themselves."), SAY_SHOUT, 5000}})
- table.insert(startAnim, {func = AnimSay, args = {cannibals[1], loc("They told us to wear these clothes. They said that this is the newest trend."), SAY_SHOUT, 8000}})
- table.insert(startAnim, {func = AnimSay, args = {players[1], loc("They've been manipulating us all this time!"), SAY_SHOUT, 5000}})
- table.insert(startAnim, {func = AnimSay, args = {cannibals[1], loc("They must be trying to weaken us!"), SAY_SHOUT, 5000}})
- table.insert(startAnim, {func = AnimSay, args = {players[1], loc("We have to unite and defeat those cylergs!"), SAY_SHOUT, 5000}})
- table.insert(startAnim, {func = AnimSay, args = {cannibals[1], loc("We can't let them take over our little island!"), SAY_SHOUT, 5000}})
-end
-
-function RestoreCyborgs(cgi)
- if cyborgsRestored == true then
- return
- end
- for i = 1, cyborgsNum do
- RestoreHedge(cyborgs[i])
- if cgi == true then
- AnimOutOfNowhere(cyborgs[i], unpack(cyborgsPos[i]))
- end
- end
- RestoreHedge(leader)
- AnimOutOfNowhere(leader, unpack(leaderPos))
- cyborgsRestored = true
-end
-
-function SetupEnemyStartAnim()
- local gear
- table.insert(startAnim, {func = AnimCustomFunction, args = {cannibals[1], RestoreCyborgs, {true}}})
- if m8EnemyFled == 1 then
- gear = leader
- else
- gear = cyborgs[2]
- end
- table.insert(startAnim, {func = AnimCustomFunction, args = {players[1], CondNeedToTurn, {players[4], gear}}})
- table.insert(startAnim, {func = AnimCustomFunction, args = {players[1], CondNeedToTurn, {players[1], gear}}})
- table.insert(startAnim, {func = AnimSay, args = {gear, loc("You have finally figured it out!"), SAY_SHOUT, 4500}})
- table.insert(startAnim, {func = AnimSay, args = {gear, loc("You meatbags are pretty slow, you know!"), SAY_SHOUT, 5500}})
- table.insert(startAnim, {func = AnimSay, args = {players[1], loc("Why do you want to take over our island?"), SAY_SHOUT, 5500}})
- table.insert(startAnim, {func = AnimSay, args = {gear, loc("Do you have any idea how valuable grass is?"), SAY_SHOUT, 5500}})
- table.insert(startAnim, {func = AnimSay, args = {gear, loc("This island is the only place left on Earth with grass on it!"), SAY_SHOUT, 7000}})
- table.insert(startAnim, {func = AnimSay, args = {gear, loc("It's worth more than wood!"), SAY_SHOUT, 4000}})
- table.insert(startAnim, {func = AnimSay, args = {gear, loc("That makes it almost invaluable!"), SAY_SHOUT, 4500}})
- table.insert(startAnim, {func = AnimSay, args = {players[1], loc("We have nowhere else to live!"), SAY_SHOUT, 4500}})
- table.insert(startAnim, {func = AnimSay, args = {gear, loc("That's not our problem!"), SAY_SHOUT, 4500}})
- table.insert(startAnim, {func = AnimSay, args = {players[1], loc("We'll give you a problem then!"), SAY_SHOUT, 5000}})
- table.insert(startAnim, {func = AnimSwitchHog, args = {gear}})
-end
-
-function SetupFinalAnim()
- finalAnim = {
- {func = AnimGearWait, args = {cyborg, 1000}},
- {func = AnimSay, args = {cyborg, loc("Nicely done, meatbags!"), SAY_SAY, 3000}},
- {func = AnimSay, args = {cyborg, loc("You have won the game by proving true cooperative skills!"), SAY_SAY, 7000}},
- {func = AnimSay, args = {cyborg, loc("You have proven yourselves worthy!"), SAY_SAY, 4000}},
- {func = AnimSay, args = {players[1], loc("Game? Was this a game to you?!"), SAY_SAY, 4000}},
- {func = AnimSay, args = {cyborg, loc("Well, yes. This was a cyborg television show."), SAY_SAY, 5500}},
- {func = AnimSay, args = {cyborg, loc("It is called 'Hogs of Steel'."), SAY_SAY, 4000}},
- {func = AnimSay, args = {players[1], loc("Are you saying that many of us have died for your entertainment?"), SAY_SAY, 8000}},
- {func = AnimSay, args = {players[1], loc("Our tribe, our beautiful island!"), SAY_SAY, 4000}},
- {func = AnimSay, args = {players[1], loc("All gone...everything!"), SAY_SAY, 3000}},
- {func = AnimSay, args = {cyborg, loc("But the ones alive are stronger in their heart!"), SAY_SAY, 6000}},
- {func = AnimSay, args = {cyborg, loc("Just kidding, none of you have died!"), SAY_SAY, 5000}},
- {func = AnimSay, args = {cyborg, loc("I mean, none of you ceased to live."), SAY_SAY, 5000}},
- {func = AnimSay, args = {cyborg, loc("You'll see what I mean!"), SAY_SAY, 4000}},
- {func = AnimSay, args = {cyborg, loc("They are all waiting back in the village, haha."), SAY_SAY, 7000}},
- {func = AnimSay, args = {players[1], loc("You are playing with our lives here!"), SAY_SAY, 6000}},
- {func = AnimSay, args = {players[1], loc("Do you think you're some kind of god?"), SAY_SAY, 6000}},
- {func = AnimSay, args = {cyborg, loc("Interesting idea, haha!"), SAY_SAY, 2000}},
- {func = AnimSwitchHog, args = {players[1]}},
- {func = AnimWait, args = {players[1], 1}},
- {func = AnimDisappear, swh = false, args = {cyborg, unpack(cyborgPos[4])}},
- {func = HideHedge, swh = false, args = {cyborg}},
- {func = AnimSay, args = {players[1], loc("What a douche!"), SAY_SAY, 2000}},
- }
-end
---------------------------Anim skip functions--------------------------
-function SkipStartAnim()
- RestoreNatives()
- RestoreCyborgs()
- SetGearMessage(CurrentHedgehog, 0)
- AnimSwitchHog(cyborgs[1])
- AnimWait(cyborg, 1)
- AddFunction({func = HideHedge, args = {cyborg}})
-end
-
-function AfterStartAnim()
- ShowMission(loc("The Enemy Of My Enemy"), loc("The Union"), loc("Defeat the cyborgs!"), 1, 0)
- PutWeaponCrates()
- PutHealthCrates()
- TurnTimeLeft = 0
-end
-
-function PutHealthCrates()
- for i = 1, 10 do
- SpawnHealthCrate(0, 0)
- end
-end
-
-function PutWeaponCrates()
- SpawnAmmoCrate(2399, 622, amNapalm, 2)
- SpawnAmmoCrate(2199, -18, amBee, 2)
- SpawnAmmoCrate(2088, 430, amBee, 2)
- SpawnAmmoCrate(237, 20, amMortar, 4)
- SpawnAmmoCrate(312, 1107, amMolotov, 3)
- SpawnAmmoCrate(531, 1123, amWatermelon, 2)
- SpawnAmmoCrate(1253, 1444, amFlamethrower, 5)
- SpawnAmmoCrate(994, 1364, amBaseballBat, 3)
- SpawnAmmoCrate(1104, 1553, amMine, 6)
- SpawnAmmoCrate(2277, 803, amDynamite, 2)
- SpawnAmmoCrate(1106, 184, amRCPlane, 3)
- SpawnAmmoCrate(1333, 28, amSMine, 4)
- SpawnAmmoCrate(90, 279, amAirAttack, 2)
- SpawnAmmoCrate(288, 269, amBee, 2)
- SpawnAmmoCrate(818, 1633, amBaseballBat, 2)
-end
------------------------------Events------------------------------------
-function CheckNativesDead()
- return nativesLeft == 0
-end
-
-function CheckCannibalsDead()
- return cannibalsLeft == 0
-end
-
-function CheckPlayersDead()
- return playersLeft == 0
-end
-
-function CheckCyborgsDead()
- return (cyborgsLeft == 0 and (leader == nil or gearDead[leader] == true))
-end
-
-function DoNativesDead()
- nativesDeadFresh = true
- TurnTimeLeft = 0
-end
-
-function DoCannibalsDead()
- cannibalsDeadFresh = true
- TurnTimeLeft = 0
-end
-
-function DoPlayersDead()
- RemoveEventFunc(CheckNativesDead)
- RemoveEventFunc(CheckCannibalsDead)
- RemoveEventFunc(CheckCyborgsDead)
- playersDeadFresh = true
- TurnTimeLeft = 0
-end
-
-function DoCyborgsDead()
--- RemoveEventFunc(CheckNativesDead)
--- RemoveEventFunc(CheckCannibalsDead)
- cyborgsDeadFresh= true
- TurnTimeLeft = 0
-end
-
-function CheckGearsDead(gearList)
- for i = 1, # gearList do
- if gearDead[gearList[i]] ~= true then
- return false
- end
- end
- return true
-end
-
-function CheckGearDead(gear)
- return gearDead[gear]
-end
-
-function FailedMission()
- RestoreHedge(cyborg)
- AnimOutOfNowhere(cyborg, unpack(cyborgPos[1]))
- if CheckCyborgsDead() then
- AnimSay(cyborg, loc("Hmmm...it's a draw. How unfortunate!"), SAY_THINK, 6000)
- elseif leader ~= nil then
- CondNeedToTurn2(cyborg, leader)
- AddAnim({{func = AnimSay, args = {leader, loc("Yay, we won!"), SAY_SAY, 2000}},
- {func = AnimSay, args = {cyborg, loc("Nice work!"), SAY_SAY, 2000}}})
- else
- CondNeedToTurn2(cyborg, cyborgs[1])
- AddAnim({{func = AnimSay, args = {cyborgs[1], loc("Yay, we won!"), SAY_SAY, 2000}},
- {func = AnimSay, args = {cyborg, loc("Nice work!"), SAY_SAY, 2000}}})
- end
- AddFunction({func = LoseMission, args = {}})
-end
-
-function LoseMission()
- ParseCommand("teamgone " .. loc("Natives"))
- ParseCommand("teamgone " .. loc("Cannibals"))
- ParseCommand("teamgone " .. loc("011101001"))
- TurnTimeLeft = 0
-end
-
-function WonMission()
- RestoreHedge(cyborg)
- CondNeedToTurn2(cyborg, players[1])
- SetupFinalAnim()
- AddAnim(finalAnim)
- AddFunction({func = WinMission, args = {}})
-end
-
-function WinMission()
- if progress and progress<9 then
- SaveCampaignVar("Progress", "9")
- end
- ParseCommand("teamgone " .. loc("011101001"))
- TurnTimeLeft = 0
-end
------------------------------Misc--------------------------------------
-function HideHedge(hedge)
- if hedgeHidden[hedge] ~= true then
- HideHog(hedge)
- hedgeHidden[hedge] = true
- end
-end
-
-function RestoreHedge(hedge)
- if hedgeHidden[hedge] == true then
- RestoreHog(hedge)
- hedgeHidden[hedge] = false
- end
-end
-
-function GetVariables()
- progress = tonumber(GetCampaignVar("Progress"))
- m5DeployedNum = tonumber(GetCampaignVar("M5DeployedNum"))
- m2Choice = tonumber(GetCampaignVar("M2Choice"))
- m5Choice = tonumber(GetCampaignVar("M5Choice"))
- m2DenseDead = tonumber(GetCampaignVar("M2DenseDead"))
- m4DenseDead = tonumber(GetCampaignVar("M4DenseDead"))
- m5DenseDead = tonumber(GetCampaignVar("M5DenseDead"))
- m4LeaksDead = tonumber(GetCampaignVar("M4LeaksDead"))
- m5LeaksDead = tonumber(GetCampaignVar("M5LeaksDead"))
- m4ChiefDead = tonumber(GetCampaignVar("M4ChiefDead"))
- m5ChiefDead = tonumber(GetCampaignVar("M5ChiefDead"))
- m4WaterDead = tonumber(GetCampaignVar("M4WaterDead"))
- m5WaterDead = tonumber(GetCampaignVar("M5WaterDead"))
- m4BuffaloDead = tonumber(GetCampaignVar("M4BuffaloDead"))
- m5BuffaloDead = tonumber(GetCampaignVar("M5BuffaloDead"))
- m5WiseDead = tonumber(GetCampaignVar("M5WiseDead"))
- m5GirlDead = tonumber(GetCampaignVar("M5GirlDead"))
- m8DeployedDead = tonumber(GetCampaignVar("M8DeployedDead"))
- m8PrincessDead = tonumber(GetCampaignVar("M8PrincessDead"))
- m8RamonDead = tonumber(GetCampaignVar("M8RamonDead"))
- m8SpikyDead = tonumber(GetCampaignVar("M8SpikyDead"))
- m8DeployedLeader = tonumber(GetCampaignVar("M8DeployedLeader"))
- m8PrincessLeader = tonumber(GetCampaignVar("M8PrincessLeader"))
- m8EnemyFled = tonumber(GetCampaignVar("M8EnemyFled"))
- m8Scene = tonumber(GetCampaignVar("M8Scene"))
-end
-
-function SetupPlace()
- for i = 1, playersNum do
- HideHedge(players[i])
- end
- for i = 1, cyborgsNum do
- HideHedge(cyborgs[i])
- end
- if leader ~= nil then
- HideHedge(leader)
- end
-end
-
-function SetupEvents()
- AddNewEvent(CheckPlayersDead, {}, DoPlayersDead, {}, 0)
- AddNewEvent(CheckNativesDead, {}, DoNativesDead, {}, 0)
- AddNewEvent(CheckCannibalsDead, {}, DoCannibalsDead, {}, 0)
- AddNewEvent(CheckCyborgsDead, {}, DoCyborgsDead, {}, 0)
-end
-
-function SetupAmmo()
- AddAmmo(cyborgs[1], amClusterBomb, 100)
- AddAmmo(cyborgs[1], amMortar, 100)
- AddAmmo(cyborgs[1], amDynamite, 2)
- AddAmmo(cyborgs[1], amAirAttack, 2)
- AddAmmo(cyborgs[1], amTeleport, 100)
-
- if leader ~= nil then
- AddAmmo(leader, amClusterBomb, 100)
- AddAmmo(leader, amMortar, 100)
- AddAmmo(leader, amDynamite, 100)
- AddAmmo(leader, amAirAttack, 3)
- AddAmmo(leader, amTeleport, 100)
- end
-end
-
-function AddHogs()
- AddTeam(loc("011101001"), 14483456, "ring", "UFO", "Robot", "cm_star")
- cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1")
-
- AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
- natives[1] = AddHog(nativeNames[leaksNum], 0, 100, nativeHats[leaksNum])
- if m5DeployedNum ~= leaksNum and m8DeployedLeader == 0 then
- natives[2] = AddHog(nativeNames[m5DeployedNum], 0, 100, nativeHats[m5DeployedNum])
- end
- table.insert(natives, AddHog(nativeNames[ramonNum], 0, 100, nativeHats[ramonNum]))
- table.insert(natives, AddHog(nativeNames[spikyNum], 0, 100, nativeHats[spikyNum]))
- if m8PrincessLeader == 0 then
- table.insert(natives, AddHog(loc("Fell From Heaven"), 0, 100, "tiara"))
- end
- nativesNum = #natives
- nativesLeft = nativesNum
- cannibalsLeft = cannibalsNum
- for i = 1, nativesNum do
- table.insert(players, natives[i])
- end
-
- AddTeam(loc("Cannibals"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
- for i = 1, cannibalsNum do
- cannibals[i] = AddHog(cannibalNames[i], 0, 100, "Zombi")
- table.insert(players, cannibals[i])
- end
- playersNum = #players
- playersLeft = playersNum
-
- AddTeam(loc("Hedge-cogs"), 14483455, "ring", "UFO", "Robot", "cm_star")
- for i = 1, cyborgsNum do
- cyborgs[i] = AddHog(cyborgNames[i], 2, 80, "cyborg2")
- end
-
- if m8EnemyFled == 1 then
- AddTeam(loc("Leader"), 14483455, "ring", "UFO", "Robot", "cm_star")
- if m8Scene == denseScene then
- leader = AddHog(loc("Dense Cloud"), 2, 200, nativeHats[denseNum])
- elseif m8Scene == waterScene then
- leader = AddHog(loc("Fiery Water"), 2, 200, nativeHats[waterNum])
- elseif m8Scene == princessScene then
- leader = AddHog(loc("Fell From Heaven"), 2, 200, "tiara")
- else
- leader = AddHog(loc("Nancy Screw"), 2, 200, "cyborg2")
- end
- end
-
- cyborgsLeft = cyborgsNum
-
- for i = 1, nativesNum do
- AnimSetGearPosition(natives[i], unpack(nativePos[i]))
- AnimTurn(natives[i], nativeDir[i])
- end
- for i = 1, cannibalsNum do
- AnimSetGearPosition(cannibals[i], unpack(cannibalPos[i]))
- AnimTurn(cannibals[i], cannibalDir[i])
- end
- for i = 1, cyborgsNum do
- AnimSetGearPosition(cyborgs[i], unpack(cyborgsPos[i]))
- AnimTurn(cyborgs[i], cyborgsDir[i])
- end
- AnimSetGearPosition(cyborg, unpack(cyborgPos[1]))
- AnimTurn(cyborg, cyborgDir)
- if leader ~= nil then
- AnimSetGearPosition(leader, unpack(leaderPos))
- AnimTurn(leader, leaderDir[i])
- end
-end
-
------------------------------Main Functions----------------------------
-
-function onGameInit()
- Seed = 0
- GameFlags = gfSolidLand
- TurnTime = 60000
- CaseFreq = 0
- MinesNum = 0
- MinesTime = 3000
- Explosives = 0
- Delay = 10
- Map = "Islands"
- Theme = "EarthRise"
- SuddenDeathTurns = 20
-
- GetVariables()
- AnimInit()
- AddHogs()
-end
-
-function onGameStart()
- SetupAmmo()
- SetupPlace()
- AnimationSetup()
- SetupEvents()
- AddAnim(startAnim)
- AddFunction({func = AfterStartAnim, args = {}})
-end
-
-function onGameTick()
- AnimUnWait()
- if ShowAnimation() == false then
- return
- end
- ExecuteAfterAnimations()
- CheckEvents()
-end
-
-function onGearDelete(gear)
- gearDead[gear] = true
- if GetGearType(gear) == gtHedgehog then
- if GetHogTeamName(gear) == loc("Natives") then
- for i = 1, nativesLeft do
- if natives[i] == gear then
- table.remove(natives, i)
- table.remove(players, i)
- nativesLeft = nativesLeft - 1
- playersLeft = playersLeft - 1
- end
- end
- elseif GetHogTeamName(gear) == loc("Cannibals") then
- for i = 1, cannibalsLeft do
- if cannibals[i] == gear then
- table.remove(cannibals, i)
- table.remove(players, nativesLeft + i)
- cannibalsLeft = cannibalsLeft - 1
- playersLeft = playersLeft - 1
- end
- end
- elseif GetHogTeamName(gear) == loc("Hedge-cogs") then
- for i = 1, cyborgsLeft do
- if cyborgs[i] == gear then
- table.remove(cyborgs, i)
- end
- end
- cyborgsLeft = cyborgsLeft - 1
- end
- end
-end
-
-function onAmmoStoreInit()
- SetAmmo(amSkip, 9, 0, 0, 0)
- SetAmmo(amSwitch, 9, 0, 0, 0)
- SetAmmo(amDEagle, 9, 0, 0, 0)
- SetAmmo(amSniperRifle, 9, 0, 0, 0)
- SetAmmo(amBazooka, 8, 0, 0, 0)
- SetAmmo(amGrenade, 7, 0, 0, 0)
- SetAmmo(amFirePunch, 9, 0, 0, 0)
- SetAmmo(amShotgun, 9, 0, 0, 0)
-
- SetAmmo(amParachute, 9, 0, 0, 0)
- SetAmmo(amRope, 9, 0, 0, 0)
- SetAmmo(amPickHammer, 9, 0, 0, 0)
- SetAmmo(amBlowTorch, 9, 0, 0, 0)
-end
-
-function onNewTurn()
- if AnimInProgress() then
- TurnTimeLeft = -1
- return
- end
- if playersDeadFresh then
- playersDeadFresh = false
- FailedMission()
- elseif cyborgsDeadFresh then
- cyborgsDeadFresh = false
- WonMission()
- elseif nativesDeadFresh and GetHogTeamName(CurrentHedgehog) == loc("Cannibals") then
- AnimSay(CurrentHedgehog, loc("Your deaths will be avenged, cannibals!"), SAY_SHOUT, 0)
- nativesDeadFresh = false
- elseif cannibalsDeadFresh and GetHogTeamName(CurrentHedgehog) == loc("Natives") then
- AnimSay(CurrentHedgehog, loc("Your deaths will be avenged, cannibals!"), SAY_SHOUT, 0)
- cannibalsDeadFresh = false
- end
-end
-
-function onPrecise()
- if GameTime > 3000 and AnimInProgress() then
- SetAnimSkip(true)
- end
-end